
Play the enhanced version of the original game released on the Nintendo 64 in 1997. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 4.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 8Kreviews | 93% | — | $807.2K |
| $4.99 | 4.2Kratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 266 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game that took me out and showed me a good time came back to inform me she had several diseases even doctors didn't know the origin for. that's the kinda ♥♥♥♥ i want from a game
Rating: 2.8/5 Fun: 1.5/3 Mechanics: 0.8/1 Story & Sound: 0.30/0.5 Graphical Fidelity: 0.2/0.5 Doom 64 arrives on the Nintendo 64 with the unenviable task of justifying its existence on hardware that, by 1997, was demonstrably more capable than what produced the original games. It fails that task almost immediately. The visuals are functionally indistinguishable from Doom 1 and 2 — the same low-resolution sprites, the same flat geometry, the same color palette doing heavy lifting for atmosphere. Contemporary titles on the same hardware were pushing polygonal environments and detailed character models. Doom 64 offers geometry that at least doesn't clip through itself, which is a floor, not a ceiling. Below average for the era is the accurate assessment, and calling it a visual achievement for the platform requires generous application of the word "achievement." The audio situation is worse. There is no music. Not ambient sound design in place of music, not silence used deliberately — nothing. The standard Doom sound library returns in degraded quality: gunshots, enemy vocalizations, death sounds all present but audibly inferior to their PC counterparts. For a game shipping on new hardware four years after the original, the audio represents active regression rather than iteration. The level design is where Doom 64 fully earns its permanent binning. "Convoluted" Doom would be a more honest title than Doom 64. The maps are small by design, which under different circumstances could produce tight, focused encounters. Instead they are dense webs of switches and levers, many of which sit on opposite ends of the map from each other, requiring repeated cross-map traversal through areas already cleared of enemies. Completing most levels devolves into roaming empty corridors hunting the next lever or timed door that will allow progress. The combat, which carried the original games through any design roughness, cannot compensate when there is nothing left to fight. Doom 64 asks you to play hide-and-seek with switches in corpse-strewn hallways and presents this as its core experience. The controls are the game's most defensible element. Standard Doom movement, solid throughout, no glaring bugs, with the addition of a genuine autorun toggle via L3 that meaningfully distinguishes it from prior entries where running was technically possible but not implemented this cleanly. The full legacy weapon roster returns alongside the Unmaker, an exclusive weapon requiring secret level progression to power up — an interesting concept that the game buries behind its own obtuse structure. Force powers and new weapons deserve to be found through skill, not through surviving a switch hunt. Level 28, Absolution, is a final boss encounter that ranks among the worst designed sequences in a franchise not historically known for boss design quality. It is the appropriate conclusion to a game that consistently mistakes complication for challenge. Doom 64 has fans. They are wrong.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
| $4.99 |
| 261ratings |
| 78% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 266 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ИМБА. ДОСТИЖЕНИЯ ТОЖЕ ИМБА!
Я ♥♥♥♥ это проходить тогда... Мало того что страшно так ведь это действительно хорошая игра!
Probably my favourite version of doom. It's so fun to blast some music and kill some demons. 10/10
мусор высраный аyтистами. дроп на 17 лвле на последней сложности из за отсутствия патронов необходимых для убийства 2х кибердемонов. траить по 5 раз одно и то же дepьмо держа в голове что надо экономить патроны удел больных людей. как в эту дрисню играли на гейпаде в 97 году мне представить страшно.
Comprei o jogo por conta que gosto muito de jogos antigos, e foi uma escolha fantástica. Em essência, o objetivo é aniquilar demônios, e a jogabilidade se mostra excepcionalmente envolvente; você planeja jogar por apenas dez minutos e, de repente, horas se esvaem em meio à intensidade. O cenário do jogo é lúgubre e opressor, com uma atmosfera de pavor habilmente construída. As músicas amplificam a tensão, e o som das armas destruindo tudo é gratificante. Não exige muita estratégia, apenas mirar e sobreviver. O desempenho no meu PC foi impecável, sem nenhum problema. O valor é justo e, se você curte jogos de tiro diretos e divertidos, este é uma ótima pedida. Vale a pena.
platina mais rapida da minha vida
It was actually the first Doom game I ever played and I love everything about it. The true Doom 3. Give it a try,you'll love it too.
Still fun, relax'n'run.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.2M | 29.1K | 97% | $9.99 | |
| $290K | 3K | 72% | $4.99 | |
| — | 9.1K | 95% | — | |
| — | 0 | — | — | |
| — | 591 | 75% | — | |
| — | 1.1K | 86% | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $807.2K | 7.4K | 72% | $5.99 | |
| $807.1K | 864 | 91% | $24.99 | |
| $807.5K | 2.1K | 93% | $18.99 | |
| $807.8K | 2.6K | 91% | $14.99 | |
| $808.1K | 2.1K | 94% | $24.99 | |
| $808.2K | 3.5K | 88% | $5.59 |