
Protect your team by forcing enemies to attack you in this single-player action roguelite inspired by MMO raids. Create unique builds, unlock powerful talents and master the art of tanking to command the chaos!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Protect your team by forcing enemies to attack you in this single-player action roguelite inspired by MMO raids. Create unique builds, unlock powerful talents and master the art of tanking to command the chaos!

Damage your enemies to hold their attention! Or force them to attack you by running away!
Don't Lose Aggro lets you play any kind of tank you can think of, focusing on control, strategy and positioning.


You have the assignment of protecting your group from harm!
Companions, while alive, provide powerful abilities that can be upgraded, which are key for a successful run.
Don't Lose Aggro allows you to choose whether to protect your companions or go full hard-core and sacrifice them!


Use your abilities to utilize the tank you aim to become. Charge can close a gap between you and the enemy but if you're the slower type, you can always pull them towards you!
Some abilities are aggressive and focus on damage, whilst others focus on protection and healing.


Upgrade your lasting tanking builds by spending talent points to suit your preferred playstyle. Play as a Dodger, Blocker, Kiter, or Taunter - each with distinct mechanics and upgrade paths.

Battle through the lava-surrounded Isle of Doom, survive the Cyclone Sands' sandstorms, and face the final challenge in "The Fallen City."
As you progress, you'll unlock new arenas and fight new enemies & bosses to prove your tanking skills!
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty great. Still room for improvement, it's EA after all, but no bugs, everything works, movement is fluid, looks nice. Solid game.
This game has a lot of potential. It's also very short, especially for experienced tanks. I was able to 100% the game in just about 2 hours. However, I did enjoy the gameplay as it stands. The abilities felt engaging enough to be entertaining without feeling overwhelming. The dungeon rewards speedrunning, and you have a lot of ability to keep yourself alive if (when) your healer can't keep up. There's some basic interrupt mechanics, and some basic telegraphed AoEs, but outside of that it's mostly a game about min-maxing your speedrun. I know the developer looks at reviews and feedback a lot, so here's my two biggest concerns aside from the available content: 1. Balance. There are two shields that are significantly better than all other shields regardless of content. Some of the abilities feel very powerful, and others feel mediocre. Similarly, some of the upgrades for abilities are gamechanging, while others feel like a wasted level. Lastly, the skill tree has some traits that trivialize the game, others that don't promote much synergy, and others that are basic stat buffs. 2. Variety. There are really only 2 enemy types (healer and dps), and they don't really do much. Sometimes there's a cleave mechanic, but you just move. Sometimes the healers need to be interrupted, but you don't have a guaranteed interrupt AND it doesn't actually do much if you're built right because they just die. I'd like to see more enemy types, and I'd also like to see more mechanics happening. Soaks, flares, spreads, stacks, chaser AoEs, knockbacks, etc. I think mechanics would help the game a lot. Bonus feedback that doesn't hinder the game but could help: 1. The UI is good, but it could use some extra hints for buffs, debuffs, etc. There's not really any level of tracking procs or buffs, which also keeps the variety from existing since there isn't a way for the player to know. 2. Right now, the game is strictly "hold aggro." That removes a good chunk of the complexity of tanking - positioning, using cooldowns properly, planning paths based on enemy strength, tankbusters, and niche things like chained gapclosers. It does a good job of giving an engaging DPS loop, but otherwise some of the soul of tanking is missing. As a 10-year tank main, it'd be very cool to see some of this come to life in the game. We have plenty of M+ clones, but none really focus on the actual complexities that go into being a good tank vs being someone that holds aggro. I know the name of the game, but still. Anyway. Good game, worth a quick play, and it's not very expensive.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Simplified Chinese, Russian, Portuguese - Brazil, Italian, Spanish - Spain, Korean, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looking really good, gonna wait for release though
this is everything i've ever wanted. i haven't gotten to play much but i've been following this game and within the tutorial i knew I was home please change mouse cursor color it's hard to see especially on main menu only complaint thank you
The DPS companion is Russian and sometimes does damage when they're not flaming you and telling you he's uninstalling after you lose aggro.
Excellent jeu hate qu'il continue de se développer
同伴NPC的AI真的不行,本來想體驗當坦並肩作戰,結果變成在幫忙代練的工具人。
Game is fun for my tank heart, however I could do without the timer mechanic. I would love to be able to jump in and take my time tanking on my own without a clock looming. Also the controls could use some polish All in all a fun game I am hopeful for the future of
少しプレイすると解放されるシールドロブ太郎がめちゃくちゃ面白い ブロックする度に反撃&回復&シールド投げのリキャスト-2秒 シールド投げはダメージも高くて範囲で敵の詠唱止められて挑発に必要な盾ポイントも回復する 爽快すぎるよ、ヒーラー不要! 他にもジワジワと際限なくダメージが伸びるクラスもいたりして そいつはボスバトルやウェーブ戦で使うと楽しい アーリー最初期だけどけっこう味変に富んでて良い
For someone who used to tank back in WoW during BC/Wrath, i have a massive respect to the tank class and how difficult it is to keep your team safe. This is no different, Keep your support alive, Take the aggro, be a good tank! Best tanking simulator lol
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $89.6K | 363 | 76% | $9.99 | |
| $70.8K | 171 | 81% | $9.74 | |
| $7K | 30 | 80% | $7.99 | |
| $3.7K | 18 | 89% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4K | 221 | 79% | $4.99 | |
| $35.4K | 84 | 45% | $24.99 | |
| $35.4K | 93 | 86% | $8.99 | |
| $35.3K | 193 | 95% | $5.99 | |
| $35.4K | 172 | 82% | $9.99 | |
| $35.3K | 274 | 77% | $3.89 |