
POINT CLOUDS HAVE INVADED YOUR FAVORITE PIXEL ART APP. Up to 1,000,000,000,000 dots flow like a fluid, hunt your core and chew through everything you paint. Your only power: the pencil. Draw walls, survive the siege, unlock broken builds. BUILD. RESIST. OVERFLOW.
Modeled estimate, not a reported figure. How we estimate →
About
A tower defense living inside a retro app. No towers. No units (except in some DLCs). No hero.
A pencil.
Your upgrades are cards. Your loadout is a deck. The order you weave them is your build. Re-tracing a path over a card levels it up. And everything is shareable as a file: your base (.dvp), your build (.dvpm), your run GIF, your map PNG, all signed with your nickname. Trade builds like decklists.
The mass is coming: tens of thousands, then hundreds of thousands, then ONE TRILLION dots (on the counter) simulated on your GPU. They flow like a fluid, hug your walls, pour through every gap, pile up… and where the pressure builds, your pixels break one by one.
🖊 DRAW. The interface is an old-school paint app: pencil, line, eraser, brush sizes. Every painted pixel is a wall. Every erased pixel is a breach. Thick walls get chewed layer by layer. Thickness is strength.
🌊 RESIST. The swarm is a real pressurized fluid: it paths to your core, flanks, seeps, overflows. Erase two pixels of a besieged wall and watch the torrent rush in. Repair during the pause. Hold the wave. Then the next, bigger one.
⚡ BREAK THE GAME. Between runs, expand your territory across an unlock graph. Not a tree: a map. Every node is paid by tracing a PATH from your territory, and you acquire the whole path. Two players aiming for the same power will never have the same build. Find the broken routes: they're there on purpose.
🎵 THE MUSIC IS GENERATED. Seeded procedural chiptune: every run gets its own track (seed displayed), escalating as the wave hits. Your actions play notes. A breach has a sound. So does your core dying.
Up to 1,000,000,000,000 dots on the counter (1,000,000 GPU-simulated in real time)
One verb: draw. Pencil, line, eraser. That's all, and it's enough.
Defense mode: escalating waves, matter economy, repairs under fire
Sandbox mode: threat tiers T1 → T5 "MEGA SATURATED", 60-second stress test
Roguelite meta: path-based unlock graph. Different routes, different builds.
Seeded generative chiptune + reactive stingers
Aesthetic: two primitives. ■ vs · . Nothing on screen but the game.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Russian, Ukrainian
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.1K | 62 | 90% | $9.99 | |
| $3.2K | 80 | 86% | $1.24 | |
| $0 | 23 | 78% | Free | |
| — | 0 | — | — | |
| $337.7K | 736 | 85% | $14.99 | |
| $291.9K | 1.2K | 79% | $9.99 |