
Enemies keep coming. Your soldiers fight on their own. You decide who to buy, when to spend, and what the army is made of. Every copy of a unit costs more than the last. Losing only costs you the gold you're carrying. An incremental defense game that doesn't need fast hands.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $218 | 3 | 67% | $2.99 | |
| approximately $236.3K | 1.8K | 88% | $3.99 | |
| approximately $41.8K | 167 | 67% | $6.99 | |
| approximately $6.5K | 29 | 93% | $7.49 | |
| approximately $5K | 41 | 44% | $3.99 | |
| approximately $3.3K | 15 | 87% | $9.99 |