
A relaxing snowboarding game about descending down a Mountain. There is nothing odd about it whatsoever.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Disclaimer: I initially had problems with the Linux Native version with my controller, but they went away when I switched to Proton. I also only reached about 9 levels in, however, even in that small time I can feel this isn't a game that I want to continue playing. Let's go step by step as I experienced it. First¸ the colour customisation options were extremely limited, with no striking options like fluorescent colours. So going into the game, I felt that the character didn't really represent me and couldn't, this then meant I was slightly less implicitly invested in the actions of the character than I would have been otherwise. Second, the levels. I kind of bought this with the intent of having fun snowboarding down a mountain, and that was fine and to a certain degree I did get that. However there wasn't any sort of "open mode" that would allow me to do that. The only option I had was for the story mode. For the first few levels of the story mode you are treated to sombre, semi-relaxing music, and to the developer's credit, it changes a second or two after it becomes boring and tired to the ear. The levels on the whole, while intended as a 'tutorial', were barely long enough for me to pick up any kind of speed and get used to the controls under speed, before I was yeeted out into the next level. It felt like I was having my plate taken away halfway through eating, at a restaurant, and doesn't match the slow, calming style and tones of the atmosphere. I got to level 8, before I was told that the stars, which I had previously thought optional (and so didn't bother collecting any because there was some slight irritation with the path the game wanted me to take, and the path that I felt was natural to take and wanted to take as a player) were mandatory, and I would need X stars to proceed. So I got dropped back into the slightly shorter, previously completed level, and had to collect some stars. Ok, so I did that, only to proceed through a level and again be told to collect stars. In most speed-based games, players will not have the opportunity, dexterity, or interest, to collect stars, and they should be either told in advance that they need X stars to go to the next level, or stars should not be required. You can see this in Sonic -- at no point in the original Sonic game are you told, you need to repeat a past stage to complete the next one, just because you didn't collect enough rings. I personally don't find collecting stars interesting, as I was fully onboard just to enjoy the mechanics, atmosphere, and storytelling. However you as a developer didn't allow me to do that! To make this worse, there wasn't (at least, I don't remember there being) any on screen indicator of how many stars I would need for the next level, and many of the stars were directly in front of obstacles, so either I slow down (and ruin the flow of snowboarding, which is the entire point of the game, right?) to carefully, painstakingly extract them, or I go to a much earlier level and farm stars until I have enough to progress through a sizable portion of the game. That's not something I'm interested in doing. In summary -- the atmosphere is calming and sombre (Which I guess is more of a Celeste vibe than I expected from a game about an extreme sport), the mechanical gameplay is sufficient, but the game systems were not really very fun, the levels were much too short to be interesting, and the character customisation was minimal (to be fair, I think you get more gear (but not more colours) when you "rank up" or whatever). I feel like this is a good and chill game (pun notwithstanding), were it not for these issues. It still feels sliightly early access on the whole, but the effort and time involved in making it come this far is very clearly there. I hope the developer has a nice day and finds the audience they are aiming for, but I just can't recommend this because... I'm not it.
It's simple but fun
Aching for good snowboarding games this one is quick and solid. You race down the mountain against a timelimit trying to avoid rocks and trees. Collecting up to 3 gems/stars on the way will unlock different outfit accessoires for your rider. Art style is simple but well done. Did not test the 2 player race so far. What is a bit disappointing is the lack of physical snowboarding behavior. You do not carve down laying deep trenches and you will not put nice circles in the snow. The current gameplay is easier to get down the mountain. That is a good thing. I am missing that snowboarding thing though. You could replace that rider with a person on a sled or even worse: on ski - and will not see any difference. Love the slalom parts. What is next? Competition of track times with your steam friends? Exchange of ghosts?
Nice gameplay, simple but with a good difficulty curve, especially if we want to get the 3 stars in each level, the music is exquisite and with a lot of soundtracks. EDIT: I discovered that playing it with a joystick makes it 10 times better.
Challenging game requiring not just a quick hand, but a delicate one. Simple in concept, but satisfying in execution. The soundtrack is very atmospheric, and really pulls you in. Definitely absorbed me for several hours, and was remarkably zen.
So this must be what the snowboarders in SkiFree were playing!
If you're looking for a review on this game you've come to the wrong place, but if you're looking for an outstanding pie recipe you've come to the right place. Ingredients: 1. 6 tablespoons unsalted butter 2. 1/2 cup white sugar 3. 1/2 cup brown sugar 4. 1/4 cup water 5. 1/4 teaspoon cinnamon 6. 1 pinch salt 7. 5 apples - peeled, cored and sliced 8. 1 pastry for double-crust pie Directions: 1. Preheat oven to 425 degrees F (220 degrees C). 2. Combine butter, white sugar, brown sugar, water, cinnamon, and salt in a saucepan over medium heat. Bring to a boil, remove from heat and set aside. 3. Roll out half the pastry to fit a 9-inch pie plate. Place bottom crust in pie plate; pour in apple slices. 4. Roll out top crust into a 10-inch circle. Cut into 8 (1-inch) wide strips with a sharp paring knife or pastry wheel. Weave the pastry strips, one at a time, into a lattice pattern. Fold the ends of the lattice strips under the edge of the bottom crust and crimp to seal. 5. Pour butter-sugar mixture over top of pie, coating the lattice, and allowing any remaining sauce to drizzle through the crust. 6. Bake in the preheated oven for 15 minutes. Reduce heat to 350 degrees F (175 degrees C), and bake until the crust is golden brown, the caramel on the top crust is set, and the apple filling is bubbling, 35 to 40 more minutes. Allow to cool completely before slicing.
Hello,I'm a player has played your Rudimentary game.In fact,I don't think this games fits its price. Firstly, most of the game's frame is white,making my eyes uncomfortable. Secondly,the stars in the games are too difficult to pick.And if you can't pick it,you must restart the level.I can't understand why you design the game like that.
i tought it was a relaxing, chilling game.. I was wrong and im so ♥♥♥♥♥♥♥ angry
Really fun game I recommend it to everyone
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Eldritch Bulwark | $2.1K | 99 | 92% | $0.99 |
| PulseCharge | $2.1K | 192 | 51% | $0.99 |
| Square n Fair | $2.1K | 200 | 83% | $0.75 |
| Calculator: The Game | $2.1K | 77 | 96% | $1.99 |
| Cartoon Survivor | $2.1K | 63 | 65% | $1.99 |
| Silhouette | $2.1K | 63 | 90% | $1.99 |