
Doomfields is a roguelite autobattler where you assemble a team of heroes. Every character transforms into a more specialized one as it levels up. You get to pick up to 5 characters that specialize in something different. You have to compose the best possible team based on loot and their abilities.
Modeled estimate, not a reported figure. How we estimate →
About
Doomfields is an autobattler roguelite focused on team composition, various upgrades and loot.
Your goal is to build a team that will reach Doomfields and beyond. After entering a room on the map, you (usually) fight. After starting combat, you can admire as your team defeats the enemies.
At the beginning, you choose one of three archetypes: Fighter, Rogue and Mystic.
At level 10 every archetype splits into three new sub-archetypes focused on special gameplay styles and abilities. For example, Fighter splits into Warrior, Knight and Guard. At 20 you get to choose ANOTHER one of three archetypes based on previous choices.
Repeat that for up to 5 characters in your team (you get a new character every stage).
In short: 3 main archetypes -> 9 sub-archetypes -> 27 sub-sub archetypes with unique abilities and mechanics.
Based on that, try building the best team with units that will complement and support each other.
But that's not all. You get epic loot that affects certain abilities or has abilities of its own. There are also keepsakes that support the whole team in various ways, team guidelines and tactics that also affect how your team behaves.
Game also allows asynchronous PvP so you can battle other players teams!
All that customization above creates one of the deepest roguelites out there.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Прикольный залипательный рогалик на ~10 часов. Рекомендую к покупке )
digging it!
I’m going to be honest, I didn’t really know what to expect during the first 30 minutes of playing. I kept dying and losing a lot until I finally realized there was an upgrade section in the collections tab. Once I got used to how everything was laid out and what I should be doing, I actually started to enjoy it a lot. I agree with much of what people are saying in the negative reviews: The UI/UX is a bit rough and confusing, even for me as a communication designer. Some of the stats are hard to understand and don’t clearly explain what they do. There’s no real tutorial, and honestly, I needed some hand-holding in the beginning. If I hadn’t figured everything out soon after, I probably would’ve refunded the game. Now, for what I do like about the game: The complexity of the classes. The variety of ways to finish a run is great. I usually have a particular playstyle in games like this (I’m a sucker for healing classes), and this game fills that void. A huge selection of upgrades post-run — though I’ll admit, there are way too many things to consider, and it’s a bit confusing figuring out where everything is. Also, why is it all numbered? lol The gameplay looks great — I love the flying numbers and bright colours. Honestly, the game seems complicated at first glance, but once you get rolling, it’s not as bad as it looks. There’s definitely room for refinement and simplification, and I think that’s what this game really needs. There’s a lot going on that doesn’t necessarily have to be there, lol.
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Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game rules. The UI is rough around the edges but the gameplay is there if autobattlers are your jam.
astronarch 감성 고민하면서 세팅하는 맛으로 해볼만 함
its good
very good. easy systems to pick up but fun variety
For some reason the game only lets you play as Asians. I thought that was a bit weird for a medieval European fantasy setting.
Kinda boring tbh
Played on mobile and just as fun on PC
Players by region
Where this game's players are, estimated from review languages.
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| $18.8K | 115 | 76% | $4.99 | |
| $0 | 0 | 100% | $4.99 | |
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| $1.3K | 5 | 100% | $9.99 | |
| $812 | 34 | 18% | $0.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.9K | 84 | 58% | $4.99 | |
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| $16.9K | 95 | 99% | $9.99 | |
| $16.9K | 258 | 93% | $2.49 | |
| $16.9K | 67 | 63% | $14.99 | |
| $16.9K | 183 | 87% | $4.99 |