
Push blocks. Shoot germs. Heal your body.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Basically this is reimagining of the Adventure of Lolo games with a few tweaks to make the puzzles more understandable while also layering on some new concepts. If you haven't played those games, the learning curve here is a little steep, but there's also a lot of helpful hints build into the game a fun character dialog. If you love the Lolo games this is a nostalgia trip. The game is weird, but pretty on the level compared to modern Sokobons like Steven's Sausage Roll. I wish it had a rewind system, even if it was only active when no other enemies were in motion.
I wasn't sure what to expect when launching the game. It turns out it's a pretty good puzzle game in the vein of adventures of Lolo on the NES. The puzzles are well designed and will test your sagacity and 'thinking-out-of-the-box' capacity. There are boss levels too which are working well. The crude graphics work hand in hand with the stupid story to give the game a zanny feeling which isn't bad at all. Only problem is the music that is awful and some of the sound effects are very grating too. You'll want to put the game on mute. Also: there is such a thing as "too much". There are too many levels and it's really discouraging to finish the game. Some of the later levels are either filler, or way too difficult and require to memorize dozens of twitch-second manipulations on every level. It really stops being fun. It doesn't prevent you from finishing the game because the filler levels are in optional sections, but it's still a pity, especially if you were proud of 100%ing the game on your own until then. [h1](follow my curator page [url=https://store.steampowered.com/curator/33882793/]GenXPlayers[/url] for more retro and indie reviews)[/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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