
Operate massive cranes, terminal tractors and reach stackers in a realistic dock simulator. Play the story-driven Campaign to rebuild Port Wake or jump into Free Play Mode and take on cargo contracts with no mission constraints.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 2.86/day in the week after.
About
Rebuild Port Wake after a devastating hurricane. Complete contracts, unlock new machinery, expand your infrastructure.
Two Ways to Play:
Campaign - Docked is a realistic port operations simulator. Take control of Ship-to-Shore cranes, Rubber-tired gantry cranes, terminal tractors, reach stackers, and straddle carriers - each with authentic handling, scale, and physics.
Free Play Mode - Explore a new mode without mission constraints and unload ships and trains.
From colossal ship-to-shore cranes to sturdy, heavy-duty tractors, take control of a fleet of powerful machinery engineered specifically to fulfill your contracts. Carefully tighten ropes to reposition raw materials and optimize weight distribution on flatbed trucks. Intricately navigate delicate cargo through tight spaces with little margin for error. Created with realistic size, scale and precise handling at the forefront, gain a first-hand understanding of what it means to work a dock.
Vehicle precision is vital to your rebuilding efforts. Sign new contracts to build up your resources, then complete high-priority cargo runs to fulfill your commitments. When wear and tear starts to drag your equipment down, execute repairs to keep operations moving. In Docked, every mission is a critical piece of the puzzle in your day-to-day life.
Pick contracts from the cargo plan tablet, load and unload container ships, move cargo between ship, yard, and rail, change the weather and time of day, all without campaign constraints.
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 73% | — | $1.5M |
| $29.99 | 702ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoyed Docked when I played the free demo. I was genuinely excited about the game, the graphics looked great, the gameplay was enjoyable, and the whole idea of operating and managing a seaport felt fresh and unique. Unfortunately, after buying the full game, my opinion changed a lot. The experience feels noticeably worse than what I had with the demo. I have experienced poor graphical performance, frequent crashes that completely kick me out of the game, many bugs and glitches, and several frustrating issues during normal gameplay. I also feel that the game has become unnecessarily complicated in some areas. Some of the systems and small details feel tedious rather than enjoyable. I would really like to see some of these mechanics simplified and for the game to focus more on what made the original idea so interesting: working in a seaport, operating heavy machinery, handling cargo, and managing port operations. The concept of this game is genuinely excellent, and the machinery, engineering, and overall port environment have a lot of potential. That is actually why the current state of the game is so disappointing to me. I was extremely excited to buy it after playing the demo. I really hope the developers prioritize optimization, crashes, bugs, glitches, and overall stability as soon as possible. I don't think Docked is a bad idea at all — quite the opposite. It is a great idea with a lot of potential, but right now the technical problems and unnecessary complexity are hurting the experience badly. I hope future updates bring the game back to what made the demo so enjoyable, because I genuinely want to enjoy and recommend this game. For now, unfortunately, I cannot recommend it in its current state.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
| $29.99 |
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BIG MACHIENS
Also, kurze Information.... 1. Es ist schon ziemlich bescheiden, Info vom Spiel, man sollte keine Aufträge annehmen, wo man nicht die Fahrzeuge dafür hat.... Einleuchtend. Nur dumm, das das Spiel einem nicht mitteilt, welche Fahrzeuge für welche Missionen man benötigt. 2 Aufträge angenommen, Fahrzeuge nicht vorhanden, --> Spielstand muss neu geladen werden. 2. Es ist schon ziemlich undurchsichtig, auch nicht mit der Ingame Beschreibung, das man die Auslastung der Fahrzeuge no einstellt, das es auch reicht. 2.ten Meilenstein abgeschlossen, laut Spiel soll ich den Tag beenden, Missionen dafür alle erledigt, könnte sie nur doch doppelt ausführen, na ja... ?? Problem beim Abschliesen des Tages, geht nicht, rote schrift..... vergessen hab ich aber nichts. Auch der KI Einsatz für 2500.- bringt nix..... 1. Warum ist es nichtmal möglich, Aufträge, wenn diese Fertig sind abzuschliesen, was soll der Mist mit der AUslastung der Fahrzeuge. 2. Warum gibts keinen Button, der einen die Möglichkeit gibt Aufträge abzuschliesen oder eventuell abzubrechen, in was für ne Zeitalter lebt diese Simulation,,,, dieses ist im allgemeinen in der Wirtschaft auch möglich... Fazit.... Schöne Maschienen, Gute Graphic, aber das Gameplay lässt noch Viel Luft nach oben.... In diesem Zustand des Spielen kann ich es nicht empfehlen..... Graphic ist halt nicht alles.
Great idea and gameplay so far, needs longer jobs that allow you to work a single machine, other then that its great fun
TOP
This game is terrible. The base idea of a cargo dock simulator seemed fun but the game is designed badly. I was playing it on hard mode to get a better simulation feeling, but I just faced that the resource management handling has horrible design when someone is working against the deadline on a milestone. I kept failing the milestones as I chose the order of the building upgrades in wrong order. It would seems just like an intentional challange on hard mode, but after failing the same milestone again and again I realized it is just poor design on the resource management logic. During the missions sometimes the vehicles stuck on diffferent environment parts so I had to restart missions or tasks several times. The walking up the ladderd parts were boring and cannot be skipped. I had good expectations about this game before it was released, the driving vehicles part was the only fun thing in this game. Everything else was just headaches and pain in this game. I do not feel like I even want finish this game that just wasted my time and annoyed me every 10 minutes with a bug or poor desing.
Шикарный симулятор
Docked is one of those games that sneaks up on you. At first glance, it’s “just” a port management simulator — but within minutes, it reveals a deeply engaging loop of strategy, problem-solving, and hands-on action that’s hard to put down. You start in the aftermath of a devastating hurricane, stepping into the role of a port manager tasked with salvaging what’s left and rebuilding operations. The game blends narrative-driven missions with freeform management, letting you operate massive cranes, coordinate cargo logistics, and make tough calls about repairs and upgrades. The controls feel intuitive, whether you’re delicately maneuvering containers or juggling multiple incoming ships. There’s a satisfying rhythm to the gameplay — a mix of slow, methodical planning and bursts of high-pressure decision-making. The visuals are clean and atmospheric, with weather effects and lighting that make the port feel alive. What really makes Docked shine is its sense of progression. Every repaired dock, every upgraded crane, and every successful shipment feels like a personal victory. It’s not just about moving cargo — it’s about restoring a broken hub of commerce and watching it thrive again. Verdict: If you enjoy games like SnowRunner or Port Royale, Docked offers that same blend of challenge and reward, but with its own unique maritime twist. It’s immersive, satisfying, and surprisingly heartfelt. Score: ★★★★☆ (4.5/5) – A must-play for simulation fans who love a good comeback story.
Really fun to play but i can use a bit more different type of missions .
Amazing game for all of us in love with huge machines.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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