
An asymmetrical multiplayer horror game with a unique appealing aesthetic. Join up to 4 friends and work together to escape the dollhouse! Or play as the Hunter and shatter the dolls before they can escape.
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About
Trapped within the recesses of never-ending dollhouses, up to four terrified surviving dolls will work together to escape from a maniacal doll breaker in a new twist on asymmetrical multiplayer horror.
Each iteration of survival is through varying versions of dollhouses:
Within an abandoned clock tower, the dolls will need to put their knowledge of mechanics to the test to find and fix the missing gears.
Stuck deep within a mysterious dungeon, the dolls need not fear the dark, lighting their way to fix and open a jammed drawbridge.
Or, hidden away within a complicated, randomized maze, reminiscent of what could have once been a grand manor, the dolls will search each nook and cranny for keys to unlock their path out.
Ever wish you could’ve played rough with your toys as a child? Well, now’s your chance to try. In Dollemma, you can play as a doll hunter, dolls that weren’t treated well when they were played with, and have decided to force the other, weaker dolls to join in with their pain.
With in-game proximity voice-chat, the survivor dolls can choose to communicate and work together to escape the doll hunter, but the doll hunter can also try to listen in and thwart their plans. As a painful indicator of the doll hunter’s treatment, anything it tries to say will come out unintelligible and terrifying.
There are quite a few items the dolls can use to try and escape. The Needle and Thread allows dolls to heal themselves or each other by reattaching the limbs broken off by the hunter. Keys, cog wheels, levers and lighters can be used to complete the objective. But watch out: some items might be nefarious illusions created by the hunter to fool you!
Most players can only carry two items at a time—and you have to be careful. If the hunter smashes one of your arms, you won’t be able to use it. If you lose both your arms, you won’t be able to carry items at all, and you’ll have to find someone who can heal you.
Every Doll is unique, with each one having their own special skills to learn and unlock. These skills can be unlocked with points earned through playing matches, or by completing quests.
Dollemma has a complete quest system, with varying levels of quests: One-time achievable accomplishments marking your Dollemma journey, or repeatable more focused on just currency-gaining challenges.
After the dolls find the keys, repair the clock tower, or obtain the lever for the drawbridge, the chase is on! The dolls will all have to make their way to the exit before the hunter can track them down and smash them apart.
Four doll characters and one hunter character, each with unique skills and abilities.
Three unique maps, each with their own themes and objectives. Two maps are handcrafted, and one changes randomly every time you play it.
Minigames to draw the dolls’ focus away and give the hunter a chance to catch up.
Dynamic music, which immersively changes intensity as the hunter approaches.
Proximity-based voice chat, to hear your friends from a few rooms away.
Computer-controlled bots that can take control if a player suddenly disconnects.
Ball → While waiting for a match to begin in the pre-game waiting room, you may experience the most fun and engaging item the Dollemma team has been painstakingly developing for a long while: Ball.
Dollemma aims to appeal to a wider audience with a cuter, more approachable art style. Most asymmetrical horror games lean heavily into darker themes, which some players may find unsettling. Dollemma’s unique creepy/cute aesthetic ensures a unique atmosphere and makes the genre of asymmetrical horror accessible to more players.
Don’t wait! Dollemma is free to play. Invite your friends to explore these haunting environments and escape—before you get caught!
Genres
Stats
Languages: English
Reviews
Super fun to play with a few friends. The maps are neat and there are a lot of different skills to try. The art and music are well made. Could use a little polish/bug fixing.
Benzersiz ve çekici bir estetiğe sahip, asimetrik çok oyunculu bir korku oyunudur. En fazla 4 arkadaşınızla bir araya gelin ve oyuncak evden kaçmak için birlikte çalışın! Ya da Avcı olarak oynayın ve oyuncak bebekler kaçmadan önce onları parçalayın. Bu arada karakter dönüşünü görünce paper mario oyunu aklıma geldi.
it is a bit buggy, but other than that this an amazing game. Grab a few of your friends and just vibe. The music brings a spooky atmosphere to the game. Also all the character sprits are amazing, they all feel like they all have their own personality. I will definitely be playing more with the friend that I found this game with and will be trying to convince more friends to play it
I love this little game and the jester! it does have a few quirks here and there, but me and my friend will defiantly be playing again!
Esta gracioso pero a la segunda ronda se rompio y literalmente yo no podia matar ademas mi amigo no podia coger cosas. Quiza el no poder coger cosas si es mecanica del juego ya que literalmente no tenia brazos, pero yo le daba y no le hacia daño. Por lo demas el arte grafico es bonito y el concepto es interesante a pesar poderse haber llevado mejor.
Инди-головоломка, где игрокам предстоит решать сложные этические дилеммы и разгадывать тайны. Плюсы: Глубокий сюжет — множество вариантов выбора и концовок; Интерактивное повествование — каждое решение влияет на развитие истории; Уникальная механика — сочетание головоломок и моральных выборов. Минусы: Высокая сложность — некоторые решения могут быть неочевидными; Однопользовательский режим — отсутствие многопользовательских функций; Повторяемость — некоторые головоломки могут быть однотипными. Итог: понравится любителям интеллектуальных головоломок и этических квестов. Захватывающий сюжет и возможность влиять на развитие истории делают игру увлекательной, несмотря на высокую сложность и однотипность некоторых головоломок.
Muchos bugs, lo unico bueno del juego es la chica rosa que al menos tiene buen diseño
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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