
Doorways is an immersive horror adventure, featuring a complex story and deep atmosphere.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Broken boring mess where you can't see 💩
I actually played most of this some years back - in fact, it was one of the very first games I ever played on Steam! - but alas, my laptop back then was a steaming great pile of doggy-doo, and the lag I experienced ultimately meant that I had to throw in the towel and wait for a better computer. Well, I've now owned that better computer for well over a year, so I guess the time taken to get BACK to this game doesn't quite suggest that I found it all that "compelling" the first time around. Coming back to it though, I gotta say, it actually stacks up EXTREMELY well next to a lot of the cheap, "indie" horror games which have come out since. It's maybe never quite "inspired", but Doorways: Prelude is consistently solid. Very solid. BRICK solid. Almost the textbook definition of "solid". So what exactly does the gameplay comprise of, you ask? Is it a traditional "survival horror", in the vein of the early Resident Evil and Silent Hill games? No. Definitely not. Is it more like a post-Amnesia: The Dark Descent "stealth horror" game, a la Outlast and Alien: Isolation? Again...no, not really, but definitely getting warmer. Is it a...gulp..."walking simulator", then? Well...hmmm...again, no. Not really. But kinda. But really kinda not, considering how many opportunities the game gives you to DIE. "SO WHAT THE HELL KINDA HORROR GAME IS IT, THEN?!" I hear you scream, in mounting frustration. Well, hmmm...lemme think a sec...I guess it's really a bunch of quite different and varied "mini-games", and therein lies the difficulty in trying to nail it all down. This isn't a BAD thing, though, when the vast majority of said "mini-games" are actually rather GOOD "mini-games" - don't spend too long in the dark or die, find the correct path across the trap-laden floor, that kinda thing - and the overall game ultimately serves up oodles of what horror gamers generally seek the most: Spooky and interesting locations, puzzles which are challenging but not TOO tricky, and spooky atmosphere and (fairly minor) scares aplenty. "BUT ARE THERE ENEMIES?" I hear you ask next, still not quite convinced what it is that you'll be buying if you throw down your hard-earned dosh for this game. Um...again, no easy, regular answer to this question, but my best attempt would be: Yes. Sometimes. Sort of. Though not generally in the "traditional" sense. But as I mentioned above, there's no end of ways to meet your demise, so don't fret if you're a member of the "not another ♥♥♥♥♥♥♥ walking simulator" crowd. Rest assured, unless you're a much more competent gamer than myself - not hard, admittedly - you're not liable to complain that you didn't cark it enough times in the course of your play-through (which, for the record, is probably somewhere in the three to five hour range, making it kinda short but sufficiently sweet). There's certainly a fair element of trial-and-error style gameplay, though it's certainly no Limbo in that regard, and the save/check-points are frequent enough to never render it TOO frustrating in that department. Sure, there's a few things wrong with it: It's insanely dark (I mean visually, not just tonally!), but once you crank your brightness up a little it's fine (and don't feel guilty for doing so...I certainly didn't, 'cause it really is borderline unplayable in parts if you DON'T). And sure, the whole "here's a static, cut-screen image of a spooky little girl to signify your death" thing is usually a sure-fire sign of cheap AND nasty, but somehow it seems justifiable enough in the way it's used in this game, and if you stick around long enough, you WILL encounter "enemies" which actually MOVE (but I won't spoil that for you). So what about the price? Well, it's possibly a tad steep at ten bucks, so unless you're frankly unconcerned by such things, I'd probably wait for a sale. In any case, I'm taking it as a good sign of what's to come in the two episodes released since, and if it's any kind of incentive, I just purchased said remaining episodes on the strength of re-playing this one (granted, in a sale)! I can only assume that the games get BETTER as they progress, and if so, this is a pretty bloody good start. Verdict: 9/10.
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Languages: English*, Spanish - Latin America**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Loved this game, it's one of the best horror games I've played. I'm surprised by the negative reviews, I think they kind of missed the point of the game. This is similar to the movie The Cell, where you enter the mind of a violent criminal and try to piece together information as you navigate their dark mind. It's supposed to be atmospheric, shadowy, and psychological. The game is pretty short, I only did one playthrough and it took me 2 hours to beat. Despite how much I enjoyed it, there isn't a lot of replay-ability. I recommend it for people who enjoy atmospheric and psychological horror. If you are looking for something loud, hectic, and in-your-face then this probably isn't for you.
Mas o menos.... y eso que lo jugue de noche xd 7/10
[h1]Reseña de Doorways: Prelude - ¿Una puerta hacia la diversión o el bostezo?[/h1] [h2]Resumen[/h2] ¡Bienvenidos a la mansión de los saltos y los sobresaltos... más o menos! Doorways: Prelude es un juego de esos que te invitan a caminar por oscuros pasillos con una vela que ni en Ikea encontrarías, tratando de descifrar qué le ocurrió al último inquilino que claramente tenía un gusto dudoso por la decoración y los pasatiempos ocultistas. [h2]Aspectos importantes e interesantes[/h2] - No te puedes perder ese delicioso aroma a moho mezclado con terror que inunda cada pasillo. Eso sí que está bien hecho. - Los puzzles están ahí para asegurarse de que en verdad estés prestando atención y no solo caminando a lo zombi. - La ambientación es como ir a una casa embrujada de feria: sabes que deberías asustarte, pero también te quieres reír de los intentos. [h2]Aspectos por mejorar[/h2] - ¿Los gráficos? Creo que los pixeles se llevaron un susto también y decidieron hacerse visibles demasiado. - Un poco más de coherencia con las voces y la música no vendría mal. A veces parece que la banda sonora se tomó unas vacaciones y dejó todo en manos del ambientalista. - Y por favor, que alguien le diga al protagonista que un poco más de emoción en su voz podría hacer que hasta una lectura del menú del día suene interesante. [h2]Tabla de puntuación[/h2] [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Funciona, pero podría tener un par de aspirinas a la mano por si acaso.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Al menos no te hacen trampa... creo.[/td][/tr] [tr][td]Contenido[/td][td]4[/td][td]Si te gustan las casas repetidas, este es tu juego.[/td][/tr] [tr][td]Video / Gráficos[/td][td]5[/td][td]¡Viva el pixel art, no voluntario![/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Tanto misterio que Sherlock se sentiría en casa.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Aquí se llevaron la mayor parte del presupuesto, qué duda cabe.[/td][/tr] [tr][td]Efectos[/td][td]5[/td][td]Buenos intentos, faltó ejecución.[/td][/tr] [tr][td]Música[/td][td]5[/td][td]Es como un looping de espera telefónica pero con más tono de suspenso.[/td][/tr] [tr][td]Voces[/td][td]4[/td][td]Robots del futuro, ¡dejen las voces a los humanos, por favor![/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Al menos no es otro shooter, ¿verdad?[/td][/tr] [tr][td]Total Puntuaciones[/td][td]56[/td][td][/td][/tr] [/table] [h2]¿Comprarlo con zoom o no?[/h2] [b]Puntuación Total: 56[/b] [b][u]Compralo con descuento[/u][/b] – No es el descubrimiento del siglo, pero si lo encuentras a un buen precio, ¿por qué no darle una chance y ver si todo ese caminar en círculos tiene su encanto? ¡Feliz caminata y que no se te apague la vela!
Моя страница куратора "Достойные или нет херроры" - https://store.steampowered.com/curator/43715729/ Атмосферная бродилка, где протагонист находится в подсознании серийных убийц, пытаясь понять их мотивы/отыскать жертв. Нет ни одной погони только пазлы и чтение записок для сюжета. На один раз пойдет, особенно по скидке
Doorways: Prelude Horror Game Short Wait for a sale
It too dark in whole walkthrough, i can see path barely, and elevator is bug, i will die if im not crouch!
ОЦЕНКА: 3 / 5 Не особо люблю инди-хорроры, но эта игра мне на удивление понравилась. Напомнила первую Амнезию (остальные не пробовал), но гораздо менее душная. Оказалось, что главное перетерпеть первый уровень с темнотой и факелами (темнота это главная проблема этой игры, а не фишка, как задумывали разработчики), и дальше всё пойдёт как по маслу - ни один уровень не успевает надоесть или выбесить, геймплей постоянно меняется. Скримеров в игре нет, она пугает скорее теми самыми циклопическими постройками из Лавкрафта, передать нечеловечность локаций авторам удалось прекрасно. Что касается сюжета, он здесь больше для галочки, иначе и оценка была бы чуть выше. И да, имейте в виду, что третью и четвёртую главы нужно докупать отдельно. P.S. Русификатор есть в сети. Немного кривой, но со своей задачей справляется.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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