
2D Side Scrolling Shoot Em Up action. Cinematic cut-scenes carry the story on a quest to locate Mother Gator's secret weapon. Unlockable cheats will mix-up the gameplay or enjoy a randomizer mode. Game includes commentary by the developer and musical composer on the process of making the game!
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About
The story of DOOT is legend.
Doot must return to the past to STOP MOTHER GATOR from hosting her INTERGALACTIC HOOTENANNY and, time permitting, DESTROYING HUMANITY
This is the story of Doot, a time-traveling, blood-lustful Chihuahua from the distant future.
This is DOOT-TYPE.
Single Player Action
Cinematic Cut Scenes
In Game Commentary by the Developer
Cheats To Mix Up Gameplay
Special Modes
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
[url=https://store.steampowered.com/curator/38888018-United-Critics/] Please follow [b]United Critics[/b] for quality reviews[/url] [h2]Doot-Type Review[/h2] [h1]Dogs? Guns? Dogs That Can Shoot![/h1] Let’s talk about Doot-Type, the 2D side-scrolling shoot 'em up where you, as a blood-thirsty Chihuahua from the future, are on a mission to stop an intergalactic hootenanny hosted by a gator named Mother Gator. Yes, you read that right. Add in some retro gameplay, fun commentary by the devs, and enough chaotic vibes to keep you entertained, and you've got Doot-Type. If that premise alone doesn’t hook you, stick around, because there’s more than meets the eye with this quirky little shooter. [h1]About This Game [/h1] [h2]Storyline [/h2] So here’s the deal: you’re DOOT, a time-travelling, vengeance-seeking Chihuahua, and your mission is as wild as it sounds. Mother Gator is throwing an intergalactic party – sorry, “hootenanny” – and as if that’s not enough, she's plotting to destroy humanity. Your job is to travel back in time to take her down. This story is mostly told through cutscenes that pop up between levels and after boss fights. They’re actually a pretty fun part of the game because they have their own, slightly better-looking style compared to the game’s main look. It’s a simple setup, but honestly, it’s so bizarre and over-the-top that it works. Plus, who wouldn’t want to watch an apocalyptic Chihuahua take down a megalomaniac gator? [h2]Gameplay Mechanics [/h2] Doot-Type keeps it straightforward, leaning into classic shooter simplicity. You get movement, a basic shoot button, and a special attack that you charge up by defeating enemies. Once it’s full, you can release a massive attack that sends a huge dog tearing through everything in sight – a real “destroy everything in your path” moment. It’s simple but satisfying, although tricky to manage since the metre resets every time you take damage. There are no weapon upgrades in the traditional sense, but you can pick up items like missiles by breaking bones scattered around. Don’t get too attached, though, because one death and poof – all those upgrades are gone. Enemies here are varied in both design and health bar size, with names like “Baconator” and “Captain America” to keep things interesting. It’s a little silly, but it adds a lot of charm. The game is short – like, you-can-finish-it-in-an-hour short. But it packs in some decent extras. There’s a randomizer mode that keeps enemy spawns unpredictable, a tough “European Extreme” difficulty for the masochists, and unlockable cheats to mix things up. Replay value isn’t through the roof, but these modes add some nice variety if you feel like coming back for more chaos. [h2]Visuals & Audio[/h2] Visually, Doot-Type is… interesting. The cutscenes have this distinct style that’s a bit more polished, almost giving a comic-book feel. But the in-game graphics? Well, the characters look like they’ve been Photoshopped in, which gives the game this odd, DIY vibe. It’s not necessarily a bad thing – it just feels a bit all over the place. The music is a solid match for the chaotic vibe. The commentary from the developer and composer adds a lot to the experience, especially if you’re into hearing behind-the-scenes stories while you play. Each level has a few bits of commentary to enjoy, making it feel like you’re right there with the creators as they chat about what it took to make the game. [h1]Pros[/h1] [list][*] Wild, unpredictable story featuring a time-travelling Chihuahua. [*] Simple, old-school shooter mechanics with some modern twists. [*] Dev and composer commentary adds a unique behind-the-scenes layer. [*] Randomizer and cheat modes keep gameplay fresh.[/list] [h1]Cons[/h1] [list][*] Game is very short – you can clear it in about an hour. [*] Graphics can feel inconsistent, with characters looking a bit slapped together. [*] Loses weapon upgrades on death, which can make progression feel a bit frustrating.[/list] [h1]Conclusion[/h1] Doot-Type is a strange but lovable blast from start to finish. It doesn’t try to reinvent the wheel, sticking to the basics of side-scrolling shooters with a few quirky extras. The short runtime might be a downside for some, but there’s enough personality here to make that hour feel well-spent. With randomizer modes, funny enemy names, and commentary straight from the devs and composer, there’s a lot to enjoy if you’re just looking to kick back and blast away for a while. If you’ve ever wanted to stop a villainous gator party as a tiny but mighty Chihuahua, well, this might just be your game. Rating: 7/10 Pew Pew Woof Woof!
Pretty standard and short shoot’em up with fun gameplay and amazing development commentary. The first thing you’ll want to do is press Alt+Enter to switch the game to full screen mode. This is the only way to do it because the settings only include volume and erase data options. The game is a side-scrolling shoot'em up that sticks to the basics and avoids complicating things with upgrades, currency, or different weapons. You simply play stages in order and follow a fairly entertaining plot. Most of it is conveyed through cutscenes, which appear when you defeat a boss or complete a stage. Cutscenes have a different and more appealing visual style than the game's playable characters, who appear to have been photoshopped into the game. The controls are easy because there are just three options: movement, shoot, and special attack. The shoot button can be held down, and defeating enemies fills the special attack bar. Once full, you can unleash a massive dog that destroys everything in its way. This is tricky because the bar resets whenever you take damage. Although there are no upgrades, you can obtain a few items by destroying bones. The most crucial is the weapon upgrade, which includes back, side, and even homing missiles. A single upgrade only adds one, so you'll need to grab a few to fully upgrade. It's worth making an attempt to live as long as possible because you lose everything when you die. Various animals stand in your way. Except for the smallest enemy, all others have a health bar when you start shooting at them, just as in beat'em up games. They also go by a variety of funny names, such as Baconator and Captain America. The game may be completed in around one hour. There are 11 stages that take you into the sea and space, but they are short. All stages can be replayed from the stage select. Others modes include randomizer, which throws random enemies at you, and harder European Extreme mode. Extras include cheats that can be unlocked by beating the game once, developer commentary, and dog customization. There are numerous headgear, accessories, and cape colors. Commentary is an amazing addition because each level has at least three stories about development.
Solid Frog has done an amazing job on the. Now there's still a few bugs at this point but nothing major.. just one thing I've noticed is that at time the music for the water stage doesn't always come up unless you die but overall the game is indeed fun.
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