
Down Abyss is a two-phase adventure survival game where you play as a transforming robot who protects a little girl by collecting, climbing, and fighting.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English, Simplified Chinese
Reviews
⠀
[quote][url=https://en.wikipedia.org/wiki/AI_slop][b]Warning: AI Slop[/b][/url] This game is partially or completely made with talentless, banal AI generated content.[/quote] "Down Abyss" is an interesting idea for a game but the creative capability of the developer was insufficient to realize the dream, with extremely lacklustre in game visuals padded by lazy AI Slop (which is immediately enough for this to be rejected). The idea is fascinating, you're a giant robot with a lot of capabilities, but instead of twin stick shooting the world, you're playing a survival game where you aren't the one who has to survive, a little girl you escort is. You've got a progression system, collecting, all kinds of possibilities... and a completely rubbish technical implementation. As mentioned, this features really godawful, "wrong" looking AI slop instead of genuinely and sincerely created game assets, and most of the game itself is godawful 2D retro pixelcrap "art". It's hard to say if this was because the developer didn't have the skill to do the job of creating real game assets or couldn't afford to hire someone who does, but it also doesn't matter. What matters is that this looks bad because of that decision. AI slop sticks out like a sore thumb... and it comes across as insulting. And pixelcrap graphics are just as bad. Developers need to learn that Stardew Valley succeeded [i]despite[/i] the bad graphics, not because of them. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too, and that's glaringly obvious here. This is "free" enough, at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 4 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Down Abyss, küçük bir kızı koruyarak, toplayarak, tırmanarak ve savaşarak dönüşen bir robotu canlandırdığınız iki aşamalı bir macera hayatta kalma oyunudur.
Definitely an interesting foundation for a game, though my gut tells me there's a tad bit of balance needed to certain aspects. At least at the start, the player will have to aggressively pursue the management of food, sanity and fuel in order to prevent Alpha-1 (the little girl) from expiring. The combat is pretty simple (triggers off a timer that occurs periodically that spawns enemies) and starts out less threatening than managing the four "survival" meters which drop quite swiftly. Mix that with the relatively slow movement speed of the robot as well as how long it takes to harvest nodes and you'll find yourself with a somewhat daunting task keeping those meters in check while you figure out how to progress and purchase upgrades to lighten the burden. While I do like the concept of taking care of another NPC's needs and the split between the cliff climbing side of things (for exploration and filling the mind meter) and the ground level exploration and resource collection, both aspects are fairly basic in nature. However, I do think the meters deplete a little too aggressively at the start. The one thing I wasn't particularly fond if during the cliff climbing phase is that you can't replenish any meters for Alpha-1 or the main red robot. I suppose the expectation is that the player should diligently manage their meters (i.e. top them off) BEFORE entering the climbing phase to prevent the various "game over" conditions. Once you get a few upgrades under your belt (especially the ones that increase the max value of the meters) it's less of a close call when you're trying to gather the consumables that fill the mind meter. One useful thing worth noting is that you can click on Alpha-1 and tell her to follow you or harvest nearby nodes. Another pain point is inventory space. There are a lot of individual resources and consumables in the game. Combine that with small stack sizes, and you can very easily fill up your 8 slot inventory hotbar. Even the upgrade tree doesn't appear to give the player the option to increase inventory slots. Perhaps it gets larger later in the game some other way? It gets particularly problematic when dealing with consumables, because most things need to be "cooked" to avoid the negative effects to the mind stat/meter, which means periodically one resource is taking up two slots. This is especially true when you are out collecting raw food and need to walk it back to the starting area to use the cooking pot. In addition, though items you harvest while full will just drop on the ground, the player can't drop items on the ground from the hotbar and only has the option to "discard" them. As a side note, right now the default key binding for taking a Steam screenshot (F12) actually force closes the game! I didn't see any ability to rebind keys and the controls screen didn't even mention F12 at all, so perhaps it's an unintended keybind? Also, if the game happens to open in a language that's not your default, you can go to the 3rd option and change it via checkbox. [h3]Overall I think the game has somewhat of a cool premise and I do like how they handled the cliff climbing mechanics for the most part. It's free after all, so it's certainly worth a look.[/h3]
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⡀⠀⠀⣀⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆ ⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇ ⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆ ⠀⠀⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇ ⠀⢀⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇ ⠀⠈⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢾⠿⠋
Its alright if you play it for the Achievements. Translation and Sound is pretty rough but since its a free Game its kinda ok. Concept is interesting. Gameplay : https://youtu.be/FbEOiJ22AV8
Игра 'Down Abyss' – это атмосферный и напряженный roguelike, который погружает игрока в мрачные глубины неизведанной пропасти. Визуальный стиль выполнен в приятной пиксельной графике, создающей ощущение таинственности и клаустрофобии. Разнообразие врагов, каждый из которых обладает уникальными способностями, не дает заскучать, а система улучшений персонажа позволяет адаптироваться к различным стилям игры. Геймплей требователен к планированию и тактике. Каждое решение может стать последним, и важно тщательно обдумывать каждый шаг. Ресурсы ограничены, и приходится постоянно искать способы их экономии. Несмотря на сложность, игра вызывает желание возвращаться снова и снова, чтобы исследовать новые уровни и раскрыть секреты бездны. Единственный минус – некоторая однообразность уровней после нескольких прохождений, но это компенсируется случайной генерацией и постоянным добавлением нового контента разработчиками. В целом, 'Down Abyss' – достойный представитель жанра, способный увлечь на долгие часы любителей сложных и атмосферных игр. Однозначно рекомендую!
[h1] 免费但没法玩,悬崖比我命还短♥ [/h1] 画风确实挺对我胃口,可惜游戏体验实在跟不上。 先说最要命的:除了教学关,后面爬悬崖直接秒掉,根本拿不到精神石,走两步就寄。这不是难度问题,这是恶性bug,直接卡死进度。 操作也憋屈。按键不能自定义也就算了,回车键对话是什么反人类设计?走路速度慢得像在泥里爬,设施还全塞在营地里,跑图跑到没脾气。 免费游戏我一般不嘴下不留情,但这体验真的有点劝退。美术挺好的,修修bug再叫我。 [h1] 怅望银河吹玉笙,楼寒院冷接平明♥ [/h1]
不错的小游戏
Gostei muito do game, só achei os recursos no inicio muito escasso ai se vc não fazer totalmente certo e milimetrico da game over e não consegue avançar.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Emberward | $2.3M | 3.8K | 97% | $19.99 |
| Try To Fall Asleep | $71.1K | 192 | 92% | $11.99 |
| FURRY DREAMS | $3.8K | 28 | 86% | $3.99 |
| FURRY GIRLS | $3.5K | 26 | 92% | $3.99 |
| Cruo Domine | $2.7K | 19 | 37% | $4.99 |