
A frantic co-op puzzle game where a Pilot and an Air Traffic Controller must communicate, decrypt, and improvise to save a failing aircraft. Talk fast, solve faster, and try not to crash.
Modeled estimate, not a reported figure. How we estimate →
About
Don’t Panic! It is Just Turbulence is a fast-paced co-op puzzle game where two players must work together to save a failing aircraft. One player sits in the cockpit as the Pilot, surrounded by chaotic instruments and malfunctioning systems. The other acts as the Air Traffic Controller, reading cryptic instructions, deciphering clues, and guiding the Pilot through each emergency. Communication is your lifeline, and the plane is as good as done.
Each aircraft offers a unique layout, puzzle set, and difficulty curve. From simple light aircraft to more complex ones, every flight introduces new modules, strange system quirks, and unexpected failures. Some puzzles test precision timing; others challenge your ability to stay calm while alarms scream, gauges spin, and the aircraft drifts out of control.
Whether you’re shouting at your best friend to “press the blue button, NOT THAT ONE!” or laughing as the entire cockpit lights up like a Christmas tree, Don’t Panic! It is Just Turbulence delivers frantic co-op chaos, teamwork highs, and unforgettable failures. Master the instructions, trust your partner, and try not to crash, emphasis on try.
Nothing in this cockpit solves itself; every puzzle depends on clear callouts. If one of you stays quiet, the whole aircraft starts drifting into chaos. Talking is literally part of the controls.
The right words at the right moment can fix anything. Precision callouts turn panic into progress, and confusion into clarity. Solve the puzzle by speaking like your life depends on it, because it does.

The moment voices drop, the cockpit turns into a disaster simulator. One missed instruction and gauges start spinning like they’re possessed. Silence is the fastest route to a mid-air meltdown.
Let chaos take over, and the aircraft quickly becomes a fireworks show. Every tiny mistake stacks until it ends with a very loud “boom.” Panic less, coordinate more, unless you enjoy explosive endings.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
PILOT SAYS - All time have buggggggggggggggg -rep
Сложно объяснить, но эта игра сильно раздражает. И проблема не в командном взаимодействии. Первые полчаса прикольно, но потом становится скучно. Одни и те же правила, которые практически не меняются. Причем тут вообще управление самолетом не понятно, сюда можно было бы прилепить что угодно: корабль, автомобиль, ракету и смысл бы не поменялся.
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Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Turkish, Ukrainian +5 more
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
говнина
这个游戏确实看沟通,跟朋友从乱成一团到配合熟练,这个过程本身就是最大的乐趣
[h1]今天不做拆弹专家了,今天我们做萨利机长![/h1] 刚进驾驶舱的时候,第一反应不是“我要拯救飞机”,而是“这堆灯到底哪个先搞好”。《别慌!还剩一个引擎哈》最会折腾人的地方,就是把信息拆成两半:飞行员眼前全是仪表、按钮、报警和快掉下去的高度,空管那边拿着手册翻规则、读条件、猜模块。两个人谁都不能当哑巴,话说慢了会坠机,说快了会听岔,听岔以后更刺激,前面刚喊“蓝色那个”,后面马上发现屏幕上不止一个蓝色。 游戏真正好玩的部分,不在谜题本身多么天才,而在沟通会把人逼出原形。飞行员急得想拍桌,空管还在手册里找“奇数还是偶数”;空管刚理清逻辑,驾驶舱那边又来一句“飞机开始乱转了”。这种合作解谜的喜剧感很扎实,特别是和熟人一起玩,吵架、沉默、突然同步、最后压线过关,情绪曲线比很多正经剧情都鲜活。游戏知道自己的卖点,所以节奏给得很紧,关卡往后会不断换模块,从颜色、数字、按钮到各种奇怪故障,逼着两边把描述方式越磨越短。 两个身份的体验差异也算撑住了框架。飞行员更像在火场里找开关,看到问题却未必知道解法;空管更像一边翻说明书一边当心理辅导,明明手里有答案,却要把答案压缩成对面能立刻执行的话。三星目标和限时压力会鼓励复盘,第一次过关靠乱喊,第二次就开始讲究术语,第三次甚至能听出一点航空公司班组的味儿。这个成长感不深,但很适合短局合作。 但游戏也很容易露怯。关卡总量并不算厚,流程打完大概不会拖很久,后期一旦摸到模块规律,新鲜感会掉得比较快。有些谜题更像背规则和读文本,推理味没有想象中浓,重复教程和强制等待也会把紧张感磨成烦躁。中文、本地化和提示文字偶尔不够清楚,遇到需要精确判断的模块时,说明一拧巴就会变成无意义试错。合作游戏最怕这种情况,因为失败如果来自“没沟通好”会很好笑,失败如果来自“说明没写明白”,火气就真的上来了。 技术层面更影响心情。飞行员视角有卡顿、掉帧、发热甚至黑屏硬重启的问题出现,图形设置和帧率限制也显得不够细。色彩识别对部分人不够友好,手柄或按键自定义、训练模式、单人可测试空间这些辅助体验也不算完善。游戏明明是靠沟通吃饭,可一旦画面卡住、界面误触、匹配不到人,最核心的合作乐趣就会被拦腰打断。 游戏整体上来看,创意不是完全新鲜,和经典双人拆弹类玩法站在同一条跑道上,很难不被拿来比较;可飞机失控这个包装确实能带来不同的紧迫感,警报、仪表和手册之间的拉扯也足够有记忆点。如果有一个愿意一起大喊大叫、还能忍受失败的搭档,游戏能提供几个晚上很有梗的混乱时刻。要是想要扎实长线内容、稳定优化和非常严谨的谜题设计,那就得先把期待放低一点。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
I think its a pretty good game, the Achievements arent too hard and the game its self has difficulty but not that hard. So all in all i think its a good puzzle koop game
is it bad that i bought this on 9/11
Just found a new way to reassure me how dumb and retarded my friend is , turns out he is dumber than I think.....Please Note take some relaxation meds before launching the game
Tentative recommendation. I honestly decently enjoyed my time with it, more than I thought I would, and it is a "tighter" package than Keep Talking And Nobody Explodes in terms of simplicity of puzzles and game mechanics. All the puzzles are at least solid with only one or two exceptions. A solid 6.5 to 7 out of 10 experience. Strictly two players is a bit of a negative, but understandable and could make for a good couples game. As many other reviews have said, very short (3-5 hours or so) and quite a bit on the easier side for these types of games. I would also say it is probably a bit too expensive for the price. A 2-pack for maybe $8 - $10 would make a good bit more sense. Or offering a 2-pack at all, it's an online, two player, coop-only game for goodness sake. It is very much a "what you see is what you get." The new mechanics from this genre of sorts are fun and the feel of the game was up to expectations. I did not pay explicit attention, but no performance issues for myself. Overall, if you want more "coop puzzle under time" games, this is a solid one. If what you see isn't that exciting, I'd pass. Also if you want a more in-depth, longer, or more than two player game like this, it might not exactly be for you.
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Active players
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