
Operate massive cranes, terminal tractors and reach stackers in a realistic dock simulator. Play the story-driven Campaign to rebuild Port Wake or jump into Free Play Mode and take on cargo contracts with no mission constraints.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Aug 27 → 2.86/day in the week after.
About
Rebuild Port Wake after a devastating hurricane. Complete contracts, unlock new machinery, expand your infrastructure.
Two Ways to Play:
Campaign - Docked is a realistic port operations simulator. Take control of Ship-to-Shore cranes, Rubber-tired gantry cranes, terminal tractors, reach stackers, and straddle carriers - each with authentic handling, scale, and physics.
Free Play Mode - Explore a new mode without mission constraints and unload ships and trains.
From colossal ship-to-shore cranes to sturdy, heavy-duty tractors, take control of a fleet of powerful machinery engineered specifically to fulfill your contracts. Carefully tighten ropes to reposition raw materials and optimize weight distribution on flatbed trucks. Intricately navigate delicate cargo through tight spaces with little margin for error. Created with realistic size, scale and precise handling at the forefront, gain a first-hand understanding of what it means to work a dock.
Vehicle precision is vital to your rebuilding efforts. Sign new contracts to build up your resources, then complete high-priority cargo runs to fulfill your commitments. When wear and tear starts to drag your equipment down, execute repairs to keep operations moving. In Docked, every mission is a critical piece of the puzzle in your day-to-day life.
Pick contracts from the cargo plan tablet, load and unload container ships, move cargo between ship, yard, and rail, change the weather and time of day, all without campaign constraints.
Genres
Sums Steam only; PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 73% | — | $1.5M |
| $29.99 | 702ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm Korean The game is really fun. But it's hard because it's blocked by language barriers. Please translate it into Korean. I beg you...
Docked is a pretty enjoyable simulation if you like machinery and hands-on work. The vehicles and cranes have a nice weight to them, and playing on Hardcore makes operating them much more demanding in a good way. Once you get comfortable with the controls, you can really feel yourself improving. The presentation is another strong point. The port looks good, the ambient sounds fit perfectly, and the small story about bringing the family business back to life works well enough. It isn't particularly deep, but it gives the progression some context and is more than sufficient for this type of game. Where things start to fall apart is the mission design. Tasks gradually become cluttered with obstacles and awkward layouts, turning what should be straightforward jobs into exercises in squeezing machinery through unnecessarily cramped spaces. It can be amusing occasionally, but eventually it becomes more frustrating than challenging. I also wish there was something to keep you busy after finishing the main progression. An endless stream of contracts, procedurally generated cargo jobs, or ships that you could repeatedly load and unload would add a lot of replayability. And please add co-op to Free Play. There is so much potential for a ridiculous late-night multiplayer session where two people spend hours arguing over how to move an absurd number of containers. I've encountered some particularly nasty bugs in the Deep Waters DLC as well, including a story mission that repeatedly prevented me from progressing. The additional jobs and equipment are fun, but technical issues like that definitely take away from the experience. Still, I'd recommend Docked. The actual simulation is enjoyable, the equipment feels satisfying to operate, and there's a solid foundation here. It just needs a stronger endgame, more sensible mission layouts, and some additional polish. From the playtime/price perspective in case of the Deluxe Edition, it is a 0.80 which is not bad.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish*languages with full audio support
| $29.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+ Перевозить грузы на разной технике прикольно - Копаться в обязательных меню "Экономика", "Грузооборот", "Контракты" - неприкольно. Но вроде как этим обязательно нужно заниматься, что не радует.
This game is terrible. The base idea of a cargo dock simulator seemed fun but the game is designed badly. I was playing it on hard mode to get a better simulation feeling, but I just faced that the resource management handling has horrible design when someone is working against the deadline on a milestone. I kept failing the milestones as I chose the order of the building upgrades in wrong order. It would seems just like an intentional challange on hard mode, but after failing the same milestone again and again I realized it is just poor design on the resource management logic. During the missions sometimes the vehicles stuck on diffferent environment parts so I had to restart missions or tasks several times. The walking up the ladderd parts were boring and cannot be skipped. I had good expectations about this game before it was released, the driving vehicles part was the only fun thing in this game. Everything else was just headaches and pain in this game. I do not feel like I even want finish this game that just wasted my time and annoyed me every 10 minutes with a bug or poor desing.
TOP
Like the game but here is the thing once you play though it you are done. Open play is like a play ground so you can move stuff around but what is the point? you don't earn anything and it doesn't save it. Maybe I am missing something but other then Open Play or restarting the game I don't really see any other options. Would be nice to be able to continue contracts and things like that. Developer could take it a step further and you need to unload cargo get it on a truck and then drive the truck to the gate. Same with loading it ships you have to pull the container take it to the ship and load it. The other thing it seems like with the Contraband DLC they were getting tired of developing it and did a quick ending on it. The concept has potential do I'd still recommend the game just be aware of the things I mentioned.
I really enjoyed Docked when I played the free demo. I was genuinely excited about the game, the graphics looked great, the gameplay was enjoyable, and the whole idea of operating and managing a seaport felt fresh and unique. Unfortunately, after buying the full game, my opinion changed a lot. The experience feels noticeably worse than what I had with the demo. I have experienced poor graphical performance, frequent crashes that completely kick me out of the game, many bugs and glitches, and several frustrating issues during normal gameplay. I also feel that the game has become unnecessarily complicated in some areas. Some of the systems and small details feel tedious rather than enjoyable. I would really like to see some of these mechanics simplified and for the game to focus more on what made the original idea so interesting: working in a seaport, operating heavy machinery, handling cargo, and managing port operations. The concept of this game is genuinely excellent, and the machinery, engineering, and overall port environment have a lot of potential. That is actually why the current state of the game is so disappointing to me. I was extremely excited to buy it after playing the demo. I really hope the developers prioritize optimization, crashes, bugs, glitches, and overall stability as soon as possible. I don't think Docked is a bad idea at all — quite the opposite. It is a great idea with a lot of potential, but right now the technical problems and unnecessary complexity are hurting the experience badly. I hope future updates bring the game back to what made the demo so enjoyable, because I genuinely want to enjoy and recommend this game. For now, unfortunately, I cannot recommend it in its current state.
Also, kurze Information.... 1. Es ist schon ziemlich bescheiden, Info vom Spiel, man sollte keine Aufträge annehmen, wo man nicht die Fahrzeuge dafür hat.... Einleuchtend. Nur dumm, das das Spiel einem nicht mitteilt, welche Fahrzeuge für welche Missionen man benötigt. 2 Aufträge angenommen, Fahrzeuge nicht vorhanden, --> Spielstand muss neu geladen werden. 2. Es ist schon ziemlich undurchsichtig, auch nicht mit der Ingame Beschreibung, das man die Auslastung der Fahrzeuge no einstellt, das es auch reicht. 2.ten Meilenstein abgeschlossen, laut Spiel soll ich den Tag beenden, Missionen dafür alle erledigt, könnte sie nur doch doppelt ausführen, na ja... ?? Problem beim Abschliesen des Tages, geht nicht, rote schrift..... vergessen hab ich aber nichts. Auch der KI Einsatz für 2500.- bringt nix..... 1. Warum ist es nichtmal möglich, Aufträge, wenn diese Fertig sind abzuschliesen, was soll der Mist mit der AUslastung der Fahrzeuge. 2. Warum gibts keinen Button, der einen die Möglichkeit gibt Aufträge abzuschliesen oder eventuell abzubrechen, in was für ne Zeitalter lebt diese Simulation,,,, dieses ist im allgemeinen in der Wirtschaft auch möglich... Fazit.... Schöne Maschienen, Gute Graphic, aber das Gameplay lässt noch Viel Luft nach oben.... In diesem Zustand des Spielen kann ich es nicht empfehlen..... Graphic ist halt nicht alles.
Aun no puedo opinar por las pocas horas que llevo. Pero los que opinan que no tiene modo libre, lo deben haber puesto recientemente porque si tiene modo libre.
le jeu très bien malheureusement le mode multi manque
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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