
Donut County is a story-based physics puzzle game where you play as an ever-growing hole in the ground. Meet cute characters, steal their trash, and throw them in a hole.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 23 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 12.2Kreviews | 92% | — | $2.5M |
| $12.99 | 6.8Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 312 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**FUN ENOUGH** After finishing the game and getting all the achievements, I can say that the gameplay was alright. I never really got bored of it, and besides, the target audience is mostly kids and I think they are going to love it. It's a game they can finish quite fast, I got done with it in about 3.2 hours. The art style is beautiful and it looks perfect for this kind of gameplay. The game is currently listed for $12.99, and at that price I'm not quite sure if it's worth it. I have seen games that are more complex for around the same price, while this game is more about simplicity. I guess this might be one of those games where the devs put the price a little higher so they can make some profit and cover the cost of making the game. I got it during a sale and I'm very content with what I got for the price. I really wish the devs would release a second game. They should gather the players' feedback and use it to make a sequel that isn't just a copy of the first one, but instead adds more complexity, new mechanics, and more things to do. I think there is a good base here for them to make something even better if they ever decide to continue it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Polish*, Spanish - Latin America**languages with full audio support
| $12.99 |
| 3.2Kratings |
| 88% |
| — |
| not modelled |
| $12.99 | 183ratings | 82% | — | not modelled |
| $12.99 | — | — | — | not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 312 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
개노잼인데 이게 압긍이라고..?
Cute simple game, fun to pick up every now and then for a quick ride. Dialogue is a little long-winded with no skip button but easy enough to speed-click through on replays. Enjoyable graphics/style and pretty good music!
完美的游戏
非常值得尝试的游戏 画风和音乐剧情都是很优秀的 非常推荐对这类游戏感兴趣的尝试一下 唯一的缺点就是流程不是非常长但作为休闲游戏还是值得一试
This game fills me with a childlike joy. But I do wish it was easier to skip through dialogue.
bem fofo
Ease to 100%: Very easy. Time to 100%: Could be done in maybe 1-2 hours. Enjoyment to 100%: Aimed at children. I played this with my 3 year old, and he loves it! Game concept: If you like Animal Crossing on the switch, this has that vibe. Not in gameplay, but in style. Recommendation: Well priced for a short bit of fun, especially if playing alongside a young gamer!
很搞怪的休闲小游戏,时候无脑放松吞噬,是黑洞游戏的鼻祖吧
Sehr süßes kleines Spiel. Etwa 3 Stunden Spielzeit für die gesamte Story + Achievements.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $27.6K | 135 | 87% | $14.99 | |
| $22K | 213 | 98% | $5.99 | |
| $10.4K | 34 | 100% | $19.99 | |
| $2.8K | 21 | 62% | $7.99 | |
| $367 | 2 | 100% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 1.4K | 89% | $39.59 | |
| $2.5M | 2.5K | 69% | $24.99 | |
| $2.5M | 8.6K | 81% | $9.99 | |
| $2.5M | 4.3K | 75% | $19.99 | |
| $2.5M | 3.9K | 82% | $29.99 | |
| $2.5M | 3.8K | 72% | $19.99 |