
Doorways: The Underworld is an immersive horror adventure, featuring a complex story and deep atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si te gusta Outlast,Penumbra,ese tipo de juegos,este te va a encantar. <3, y lo mejor de todo es que esta en español latino!
Ich mag das Spiel und die ganze Spiel-Serie, gute Atmosphäre. Sowas wie der kleine Bruder der Amnesia-Reihe.
Weird & difficult
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The last sequence of the game is by far the most entertaining. The flashback system with the watch was a great and unique take I haven't seen from a game so far. but the majority of the game is your typical grab a key to find a valve to unlock this door. The story is unoriginal but for a game released in 2014 its acceptable. Enjoyable overall for an old game.
Is this game better than the first part? Maybe, but i won't know, because i CAN'T SEE ♥♥♥♥! It has the same problem like the first game - it's way too dark. You can change the brightness this time, but it just makes all the illuminated parts of the game brighter, the dark parts not. Which means i can't see where i can hide from the monster, so i't kills me. So whatever. I won't bother. One good part tho. Most of the papers you'll find are read out lout by the MC, who has a nice voice. But yeah, that's it.
Неплохая бродилка а-ля Амнезия или Аутласт.
!
*sigh* Ah, Doorways. (Reviewing the entire 4 chapters / 3 games at once; no spoilers). Rarely if ever have I encountered a game that had me both very intrigued AND utterly annoyed, often changing between the two in a matter of minutes, while sadly often remaining on the "annoyed" part longer. It literally goes from "Man this is so cool" to "What in the actual ****, who the **** designed this and where can I go to have them banned from ever making video games again?" (Okay, maybe a bit harsh, but frustration levels can get quite high when playing these.) The good: - The one thing that all games nail is the immersion. Sound design (including the voice actor), overall aesthetics, level design, all creative / 3D artist work, genuinely outstanding stuff here. That is, if you turn up your gamma before playing, because everything is ridiculously dark on default, especially in the first game. The bad: - Story-wise it's confusing at best. While I get that they needed an excuse to create bizarre dark fantasy settings, just calling it "Going into the mind of serial killers" and then never explaining anything about it is really detrimental to the great atmosphere the game does manage to create. - Poor sense of progression and feedback to the player. This becomes especially egregious when you're on the lookout for the collectible relics. These often spawn at places you've already been to, with absolutely zero indication that something has even changed. Even "better", some become quickly inaccessible if you accidentally progress beyond certain points, requiring you to restart the entire game because there's no manual saves and chapter selection doesn't save overall collectibles progress. - The puzzles, including enemy / boss encounters. While some are intuitive, many get (the wrong kind of) confusing or frustrating. Doesn't help that some of them just keep reoccurring, sometimes basically unaltered. Shout out to the end of "The Underworld", which I'm pretty sure is actually violating the Geneva Conventions. So where's the thumbs up coming from? If you find this on a steep discount and if you're a sucker for creepy indie horror games with a unique feel and atmosphere, you could give this a go. Just be prepared for some frustration, which will likely occur at some point. Note for Linux / Steam Deck players: While there are native versions for all 3 parts, most achievements are broken and will not unlock. Thankfully plays very well with Proton.
I like it, it's short and a bit similar to Amnesia. The last monsters and it's sequence is the best part of the game. 7/10
O jogo é até gostoso de se jogar, mas a falta da mecânica de correr, foi uma das coisas que mais me decepcionou, o campo de visão dos monstros é claro, é outra coisa a se pontuar, e o pior é quando você morre sendo esmagado por uma porta, que se você der muita sorte como eu, em vez de morrer o jogo te trava dentro da parede e te impossibilita de fazer qualquer coisa, nem o "esc" funciona nesses casos. Mas eu adorei o jogo, se você gosta de jogos ruins super indico esse. -.-
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $128.3K | 299 | 72% | $19.99 | |
| $2.1K | 66 | 70% | $1.99 | |
| $1.8K | 19 | 68% | $3.99 | |
| $637 | 13 | 62% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $96.4K | 178 | 88% | $29.99 | |
| $96.4K | 1.6K | 80% | $2.49 | |
| $96.3K | 332 | 83% | $9.99 | |
| $96.4K | 353 | 86% | $11.24 | |
| $96.4K | 335 | 90% | $11.99 | |
| $96.4K | 258 | 59% | $9.99 |