
Doler is a game about being a mouse in a giant spooky maze filled with treasure and scary spiders where you search for a big stash of food. The maze resets everyday and is the same for all players. You can communicate with other players by leaving messages in your droppings! Can you find the goal?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[h1]If you like exploring mazes AND punishing gameplay, this game is for you. I don't like either of those things.[/h1] Credit where it's due: Doler [i]certainly[/i] nails the tonal atmosphere of being a mouse in a giant spooky maze. Unfortunately, that's it's only strength. The enemies are too plentiful to maintain their eerie nature for very long, and too dumb to really be seen as threats - by fifteen minutes in, I saw them as little more than wandering hurtboxes, which would occasionally wander in my direction faster than I could move away. The message system clearly takes inspiration from Dark Souls, but that game had a larger population and didn't reset the environment every 24 hours, so the maze here is pretty devoid of clues. Even if it weren't, the key problem is that there's no real positive feedback that you're moving in the right direction, as least none that I could find. If you do find the jackpot, you'll have to retrace your steps across the entire maze to leave a coherent trail - one that will be gone in less than 24 hours. It doesn't seem like other players are interested in doing that, and I don't blame them. Not recommended.
Well, I just found the goal for the first time, so I thought I'd right a review. Yes, the goal does exist, and you'll know you've found it because it starts you over. But it doesn't start you over completely. It surprised me how much it is like a dungeon crawler. Over time, you find upgrades that help in future runs. It doesn't give many instructions, but I think it helps, as you gradually become more and more familiar with your tools and surroundings. It is very hard, and you'll be running in circles A LOT, but it's oddly enjoyable. It doesn't have any music though, so I would recommend supplying your own (but still low enough to hear the audio cues of enemies). A fun game you can play a bit each day, but requires a lot of patience.
Doler is a maze game that resets every single day. You can read messages left from other players or read them on your own. I would suggest playing it at the same time as a friend for faster navigating. Or slower if you aim to be mean to one another. It's dark but not very scary.
以下几点忠告: 1.蜘蛛恐惧症不要玩! 2.吃辣椒可以回血 3.祝你好运
I just started playing this game and at first, I was a little frustrated with the lack of instructions, but after some trial and error I pretty much understand how to play now. The game's actually pretty interesting. I really like the idea of there being daily mazes that you get help from other players to figure out, I think that's super cool. Here's my pros and cons list: Pros: -Great art and style (I love the environment, character, and props) -Different maze everyday so there's always reason to replay -You can see and leave markers that players can guide each other with Cons: -I couldn't hear any music at all. I only heard small sound effects like leaving poop or picking up food and getting injured sounds. It made the game seem very empty, needs music -Not very clear instructions on how to play Overall I recommend this game for the price if you like mazes and the art style.
쥐의 미로 실험 이런 걸 돈 주고 판다고..? 내가 이걸 또 샀다고..?
Definitely the best sokpop game I've played so far. This is an actual game. But I circumnavigated the maze and I don't think the exit is along the perimeter, soooooo yeah I'm not looking in every nook and cranny.
感覺多人會更有趣一些
The game is decent enough. The enemy variety isn't anything to write home about, but still good enough to make for tense and engaging challenges. The variety of weapons you slowly get are all supposed to work slightly differently, though there is a fair amount of overlap in function, making some feel entirely redundant once you get better options. The maze design is laid out in a number of rings, so while you will be navigating blindly, there are still ways to tell that you are making progress into new areas. That said, the fact that the end isn't anywhere along the outermost perimeter, as one might reasonably expect, is just plain terrible. Some kind of warning for this is warranted so that you don't spend over an hour running laps around the outer perimeter looking for an exit that won't be there. All in all, a tough game that takes a while to complete.
Pretty fun little maze game where you can eat cheese and fight spiders but I don't think many players will be leaving helpful clues for you.
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