
Search for hidden things and troubles in this highly interactive, 2.5D, playful take on London’s 50s & 60s.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
A hidden object game similar to Hidden Folks with London scenes. [b]Pros: [/b] - Colored art - Moving to next level is easier than Hidden Folks since many of the people/objects are in buildings - Realistic sounds of city life - Each level has a hidden bird and can be found for an extra achievement. No hints for the bird - You can interact with trees, cars, and other objects [b]Neutral: [/b] - Specify a city or location if the level is based a on a real location in London. About the game on steam page mentions London places, but the game does not specify city names for each map. - In order to get 100% achievements, you need to find all objects/people. [b]Cons: [/b] - Controls could be improved for moving map left to right. I want them to add arrow keys instead of only WASD. - For levels with dragging items, its not 100% clear where to put the letters/flowers. I suggest adding arrows to the designated area so its more clear. Overall, I enjoyed this game and liked the colorful art. My favorite map is the prisoner map since it displayed beatiful architecture of London and made you think about where a prisoner would hide. For several maps, I still need to find some people/objects and will revisit to see if more levels are added.
Absolutely love this game! Gorgeous art with many different maps. So many details and things that you can manipulate. Can't wait for their next game!
Une vraie réussite !! le jeu a 14 niveaux (sous forme de tableaux), plus un bonus de fin. le décor : Londres (la ville et ses environs ??) dans les années 50/60 ; tout (ou presque) est dessiné à la main et c'est superbe. On débute par un voyage en train à vapeur, puis on arrive aux banlieues populaires avec fumée et maisons noircies, avec des usines, puis des faubourgs aux maisons colorées, puis des quartiers résidentiels avec façades ouvragées, magasins chics, sans oublier les monuments emblématiques du Londres de toujours ... Les rues grouillent de monde, de voitures et de bruit. Le but : trouver des personnages, des objets, animaux, etc. à chaque niveau, des vignettes légendées en anglais (niveau grand public) et non dénuées d'humour vous donnent des indices ; cela évite de cliquer ou zoomer à tout va mais il faut quand même avoir l’œil et persévérer. A noter que le jeu se complexifie au fur et à mesure , et non seulement il faut ouvrir des fenêtres ou des portes mais il faut aussi activer divers mécanismes comme déplacer des panneaux publicitaires, des voitures, soulever des stores, se servir de parapluies , déplacer des poulies, des pots de fleurs, modifier l'éclairage, etc... Certains puzzles sont intuitifs, d'autres moins. J'avoue avoir eu recours à un coup de pouce du Développeur pour pouvoir finaliser deux niveaux. Au final, j'y ai pris beaucoup de plaisir ; c'est original, drôle et sympathique . A recommander pour tout public.
Hidden Folks будет гордится своим приемным сыном. Не все идеально. Подсказки скорее путают,чем помогают,будто на английский переводили с китайского. Анимация простая, нету многосложных комбинаций действий, но хорошо,что и нет,с такими подсказками, пришлось бы возврат средств оформлять. Цвет -- это хорошо, но не когда при увеличении пиксельное мыло. Надоели странные звуки, похожие на звук половых утех, из некоторых окон. Если постеснялись отрисовать, ну так и не стоило добавлять их. Понравился масштаб, архитектура. Уровень с мостом и поиском зеков просто невероятен.
Lots of clicking and fun content, but big scenes and tiny objects don’t always work well. The goal of the game is to look for hidden objects across 14 stages. Scenes contain varying numbers of objects, but you do not need to find them all to go to the next stage. Some objects are immediately visible on the scene, but the majority require some extra effort. These feel like mini puzzles where you have to click on the correct item. For example, a train scene wants you to locate a black bird. Because there is only a white one, you must click on the train's chimney to release smoke. There are no specific hints on where to find something; you only get a vague and mostly useless clue when hovering over a desired object. The artwork is unique. When you zoom in, it may appear sloppy and unappealing, but that is the point of doodles. However, it still manages to fill environments with details. The images are already appealing enough to entice a player, but the game enhances them with animations. Unlike other games, where scenes are usually static, here there are subtle details that make them appear alive. Some objects move on their own, but many respond when you click on them. This primarily refers to doors and bags that can be opened, curtains that can be drawn up, and trees that may conceal things. The game's 14 stages are linked in a meaningful way. It begins very simply with a single place, but quickly expands to massive scenes where you don't know where to begin. Although it can be intimidating, you can stop at any time and resume from the same point later. Unfortunately, all things you’ve interacted with will return to their default state. Big locations still feel like you’re looking for a needle in a haystack because clues don’t help. The first big neighborhood scene forces you to open every door or window while looking for tiny objects, such as plants and packages. Since you don’t know if they require extra steps to show up, you’re blindly clicking all over the place.
I'm about half way through and I definitely want to finish the game. That's a good sign already. The game is made with love, every asset hand drawn and animated, each detail cared for. Graphics: Stylized and cute. Sound: Ridiculously cute. Gameplay: Satisfying, simple with a high ceiling. There's something both relaxing and infuriating about finding hidden objects in this game. Definitely satisfying. Hidden objectives and achievements give the game replayability and an extra layer for completionists. TL;DR: Casual indie game well worth the purchase.
A poor man's Hidden Folks. They couldn't even be bothered to have a native English speaker check their grammar, and a lot of clues make no sense because of that.
Doodle Streets is a hidden object game in 2.5D with multicoloured cartoon-style images, which are also partially animated, reflecting London in the 1950s. On each of 14 main levels, a list of characters and objects to be found is displayed; clicking on these also gives a textual clue to help to locate them in the large and detailed scene. Levels are also grouped and there are a further three items to find in each group. For each level there is a minimum number of items which must be found before the player can start the next level - I did this whenever I was stuck on the few last items in a level, coming back later to try to complete the previous one. The complexity in the game, and also the sense of awe for what the developer has created, comes from a number of different features: the great amount of detail in the scene for each level; the often small size of characters and objects (there is a good and absolutely essential zoom facility); the animation of many parts of each scene e.g. smoke billowing from chimneys, moving characters (and animals & vehicles), fires burning in grates and on stoves, etc; some characters and objects are inside buildings (doors and curtains/blinds can be opened & closed) or in bushes & trees (which can be searched). Occasionally there are little "help" signs dotted around a scene which, when clicked, explain a new mechanic e.g. "growing" or "shrinking" plants, and also little arrows which indicate something important. I found that Doodle Streets really challenged and delighted me for a period of time, but then, as I became frustrated or fatigued, I needed short or long breaks from it, playing other things. I first installed the game last July, played on and off for one month, and then didn't touch it again for five months, when I completed it over the next few days. The two levels which I most enjoyed were (a) one based around a large factory which had a stronger puzzle element to it (working out which circuits and pipe runs would activate sections of the factory and, ultimately, launch a hot air balloon on the roof), and (b) locating a number of escaped prisoners (again using the description clues) on a very long but, I felt, a more tightly focused scene. The levels based around rows and rows of almost identical houses more quickly led to frustration as door after door, and window after window, had to be opened. The deliberate "shaky" animation of many of the characters could also become tiring quite quickly. Nonetheless, I am very glad that I experienced such a clever variation on the "hidden object" theme.
Ridiculously charming! I'm really enjoying it so far.
Map is far too messy meaning IF you manage to find something you have to be pixel perfect to trigger it. I've spent about 3 hours on level 12 on full zoom looking for items that are not there e.g. the dog running inside, guy sitting on loo, triple burger, what appears to be an overloaded car with a cuddly toy - the only cuddly toy is sitting in a doorway & that doesn't trigger it, and its the same type of problem on other levels. Please don't bother telling me about the parallax view I had already worked that out. The map does not stay in frame when scrolling up/down or sideways and when you bring it back into frame some of the actions you've already completed have to be redone, doors,curtains etc.. The sound effects are very amateurish & terrible. If you exit a level due to personal time restraints when you return you have to re-open every door, window, flower, tree, etc. so the save system sucks! This is the most expensive HOG I own & its also the worst. Very disappointed.
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