
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 14 → 3.25/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 12.8Kreviews | 94% | — | $540.7K |
| $9.99−50% | 96ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
try this game, first you might not undesrtand it becouse it isn't just simple. but if you get the point you can't stand up from you screen. really this game awsome. every cage have different stories and interesting actions.
Divertido, estresante, lleno de curiosidades, varios finales, se recomienda
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, German, Korean
| $1.59−90% |
| 73ratings |
| 78% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun but make a endless mode pls other its fast boring
I like the overall concept of the game, but there were a few things that really hurt the experience. First, there isn't any tutorial. I managed to figure out the controls and gameplay after about 10 minutes, but that's something the game should teach instead of expecting players to discover on their own. When I get stuck trying to find the right word combination for a search, I'd much rather have a hint button than spend several minutes brute forcing every possible combination. Another annoyance is that cells which can no longer be interacted with still keep notifying me whenever something related happens. If a cell is no longer useful, it shouldn't keep demanding my attention. This is especially true when the cell is not one with a story in the first place (e.g. thermal cell). Finally, buying multiple cells at once can leave you with unusable half-cells. If you reach the purchase limit before you can buy the matching half, you're stuck with a cell you can't complete. If you're already at the maximum level, those half-cells become permanently useless, which I hope is not an intended feature. Overall, I enjoyed the core idea. The game was really hard to get through without a guide, this is why I think a hint button (even if it costs money) would be a nice addition.
游戏的玩法设计很新颖很独特诶,而且“玩家的任何行动都会肉眼可见即时影响npc的故事走向”的交互机制真的给了玩家很大的探索动力,游戏性可以打满分。 但剧情很登味,大部分女性角色都是功能性的、客体化、被高度性化的,相比起来男角色都会有更多自己的血肉和特点……甚至有多处跳脸的裸女图片,作为女玩家感受到了不适、冒犯,嗯类似于“菜很美味但我在厨师眼中只是砧板上的肉”,游戏体验大打折扣。 不过,一个人的书写离不开他的生活经验,大概对于游戏制作者这种画像的人来说生活中确实没什么可以交谈的女性,那么女性对他而言就只是一种可供观赏的美艳奇观,而不是有自己思想的同类了,我大概可以理解;这点上小扣一分,还是可以给到4/5。
就这样登味十足哦,里面女性角色差不多都是坏的哦,或者是那种性受害者(女明星和华尔街母狼)。女房东不好,假慈善家女坏,女明星被偷拍,雇枪手的女作家坏,卡萨迪千金坏。而男性角色呢,形象都不错哦,流浪汉男虽然经常向主控要钱哦,但是后面会帮忙抵罪。水晶厨房男领导斗争,对话又偷偷藏不住呢,帮忙传话的小男人说什么姐姐不愿意开车送他。另外斯特勒那个故事,就这样美化吧,结局都那么好,甚至还有夸赞他的结局,就算说出他真实身份老人也能美美逃离。男女形象结局对比就这样哦。 女房东的形象设计就这样小头控制大头,深深的乳沟给谁看,怎么不把主角小小的吊画出来啊。另外偷拍女明星三个结局仍然都在对女明星进行性剥削,就算是最好的告诉经纪人,新闻报道仍然有女明星被打码的偷拍照,hhh哦。还有一个恶心成就“娘炮冕猴”,制作组和翻译组就这样偷偷藏不住哦,就这样进行赛博gang交吧。
[h2]这个游戏有很大的世界观,但是不是被吹的太神了?最终能有什么思考全看个人[/h2] [h3]玩到第一次见的笼子,一定先别看攻略。破解方式就是长时间收集信息和排列组合[/h3] 很好讲述所有故事的up【《不要喂食猴子》每个可互动笼子的剧情+攻略(共20P已完结)】 https://www.bilibili.com/video/BV1FV411r7bM/?share_source=copy_web&vd_source=375743e1097f6137b9085247944a9173 老番茄有个二创做的挺好【让 我 看 看】 https://www.bilibili.com/video/BV1GZ4y127U6/?share_source=copy_web&vd_source=375743e1097f6137b9085247944a9173
Le jeu est trop bien, la seule chose que je lui reprocherais c'est de ne pas avoir un mode infini, où on pourrait compléter toutes les histoires sans avoir besoin de recommencer à 0 à chaque fois
玩儿过的手机游戏+1 主要内容就是监视那些可以互动的窗口,收集和整合信息,并以此赚钱(提供信息给俱乐部或者直接联系他们(不要喂养猴子啊!!这个中间还需要兼兼职,交交租,吃得健康,还得睡够觉(现生都没这么健康过。。) 成就在游戏时会通过选择完成一些,全成就需要查看攻略。小tips:每一次重开出现的窗口都是固定的,可以通过最开始的四个窗口判断接下来有没有自己想要刷的窗口。 游戏时间无参考价值,实际会短很多,因为我都是刷着刷累了就开始分心玩儿手机了XD
要是有创意工坊或者更新新东西就更好了,流程太短了,玩了二十几个小时就把成就全打完了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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