
Protect your team by forcing enemies to attack you in this single-player action roguelite inspired by MMO raids. Create unique builds, unlock powerful talents and master the art of tanking to command the chaos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Protect your team by forcing enemies to attack you in this single-player action roguelite inspired by MMO raids. Create unique builds, unlock powerful talents and master the art of tanking to command the chaos!

Damage your enemies to hold their attention! Or force them to attack you by running away!
Don't Lose Aggro lets you play any kind of tank you can think of, focusing on control, strategy and positioning.


You have the assignment of protecting your group from harm!
Companions, while alive, provide powerful abilities that can be upgraded, which are key for a successful run.
Don't Lose Aggro allows you to choose whether to protect your companions or go full hard-core and sacrifice them!


Use your abilities to utilize the tank you aim to become. Charge can close a gap between you and the enemy but if you're the slower type, you can always pull them towards you!
Some abilities are aggressive and focus on damage, whilst others focus on protection and healing.


Upgrade your lasting tanking builds by spending talent points to suit your preferred playstyle. Play as a Dodger, Blocker, Kiter, or Taunter - each with distinct mechanics and upgrade paths.

Battle through the lava-surrounded Isle of Doom, survive the Cyclone Sands' sandstorms, and face the final challenge in "The Fallen City."
As you progress, you'll unlock new arenas and fight new enemies & bosses to prove your tanking skills!
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
0.3%のウェーブディフェンス301ゴールドランクの全実績クリアまで遊んだ感想としてはまあまあ面白かった MMOのタンクでやるローグライトのディフェンスゲーって感じ MMOのタンクビルド好きな人には刺さりそう 難易度も普通にステージクリアするだけなら難しくはないので誰でも楽しめます 全実績クリアまでやるならそこそこ頑張らないといけないかも 序盤のチュートリアルの説明が少なすぎるのでもう少し丁寧な説明が欲しかった 画面にHPバーが2つあったり味方と自分のスキルが並んでたりで初見だとわかりにくい レンジャーの使い方と効果がキャラの説明読んでも分かりにくいのでもっとちゃんと説明してほしい 初見だとレンジャーのスキル使っても不発連発して矢を1発だけしか撃たないのに、ワープで敵に殴られに行くよくわからない最悪のお荷物キャラに見える よく見るとレンジャーのライフの横に小さく数字があってヘイト取ると数字が溜まっていきスキル発動でタゲ取ってる敵すべてにここの数値の蓄積ダメージが入るので、溜めまくればボスワンパンレベルの火力も出る スキルのクールと数字が書いてる丸が別のスキルに見えるのでまとめてほしい 蓄積ダメージの数値も字が小さいのでデカくて見やすくしてくれ 視力検査かよ ステージと敵の種類とスキルと職業と味方の種類が少ないので、今後増えてくれればまだまだ遊べそう 序盤の職業とスキル解放に少し時間がかかるが、そこさえ抜ければボスラッシュが1分半ぐらいで周回出来てガンガンレベル上がるのでオススメ MMOのボス周回でレベル上げしてた感覚を思い出した MMO感はまあまああるけど、味方NPCが1人のみで全く動かなくて敵が優先して味方NPCばっかり狙うのでどっちかって言うとタワーディフェンスのタワー役を自分が動かしてるタンクでやる感じ 特に序盤の挑発スキルでタゲ取りしてるとMMOのタンクって感じだが、レベル上げてからジャッジメント使いこなすと固定砲台寄りになってタワーディフェンスって感じになる あとXBOXのコントローラーでプレイしてたがスキル選択画面で十字キーが反応しなくてキーボードかマウスでスキル選択しないと先に進めなくなるバグがたまになる
Yikes. Imagine playing WoW and doing dungeons with no DPS. That's what this feels like....
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Russian, Portuguese - Brazil, Italian, Spanish - Spain, Korean, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I recommend this but it's more for what it can become rather than what it currently is. The idea of this is spectacular. Right now though? Once you play it for about 2 hours you've experienced pretty much the entire game and that's if you slowly take your time like me. Having tanked high M+ keys, Savages, Ultimates, etc. this doesn't really feel like any of them in it's current state. The aggro from pulls feels more like a boss with a threat wipe on a 5 second cd so this game is pretty much just spam taunt the entire time. I'm sure that will be fixed in time but for now it quite honestly doesn't really feel good to play. The idea and vision are there but the gameplay isn't. Also it doesn't really feel like you're tanking for anything. Your companion is pretty much just a pet that follows you around to let you use a companion ability. Also they're immobile to the extreme, it doesn't feel good. Right now you just spec all damage, spam taunt, and run through the map. I made it close to level 30 and just felt myself gravitating towards the same few abilities / upgrades that work with zero variation so I'll wait until a new update hits that gives the game something that isn't just taunt being treated as sunder in classic wow. I tanked back then too (Yeah I'm old) and hopefully it doesn't try to follow that route because classic tanking was the most tedious tanking in all of gaming history. Props to the creator of this game though, This game is unique and I mean that in a good way. I hope you make this game into something great, you've already got one foot in the door.
Compré Don't Lose Aggro sin probar la demo porque llevaba tiempo viendo comentarios bastante positivos sobre el juego en Twitter/X Con esa confianza decidí darle una oportunidad, pensando que siempre podría solicitar un reembolso si no terminaba de convencerme. Después de unos minutos jugando, debo decir que no logró atraparme en absoluto. Normalmente intento darle a los juegos el tiempo suficiente para que muestren todo lo que ofrecen, al menos antes de que se acabe el período de reembolso de Steam. Sin embargo, en este caso ni siquiera sentí la necesidad de llegar a ese punto. La experiencia me dio la impresión de estar haciendo dungeons donde eres el tanque, pero sin la emoción que normalmente aportan los DPS o una progresión que te mantenga enganchado desde el principio. Es posible que más adelante el juego mejore o desbloquee mecánicas más interesantes, pero sinceramente no seré yo quien invierta las horas necesarias para descubrirlo. Por el precio, tampoco considero que valga la pena quedármelo "por si acaso". Quizás en el futuro le dé una segunda oportunidad, pero por ahora prefiero reembolsarlo y probar algo que me ofrezca más diversión desde el inicio y que no se sienta como una inversión de muchas horas antes de empezar a disfrutarlo. Lamentablemente, no lo recomiendo si buscas acción constante y una experiencia que te enganche desde los primeros minutos, porque ese no fue mi caso.
had a blast in the EA, and hoping to see it keep improving
Decided to playtest this game due to me being a long time Tank on World of Warcraft and I can say that despite this being very early on it is an EXTREMELY Fun Experience and Concept So far! I am very excited to see what Oren Does with this game!!
MMOのタンク主体のゲーム ゲージ貯める技当ててゲージ消費する技をつかってヘイトを稼いでNPCが死なないように立ち回る なんか赤石を思い出す PVがかなり面白そうに見えて購入してみたけど実際に遊んでみるとだいぶ未完成な感じ NPCとパーティプレイできてわちゃわちゃしたかったけど実際は二人パーティなのでわちゃわちゃ感は薄め 職バランスもまだまだ未調整な感じでバイスグリップが飛びぬけて強い アクティブスキルが少ないので取捨選択の幅が思ったより狭い とはいえゲーム自体はコンセプト通りタンクできてなかなか面白いので今後に期待
Healer just looks at you sometimes very realistic... Runs like ♥♥♥♥ tho interesting idea super early access
As much as I would like to love this game... I feel like it can be hard to keep aggro at times especially with the priest as a companion who is screaming at me to keep it. :v The whole using a shield as a resource to take less damage is cool, but when comes to spending abilities it feels weird. Like there's points where you of course could run out of resources because you don't manage it correctly which oops especially when trying to keep aggro and your healers heals out gain "threat" on a target because you didn't damage them enough x-x... I feel like it's just currently a small headache / pain in arse with where it is currently in Early Access. But it's still a cool concept of a game just needs a bit of tweaking / balancing. I also believe (if I can recall correctly) when I was also using the protect spell with the +5 hp to companion wasn't working correctly where it wasn't giving them health at all unlike other skills!
コンセプトはものすごく良い!がアーリーのため現状のボリュームは少なめ。 ダンジョン攻略は2面しかなく、クリアタイムで競う方向性。 その他にウェーブやボスラッシュがある。 クリアタイムを短縮するためにまとめ狩りやスキルを効率よく当てていく過程がまさにMMOのタンク操作そのもの。 NPCはついてくるが、基本的に直立不動なのでこちらが敵視を取らないとすぐに倒されてしまう。 スキル取りはローグライト的な感じで3つ表示されてる中から選んでいく。リロールはいまのところ無し。 2,3時間ほどで遊べてしまうボリュームだが、今後のアップデートが楽しみ。 MMOだと色々と気に病みがちなタンクという職業だが、このゲームなら気にせず練習できるな!ヒーラーさん回復もらっていいすか?このままだと死ぬんですけど。
Players by region
Where this game's players are, estimated from review languages.
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