
A relaxing puzzle escape game! Make your way through a variety of hand-crafted 3D dioramas, look for useful objects, find hidden clues and solve fun puzzles! Unravel this mysterious adventure about chaos, order and the surreal.
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About

Doors: Paradox is a relaxing, diorama puzzle escape game set in a rich world full of magic, head-scratching, and more than 5 hours of fun!
You are accompanied by the outstanding time-travel guide Zula, who takes you through an unexplored portal to.. a cozy forest, and then a fertile desert oasis, and then the future!?
No matter where you go, the task is simple - solve the puzzles, open the door, and travel to the next exciting location - just don’t get lost, the place is vast and full of ancient secrets.

Visually-stunning themed levels
Explore all 58 door-o-ramas set in 13 unique realms.
Mind-bending puzzles
Exercise your problem-solving skills with a wide array of puzzles fit for all players.
A tale as old as time
Collect all the scrolls to unravel the story of the Doors world.
Magical soundtrack
An upbeat and diverse soundtrack that just fits right in.
We hope you enjoy playing Doors just as much as we loved making it!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Korean, Simplified Chinese, Traditional Chinese, Turkish +1 more
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Szaisztok! Végigjátszva. A Doors: Paradox végigjátszása olyan, mintha egy aprólékosan megmunkált, miniatűr dioráma-labirintuson utaznál keresztül, ahol minden pálya egy új kis világ, tele rejtett mechanizmusokkal és finom logikai láncokkal. A játék nem siet: hagyja, hogy nézelődj, forgass, próbálgass, és lassan „ráhangolódj” a tárgyak működésére. Sziasztok
If you enjoy cozy puzzle games, Doors: Paradox is an easy recommendation. The puzzles change from level to level, which keeps things fresh, and while some solutions can be a little clunky or unclear, the overall experience is more satisfying than frustrating. I ended up playing for 9 hours and naturally earned 100% of the achievements just by exploring thoroughly and collecting everything along the way. It's a relaxing puzzle game with enough variety and charm to make it worth your time if you're looking to unwind.
Beruhigendes Spiel mit schönen grafischen Effekten.
Great time killer. Surprisingly relaxing as you have to focus on solving riddles and hidden objects. There are some really challenging puzzles and I like how they get progressively harder. And of course, the price was right.
**⭐⭐⭐⭐⭐** *Doors: Paradox* was an absolute pleasure to play. The puzzles were clever, engaging, and offered a great balance of challenge and satisfaction. There were definitely a few moments where I found myself staring at the screen thinking, "How did I miss that?" and, yes, it got a little frustrating at times... but in the best way. Solving those puzzles afterwards made it all the more rewarding. The visuals are beautiful, the atmosphere is relaxing, and each room feels unique and thoughtfully designed. It's the kind of game that encourages you to slow down, explore, and think outside the box. I had a great time from start to finish and would definitely recommend it to anyone who enjoys puzzle games. Looking forward to whatever the developers create next!
This was a fun little puzzle game. I have played a few games like The Room Series on mobile and this is very much like those games. Each door got a theme and gimick as well as there gems and letters hidden on each level to find. The gems unlocks bonus levels in each chapter and the letters are a bit of lore or story if you want to call it that. If anything I had trouble on one puzzle in chapter 2, door 17 one of the bonus puzzles. It had four panels that spin around and three buttons that usually turned 2 or 3 of the panels but in opposite directions. I some how managed to solve it but I feel it was glitchy and could accidently make the panels slightly out of wack. Its possible there was another mechanic i wasnt getting but it was the only puzzle that gave me a bit of a struggle. If you like puzzle games I suggest checking this one out. I have boxes to check out next now.
Doors: Paradox presents a series of contained, highly tactile environments that challenge players to manipulate intricate mechanisms to progress. Each individual stage offers a refreshing sense of accomplishment, rewarding lateral thinking through clever, bite-sized tasks that respect one's schedule whilst providing a consistent stream of manageable intellectual stimulation. Visual variety defines the experience, as every portal introduces a distinct theme that keeps the aesthetic exploration feeling vibrant and novel. These creative dioramas serve as the perfect backdrop for investigative gameplay, ensuring that moving between levels feels like uncovering a new, meticulously polished secret within a larger, magical machine. Tactile interaction forms the core of the loop, requiring careful observation of small, contained spaces to uncover hidden solutions. Players will often find themselves clicking and rotating various components, a design choice that successfully emulates the grounded, investigative pleasure found in established genre titans like the Room series. Progressing through the campaign relies on collecting scattered gems to unlock optional content, providing a clear structure for those desiring completion. Although keeping track of these requirements can occasionally become slightly muddled, the straightforward nature of the progression ensures that momentum remains high throughout the entire multi-level journey. Sliding-block sequences unfortunately disrupt this flow, acting as a recurring source of mechanical friction that stands apart from the otherwise intuitive logic. Fortunately, the inclusion of a skip-puzzle button allows participants to bypass these specific hurdles, preventing the occasional obtuse design choice from stagnating an otherwise consistently enjoyable experience. Narrative depth surfaces through brief notes hidden amongst the cogs, touching upon introspective themes concerning lost childhood and the duality of chaos versus order. These small fragments of text provide a pleasant, understated context for one's actions, adding a layer of contemplative weight to the act of simple mechanical manipulation. Overall, this polished title succeeds by prioritising accessible, self-contained puzzles that invite experimentation without demanding an excessive commitment of time. Whilst certain mechanics may occasionally necessitate a hint or a skip, the prevailing sense of discovery ensures that the adventure remains a delightful, clever, and rewarding challenge to undertake.
整体难度不算大,基本上一次就可以全成就,没啥玩第二次的动力。总体来说不如一些十几块的游戏好玩,性价比较低。
muy bueno es mu parecido a the rooms, pero algo mas simple y sencillo
muy entretenido y llevadero, lo recomiendo
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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