
How much can you collect before the ship goes under? How will you use what you have? Act fast and make constant choices to escape the sea or become its next victim.
Modeled estimate, not a reported figure. How we estimate →
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About
Randomized scavenging and events.
3 Different shipmates to take with you and talk to.
A cozy and creepy atmosphere that alternates between day and night. (This game contains Jumpscares!)

How To Play:
You’re the captain of a ship on a covert delivery mission with a small crew. Without warning, something strikes the vessel, causing severe damage. You wait for the emergency horns. When they sound, you know you need to evacuate immediately.
Time is running out! Gather whatever you can and toss it into your lifeboat, before the ship sinks. Every item counts! Escape by staying near the boat at the end! However, it can only carry one more person besides you.
Use the daytime to spend your energy on fishing, eating, doing small tasks, or chatting to your shipmate (if you brought one). When you run out of energy, end the day and try to sleep hoping nothing disrupts your rest.
If your night does get interrupted, use an item you brought to handle the situation. If you have no answer, you can try going back to sleep. Sometimes, that’s your only option.
Your adventure could end in many ways. In some, you will survive. In most, you won't.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 93 reviews with recorded playtime.
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I want to like it, but was it supposed to be so RNG-dependent? Especially with the companion skills and random useful info? And so difficult? I went in strategically to it at least twice, yet no matter what I did, I've always lacked just a little bit more of health, or the item that I just used, to survive all the evil whatsnots. Also, I very much request the option to toggle FAST FORWARD ALL and whole animations, both during the day and night. Without it, the game really gets seriously tedious after 5 attempts. Nevertheless, I felt hooked (heh) for the first three attempts, and I am willing to try it again if the tediousness, and unreliable and brutal RNG somehow gets addressed.
nice game
O jogo é muito bom, a história e as escolhas são interessantes e deixam tudo bem envolvente. Porém, algumas coisas poderiam ser melhoradas, principalmente a história do Kraken. A dívida acaba atrapalhando bastante e pode até fazer a pessoa desistir de jogar, já que é muito difícil conseguir pagar e exige escolhas muito específicas. Tirando isso, gostei bastante do jogo e da experiência no geral!
Damit this isn't bad for 2 euro, good job.
this game is lit as frick cheap and fun
游戏不错,就是没有中文,快上简体中文!!!!!
наиграл 119 минут в игре и думаю что мне с ней делать вернуть ли мне 52 грн (90 рублей, 1.17 долларов, 4.43 злотых, 1.02 евро, 551 тенге на момент моего комментария) игрулька очень похожа на 60 секунд ретомайзед видно что автор очень сильно вдохновился этой игрой игра норм типа и концовки есть и все типа чилл ну завоз короче и думаю что хочу поддержать данного создателя и не буду бекать деньги а повторюсь это 52 грн 90 рублей, 1.17 долларов, 4.43 злотых, 1.02 евро, 551 тенге жаль нету русского это вообще типа минус вайбик лол
gostei mais não entendo nada porque não sei nem o portugues imaguine o ingles
Um jogo simples, divertido e fácil de pegar o jeito. Mesmo sem ser muito complexo, ele consegue oferecer uma experiência bastante agradável e vale a pena jogar até o fim. Minha recomendação é começar pelo modo normal, para aproveitar melhor os desafios e entender as mecânicas do jogo. Depois, jogue novamente no modo fácil para explorar tudo com mais tranquilidade, testar outras estratégias e ter uma experiência ainda mais relaxante. Dica muito importante: leve SEMPRE o Capitão Whiskers, o gato.
Świetna gra dla fanów 60seconds
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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