
DOOM SPIRAL is an intense first person shooter where your health is the integrity of your consciousness.
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DOOM SPIRAL is a psychotic first-person shooter where your sanity is the only health bar that matters.
You jacked into their mainframe looking for dirt, but they were waiting. Now your psyche is trapped in their wires while your meat-body is flatlining in a basement.
Make your way up through the nightmare spiral labyrinth tower, battling VOID GHOSTS and trying to stay SANE. Each death sends you back down into the ((((( O ))))).
Unique shooting mechanics - you shoot with each hand independently
Your sanity is your healthbar - the level around you is continuously disintegrating. You have to keep moving to stay alive
Super graphics and sounds - you've never seen or heard anything like this
Hardcore difficulty - you're seriously awesome if you can finish this game
This game contains psychotic flashing images and might not be suitable for photosensitive people.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
This is the first review of this game on steam, so I want to leave useful feedback. I think the game has cool potential I'll start by saying this isn't my usual type of game, so some aspects that I criticize may be intentional, and just not to my exact taste. The very few bullets before reload makes each shot count, and when the targets move after being hit, ends with a situation where I'm standing there waiting to reload. the vertical lines are also very hard to judge, and hard to avoid. it seemed to work to mostly ignore them. i think the game would be a lot more fun with a machine gun, and Epic Swag mode increases fire rate and magazine capacity. the four or so bullets before reload, and three of them having to hit each target, made it feel like i spent a lot of time in each room lining up the shots, as opposed to running and gunning. This may just be personal taste, but the side strafing speed seemed high. usually id use it to line up my shots, but it seemed too touchy and slidey for that. something in the aiming seemed floaty as well, like theres motion smoothing that makes it hard to aim as well. even after playing the tutorial, there were many times i died without knowing why. the beeping when you need to collect a core seems like an extremely short timer. i'll be nowhere near one, a few beeps and my run is over before i can kill an enemy. i think it could be really fun to have a menu to disable and enable different aspects of the game, adjusting the difficulty. another weapon type, like a machine gun would add to the chaotic aesthetic too. on death, feedback might be nice, for example, it could say "you died by X" a field of view slider in the settings would be nice to have as well. In its current state, i dont feel its quite worth it's $10 price tag, but it literally came out yesterday. I want it to do well, which is why im writing this. I'd like to end by saying I really like the sound design, and visual aesthetic of the game. it gives a very Merzbow+Rezz digital trip through cyberspace sort of vibe, and thats something i find very cool.
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Concurrent players on Steam, sampled daily since tracking started.
This game is, aesthetically, one of my favourite games I've ever played. Not to mention, I very much enjoy the gameplay too. Honestly, I could ramble on and on about how much I've enjoyed the time I've spent playing this game so far, but I feel like just saying that gives enough of an impression of my feelings. I would 100% recommend this game to people who enjoy fast-paced, visually intensive shooters (like me). I'd also like to say that, in contrast to the other review, I personally don't mind the aiming or touchy strafing, or some of the things in the game not being explicitly stated. I enjoy the difficulty, the shortness on the timer is fine, and I also don't mind not knowing what I died to. But, in the end, what use is a review if I don't also offer some criticism. In particular, I'd like to extend upon a point initially made by that other reviewer. That point being that you can mostly just ignore the vertical lines. I honeslty didn't even realise they were anything more than visual flare. Of course, I probably haven't gotten far enough in the game for it to be super relevant (like 12000 score, if that means anything), but I just wish they felt more impactful. Considering the fact that you are "working on improving the readability." I do think a damage buff (or even just harsher, more impactful damage indicators when hit on the vertical lines -- like maybe a slice on the screen, impairing visbility????) could serve as a "balance" of sorts. In the end, I genuinely love this game, I think it was worth it, and I would definitely recommend it to people who enjoy this genre, but I do think the projectiles need a little bit of work.
Sick shooter reminds me of cruelty squad!
fun game, wish there was more to do(assuming i beat the game in the first place)
well made game, I enjoyed it (took an hour) I won't go into detail about how to beat it, however, pretty clever puzzle
i fw the game alot, very fast, very fun, very intense. id just build into this and keep adding on. 10/10.
Very fun and chaotic. The mechanics, mostly health and movement, were confusing at first but very enjoyable to learn how everything works while sliding around the enemies and bouncing past their shots. What I loved the most was having to learn how the game works in the short time available while the world melts away. Despite the chaotic visuals, it's easy to track the world, enemies and cores. I've also had a lot of fun playing the itch demo before it released here, so I might just be used to tracking the world.
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