
In an alternate 1950s universe, there is a small spaceship diner, where the position of the orbit determines its interior environment. Explore three distinct gameplay challenges that metaphorically represent the real euthymic, manic, and depressive mood episodes of bipolar disorder.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.