
Deep underground, Gloom Girl discovers DOOMBLADE, a sentient weapon hellbent on escape after eons in chains. Together, “Doom and Gloom” embark on a vengeful quest to unlock the powerful abilities and destroy the Dread Lords once and for all in this 2D Action Metroidvania.
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About


Lured out of her solitude, Gloom Girl discovers a chamber containing DOOMBLADE: a sentient weapon, trapped and bound for eons. “Doom and Gloom” join forces and begin a quest to regain the blade’s powers and exact vengeance on its captors.

Wielding DOOMBLADE, Gloom Girl can ride through the air to attack enemies. Target monsters to attack them directly, and slay them with DOOMBLADE’s wrath!

The blade hungers for vengeance on the Dread Lords, who bound it in chains and stripped it of its powers. But first, it must regain its strength. Search for demonic shrines, where DOOMBLADE’s powers were hidden and stored by the long dead Gloomfolk, awaiting its return. Then use Doom Drop, Wicked Wind, and the Nightmare Onion to teach your enemies fear.

From the abandoned halls of Gloomhaunt, into the New Wilderwood forest full of untrusting tribesmen, through the Molded Mines with their hedonistic shroom people, and into a technological hellscape known as the Power Sector. Gloom Girl must fight her way through these interconnecting worlds and destroy the monsters within as she hunts down the Dread Lords who imprisoned DOOMBLADE.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Russian, Simplified Chinese, French, Spanish - Spain, Portuguese - Brazil, Dutch*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
战斗,爽!
Questionable controls but fun game
Controlling the combat with mouse aiming and clicking is super fun and highly original with the metal music i and it making great atmosphere. However, the movement controls completely ruin it. Character responds are poor, the base movement is incredibly slow, and putting jump and dash on the exact same button is an awful design choice. On top of that, the map is a total mess. The game forces you into doing constant backtracking. The map never shows where to go next so you are forced to look everything up online. Great ideas, but confusing and every loading screen take 20s and more for no reason.
This is a very tough one to rate. I would not vote yes or no, but more in the middle. It's awkward to control with both the ps4 and xbox controllers but when I tried with my laptop trackpad and keyboard it was even more annoying so I switched back to the ps4 controller. Movement and movement upgrades are unique and I enjoyed finding secrets. Save points are pretty generously spread but the fast travel wasn't as useful or efficient as it should have been. A lot of bosses require less obvious gimmicks and the game doesn't always do a good job hinting at what they are. I could not always tell how to do damage or even why something worked. I can see why others might like this if they can get used to the ...weird controls faster than I could, but this was not for me. Beat this at 84% in 20.5 hours.
I bought this game on discount, and then it was given away for free as game of the week on "the other" online store. Both downloads are glitchy, but the one here on Steam was unplayable. The game would freeze whenever I would try starting it up. It would get to the loading screen and then nothing would happen. Several minutes would go by. Anyway, I hate this character. The way she trundles along is SO. F*****G. SLOW. And you can't simply swing your sword to attack an enemy. You have to target it with the left C-stick and then ROCKET yourself into it. Nowhere is this play mechanic more annoying than in a situation like where you're fighting the Golem and the screen is swarming with exploding "boom bugs" that have to be batted into it. You try to target one near you with your sword but instead it focuses on another on the opposite side of the screen and launches your character through the golem to the other side where the enemy your sword targeted instead of the one that was much closer then gets batted against the wall away from the golem. When I started the game I almost immediately disliked its gameplay mechanics, but I liked it aesthetics, so I wanted to try sticking it out for at least a couple hours. Then I was ready to give up on it unless I found a map of the entire world online, because I was almost out of patience and needed an incentive to continue. I did find a full map, and because of that I kept playing. Eventually I became accustomed to the game's control scheme. But its shortcomings are on full display in the Golem battle (which is the point I've made it to so far) and I'm feeling really exasperated with the character's slow walking speed combined with the lack of ability to simply swing the weapon. SMDH
Movement that's infuriating. I don't know if they were bosses or just hard rooms, but you won't think the movement is all that bad until you get to one these rooms. Then, If you aren't losing yourself, you are losing your cursor. They are both the exact same color. Add in movement from all around the screen, and it's damn near impossible to keep track of where you are. Complete lack of direction/way points. If you like playing with a controller, good luck. The game promotes keyboard/mouse.
Добротная метроидвания, с некоторыми косяками. Дизайн - приятный, механики - крутые, но вот всё остальное... Во-первых долгие загрузки(особенно после смерти!), во-вторых некоторые моменты с паркуром, напоминают ПУТЬ БОЛИ, что не очень-то хорошо, так как эти паркур-моменты важны. В общем игра от меня получает 4/5 и я советую в неё всем поиграть, особенно фанатам метроидваний.
The game is great with fun unique combat mechanics and movement where you use your cursor as a means to deal damage and to quickly move around, which can be really smooth and fast-paced once you get the hang of it, and a bit of bullet hell - which I think is pretty fun. The boss fights are also really cool and very fun once you figure each of them out. As for the abilities, I think you get them pretty quickly which really ramps up your movement and progression. The music and atmosphere are also great; I think it fits quite nicely for each area and combat section and the backgrounds are sooo cool - I love them. Also, the mini-stories you can follow through with some of the npcs are amazing and genuinely pretty interesting and surprising so long as you're the kind of person who likes to come back and check on them every now and then (like me). Now, as much as I did enjoy the game, I do have a few gripes about it too. While I think a big map is fine, the lack of pins or items that search for remaining collectibles once you're at the late game has genuinely frustrated me so much. There's just a lot of things you can interact with (for both items, lore, and achievements) but it also makes it incredibly difficult to find that last one or two items you're missing or need to interact with (I'm literally missing one heart piece and I cannot find it for the life of me so I'm just gonna replay the game all over lol). Another big issue I had was traversing the map in the late game. While yes, I am incredibly stupid for only finding out near the very end of the game that I could have just started hopping around in the void using my abilities instead of just using the early game way, I do think it would have been nice to be able to teleport to specific places. I think it would just save a lot of time but that's up for debate. Just a small issue I had was figuring out where to go sometimes. Yes, this is a metroidvania - so backtracking and all of that is absolutely expected - and I do think the game does do a good job for the most part but there have been times in the early game where I was wondering where I should go and it seems like some people also felt that or had a worse experience of it (so just keep that in mind since the game wants you to explore every nook and cranny if you wanna 100% the map which means it probably wants you to take your time, so I guess figuring out where to go is probably the least of your worries). Tl;dr the game is really fun and I love the unique combat mechanics and movement with the bullet hell-like fights. The mini-stories from the npcs are absolutely amazing and probably my favourite part of the game and the boss fights were amazing. The atmosphere, music, and backgrounds are great and very fitting. But I dislike the lack of items that search remaining collectibles in the late game and would have liked to see some teleport mechanics. Also, warning, you might find it difficult to tell where you should go next sometimes, although the game does a decent enough job for the most part imo.
I really dislike the movement/attack mechanic.
Actual play time 10hrs. Got the game for free on Epic Store but bought it on Steam to support the dev. Sad to see so few reviews for what is essentially a super-sayan simulator. This is not a platformer. The reviews that complain about "slow movement" are playing it wrong. Ok, maybe I'm exxagerating, it takes a couple of upgrades to get fully up to speed, but once you're there, if you touch the ground, you're as good as dead. The innovative playstyle has you using your dash-strike to avoid hits whilst annihilating swarms of enemies mid-air above a deadly chasm like some Final Fantasy character. Only critique would be the optional backtracking at the end for the alt ending. Also, play with m&k. Can't imagine playing this with a controller.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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