
Downward Spiral: Horus Station is a mysterious and atmospheric zero gravity thriller set in the lost and forgotten Horus Station.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Japanese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Давно ещё купил.Сперва поиграл полчаса и забросил.Сегодня включил и залип на больше чем на три часа,шесть глав прошёл с ходу.Оказывается очень интересная.Не для всех наверно,кто любит тошнить от каждого движения в vr,лучше начните тренироваться на американских горках каких нибудь что ли,пригодится тренировка вестибулярки если интересны vr игры.Но в целом механика передвижения неплохая такая с полётами в невесомости,но не экстремальная,потери ориентации в пространстве из за вращения не будет потому что вращения нет.
I really enjoy the atmosphere of the enviroment, really cool movement mechanics in VR.
In VR, both grabbing and tool use are mapped to the same input (by default, the trigger). When you're empty-handed, pulling the trigger grabs objects. But if you're holding a tool, that same trigger now activates the tool instead. While it makes sense that you can't grab and use a tool at the same time, it feels unintuitive to have the same input change function based on context. Most VR games use grip for holding and trigger for activating, so this setup goes against common expectations and breaks muscle memory. It would be much better if grab and tool use had separate inputs, even if one is disabled contextually. At the very least, please add an option to rebind these actions. The current setup makes the game feel awkward to play in VR on a Meta Quest headset.
The best VR game i have ever played really fun in co op very immersive its a must have
(WMR) Очень медитативная. Оттолкнешься и летиииишь через искрящиеся пылинки. А, ну да, я же отключила нафиг врагов, есть опция. И открываешь и нажимаешь кучу всего, не имея понятия зачем. За что на реальной станции точно дали бы по рукам. Физика движения упрощена, инерция гасится до нуля. А то могу припомнить пару предельно реалистичных симуляторов, вот там веселуха. Мне очень понравилась, погружение полное.
One of the most atmospheric and polished games I've played to date. If you like science fiction, this game will not disappoint.
Fun game worth every penny!!!
Worth picking up, especially on sale. Fairly short and occasional glitches (floating outside geometry, possible optimization issues) but great atmosphere from audio and level design.
Entretenido, pero de corta duracion. Si lo puedes comprar a un precio de no mas de 5 euros, es muy recomendable, si no, no merece la pena. La banda sonora es de lo mejor que tiene. El videojuego no tiene una sola linea de dialogo ni una sola cinematica mas alla de contarte el contexto de la trama antes de iniciar la historia, pero consigue una muy buena inmersion. Es algo asi como un viaje. Muy divertido, una experiencia, que como poco, merece la pena jugarla al menos una vez en tu vida.
Coop doesn't even work, and the controls are not at all vr-friendly.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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