
Deep underground, Gloom Girl discovers DOOMBLADE, a sentient weapon hellbent on escape after eons in chains. Together, “Doom and Gloom” embark on a vengeful quest to unlock the powerful abilities and destroy the Dread Lords once and for all in this 2D Action Metroidvania.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Lured out of her solitude, Gloom Girl discovers a chamber containing DOOMBLADE: a sentient weapon, trapped and bound for eons. “Doom and Gloom” join forces and begin a quest to regain the blade’s powers and exact vengeance on its captors.

Wielding DOOMBLADE, Gloom Girl can ride through the air to attack enemies. Target monsters to attack them directly, and slay them with DOOMBLADE’s wrath!

The blade hungers for vengeance on the Dread Lords, who bound it in chains and stripped it of its powers. But first, it must regain its strength. Search for demonic shrines, where DOOMBLADE’s powers were hidden and stored by the long dead Gloomfolk, awaiting its return. Then use Doom Drop, Wicked Wind, and the Nightmare Onion to teach your enemies fear.

From the abandoned halls of Gloomhaunt, into the New Wilderwood forest full of untrusting tribesmen, through the Molded Mines with their hedonistic shroom people, and into a technological hellscape known as the Power Sector. Gloom Girl must fight her way through these interconnecting worlds and destroy the monsters within as she hunts down the Dread Lords who imprisoned DOOMBLADE.

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
核心机制挺让人眼前一亮的,高机动性让玩家跑图很爽,但较高的角色性能也拉高了战斗的设计难度,而制作组似乎并不能驾驭这么高的设计难度,boss和连战质量很低,要么对机制浅尝辄止,要么硬堆数量。地图设计中规中矩,荒野的传送点太偏僻有点意义不明。收集要素很多,但是地图标记过少,很难在不看攻略的情况下自己收集全。由于相当依赖瞄准,可能手柄玩起来会不太舒服。
Movement that's infuriating. I don't know if they were bosses or just hard rooms, but you won't think the movement is all that bad until you get to one these rooms. Then, If you aren't losing yourself, you are losing your cursor. They are both the exact same color. Add in movement from all around the screen, and it's damn near impossible to keep track of where you are. Complete lack of direction/way points. If you like playing with a controller, good luck. The game promotes keyboard/mouse.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Dutch*languages with full audio support
| $14.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game feels like a refreshing and innovative take on the metroidvania genre. Instead of focusing heavily on combat, it places its emphasis on platforming, exploration, and mastering movement mechanics. That design choice gives the game a unique identity and makes progression feel rewarding in a different way than most traditional metroidvanias. Learning how each new ability interacts with the environment was consistently satisfying, and the level design does a great job of encouraging experimentation. One thing I felt was missing, however, was a dedicated “challenge room” that combines all of the mechanics introduced throughout the game. Many metroidvanias include a late-game area or optional trial that pushes players to fully master their abilities, and I think such a section would have been a perfect addition here. It would have served as a great culmination of the skills the game carefully teaches over time. Unfortunately, the worst part of my experience was encountering a softlock that caused me to lose several minutes of progress. It was frustrating and momentarily broke the immersion. That said, I eventually managed to glitch my way out of the softlock, which was both unexpected and oddly satisfying, though clearly not an intended solution. Despite this issue, the game stands out as a creative and memorable entry in the genre, especially for players who enjoy precise platforming and exploration over constant combat.
Использовать клинок смерти для передвижения или в бою — это невероятно уникально и очень весело. Самым крутым моментом во время игры стала сама система быстрого перемещения, когда вас с огромной скоростью переносит из одной точки телепортации в другую. Получив некоторые способности на поздних этапах игры, я понял, что можно просто отказаться от сети быстрого перемещения и получить доступ к не связанным точкам, перемещаясь через пустоту самостоятельно, что было действительно здорово. Весь набор способностей в целом заставляет чувствовать себя очень круто. Я отлично провёл время.
基本的な攻撃方法が体当たりで、それが同時に移動手段になっているというのは面白い。 でもその体当たりが敵に当たるとそこで勢いが止まるという部分に本当にいらいらする。 そのせいでダメージを受けることが多く、動かしていても楽しくない。その勢いのまま突き進めよって思う。 パズルのように配置された敵を順番に攻撃していくことで綺麗に高速移動できる、という点においてはその方がいいと思うけど。結局自分の動きも敵の配置に左右されてしまうので、自分の行動で打開するという楽しみは得られなかった。 空中ダッシュとかもあるけど、それも攻撃後にダッシュ入れないとダメージを受けるから使ってねみたいな感じで、二度手間に思える。 あらかじめ定められた最適解を見付けるのが好きな人は楽しめると思う。 自分には合わなかった。 アクションというよりはパズルゲーム。
Pretty cool and unique aswell. Really liked the gameplay, atleast most of it. Some parts took me a little bit longer to my liking to figure out how to deal damage. Overall for a metroidvania a really nice piece into your collection
good game
very underrated, cool gam with banger ost :3
Controls
人物走得很慢跳得也很低,後面可能可以升級但沒耐心等到那時候 三不五時會當掉
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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