
Welcome to DON'T WAKE THE NIGHT, a world and a story about community and accountability. Mystery unfolds, as you, the ghost a community of witches has summoned, must act as their impartial judge. But for what purpose?
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I don't know, maybe I just didn't "get" this game, but I couldn't figure out what was going on or what my actions actually accomplished. The gameplay was a bit annoying because the text in the text boxes loads very slowly, and you can't skip previously read text. The mouse movement to move the camera view is also extremely slow, and for some reason during dialogue the camera kind of bobs around. Aside from that the game looks beautiful, and I'm glad to have bought it to support indie developers, but it's hard to recommend.
peanut would love some pets and treats :) 🌸> フ | _ _ l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ
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Trends
Modeled estimate over time.
Don't Wake the Night is a narrative game where a community of people engage a spirit to mediate a dispute. Presented as a simple diorama, we embody the so-called spirit and click parts of the scene to trigger a series of one-on-one conversations amongst the cast. They share their thoughts and feelings about the issue at hand and more generally about their roles and each other. They sometimes allude to the source of the contention - a member of the group conspicuously absent from the discussions. Occasionally we're invited to 'look up' where we see this absent person share their perspective as a disembodied face in the sky. It's never clear whether they're physically present or not, but their absence is keenly felt. These characters are complicated and abrasive. Some come across as disinterested, others seem naïve, others openly express pent-up resentments. The game captures the maddening reality of compelling those already moving in the same direction to engage with each other constructively and in good faith when disagreements arise (anyone who's been involved with community organising will feel a chill of recognition here). It's a game best experienced at least two or three times over. This is easy enough: Don't Wake the Night only takes about twenty minutes to play. But prepare to be beguiled and confused, even by the third attempt. This is ultimately a series of provocations for us to consider, to reflect on and sit with the ambiguity of. It will not explain or elaborate; our subjectivity is an essential part of the design. This makes it a difficult but rewarding experience, but one that's definitely worth the effort.
strange little thing. more of a short play than a game, truth be told. an interesting little setting. good to support small time artists
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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