
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 14 → 3/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 10.4Kreviews | 94% | — | $440.2K |
| $9.99−50% | 96ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muy buen juego, las partidas no son tan largas, pero al tener bastantes formas distintas de completarlo, adquiere mucha rejugabilidad.
gracias gona #nostalgia
设定是在一个现代且各种阴谋论都是真的的世界里,有一个《1984》里面一样监控所有人的俱乐部,玩家加入俱乐部以后通过偷窥获得信息和隐私等等,俱乐部会收集这些信息并给予报酬,报酬可以用来买更多的监控摄像头,在这个过程中里还得凑钱交房租和买吃的,钱不够可以打工,或者利用手上的消息干一些敲诈类型的坏事。如何在不丢失关键信息的同时赚够钱,并打出很多笼子的不同结局就是游戏的目标。 信息是通过关键词来收集的,关键词凑够数量就可以总结,总结有不同的选项,这个过程就有点侦探游戏的感觉,挺有意思。一些笼子有不同的结局,另一些需要脑洞,思考起来也很有趣。 中期开始的节奏就有点紧张,俱乐部要求买够一定数量的监控来提升等级,房东也会隔几天就来收房租,两个不满足就玩不下去了,一开始玩因为不熟悉所以想时时刻刻盯着监控,没时间打工,为了玩下去可能就不得不做一些敲诈勒索,或者变卖做好事拿到的谢礼,这点会有些糟心。 进入最后一阶段后,许多笼子需要更多天数才能打出结局,但是到游戏结束预留的天数又比较少,这就要求在中期积累足够资金以便在进入最后一个等级以后一次性购买更多监控,这在没玩过几次的玩家来看会比较难受,有些笼子没玩明白游戏就结束了。 这是两个比较劝退玩家的点。但是玩下来我感觉这也是另一条局外成长的线,通过前几周目的积累,逐步地熟悉一些前期笼子以后,可以在接下来的周目里变得得心应手起来,花更少的时间获得关键信息,剩余时间就可以安心打工了,时间多了也可以尝试打不同的结局,甚至是全成就。全成就也很有意思,没有在成就描述里说明要怎么做来达成成就,需要通过成就图标和描述猜测应该怎么做,很有创意 前期的一些笼子设计的都很不错,信息很多,方便总结,还有些小陷阱,女演员甚至有很多结局。后期笼子就偏向解密一点,需要思考怎么打出结局。 还是很好玩的 ゚u ゚)b
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, German, Korean
| $1.59−90% |
| 73ratings |
| 78% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Где в реале можно в такое место устроиться?
已全成就了,就这个视奸爽,游戏内容整体是饱满好玩的,前期流程可能要自己摸索一下,但是玩到中后期熟练了基本上就不会为生计顾虑了,可以专心去看各个笼子内的剧情。 可互动的笼子还是挺多的,跟笼子的互动选择会导致不同的结局走向,以及每日报纸上的报道也与笼子内的一些选项相关。当时发现很有意思的一个点,我撺掇华尔街母狼去追梦成功后,一个不可互动笼子的电子屏上会显示今晚的演出是华尔街母狼的表演。 笼子内的关键点触发时间固定,有一些笼子具有时效性,很久不管会直接触发笼内be。通过关键词搜索整合,看笼子里的剧情一步步随我的选择推进,这种坐在显示器后面暗中推波助澜的感觉挺爽的。 差不多能get到游戏有关“猴子”“灵长类猿”的意思,很多笼子也体现了一些社会现象。还有暗线沃克总统凭借俱乐部,一点点干掉竞争对手,最后赢得大选,出现在结局三创始人里。三结局其实看的有点一知半解,发现俱乐部三人有一个是外卖骑手的时候我还特别震惊,直到我后面去刷成就,发现把俱乐部举报了之后,是骑手来追杀我,后脊一凉啊。
[h1]🛑 GENERAL INFO[/h1] [b]➤ Mission Status[/b] [list] [*] ✅ [b]100% Completion[/b] [*] ⬛ Main Story Finished [*] ⬛ Still Playing / Endless [*] ⬛ Dropped (Got bored) [*] ⬛ Refunded [/list] [b]➤ Play Time[/b] [list] [*] ⬛ Long enough for a cup of coffee (< 1h) [*] ⬛ Short (1h - 10h) [*] ✅ [b]Average (10h - 40h)[/b] [*] ⬛ Long (40h - 100h) [*] ⬛ Very Long (100h+) [*] ⬛ Goodbye Real Life (∞) [/list] [b]➤ Price[/b] [list] [*] ⬛ It’s Free [*] ⬛ Worth Full Price [*] ✅ [b]Wait for Sale[/b] [*] ⬛ Could be cheaper [*] ⬛ Overpriced [*] ⬛ Not worth buying [*] ⬛ Waste of money [*] ⬛ No longer available for purchase [/list] [hr][/hr] [h1]📊 TECHNICAL & STABILITY[/h1] [b]➤ Optimization & Framerate[/b] [list] [*] ✅ [b]Runs on a microwave[/b] [*] ✅ [b]Seamless (144fps+)[/b] [*] ⬛ Great (High FPS) [*] ⬛ Good (60fps stable) [*] ⬛ Occasional Stutters [*] ✅ [b]Poorly Optimized[/b] [*] ⬛ Slideshow / Unplayable [/list] [b]➤ Stability & Bugs[/b] [list] [*] ✅ [b]Polished / Flawless[/b] [*] ⬛ Minor (Visual glitches, etc.) [*] ⬛ Annoying (Quest/Physics bugs, etc.) [*] ⬛ Game Breaking (Crashes/Softlocks, etc.) [*] ⬛ Bug Simulator [/list] [b]➤ Controls & Input[/b] [list] [*] ⬛ Excellent support for M&K and Controller [*] ✅ [b]Best on Mouse & Keyboard[/b] [*] ⬛ Best on Controller [*] ⬛ Steering Wheel / Flight Stick recommended [*] ⬛ Awkward controls [*] ⬛ No remapping options [/list] [b]➤ DRM & Anti-Cheat[/b] [list] [*] ✅ [b]None / DRM-Free[/b] [*] ⬛ Standard Steam DRM [*] ⬛ Kernel Level Anti-Cheat (EAC/Vanguard, etc.) [*] ⬛ Requires 3rd Party Account (EA / Ubisoft / PSN, etc.) [*] ⬛ Denuvo [*] ⬛ Always Online Requirement [/list] [b]➤ Game Size[/b] [list] [*] ⬛ Floppy Disk (< 100MB) [*] ✅ [b]Small (100MB - 1GB)[/b] [*] ⬛ Average (1GB - 10GB) [*] ⬛ Large (10GB - 50GB) [*] ⬛ Very Big (50GB - 100GB) [*] ⬛ Massive (100GB - 250GB) [*] ⬛ You will want an entire hard drive to hold it [*] ⬛ You will need to invest in a black hole [/list] [hr][/hr] [h1]🎨 PRESENTATION[/h1] [b]➤ Visuals[/b] [list] [*] ⬛ Photorealistic / Next-Gen [*] ⬛ Masterpiece [*] ⬛ Beautiful [*] ✅ [b]Graphics don't matter (Unique Art Style)[/b] [*] ⬛ Good [*] ⬛ Decent [*] ⬛ Dated / Retro [*] ⬛ Visual Clutter / MS Paint [*] ⬛ Don't look too long at it [/list] [b]➤ Audio[/b] [list] [*] ⬛ Eargasm [*] ✅ [b]Atmospheric / Immersive[/b] [*] ⬛ Good [*] ⬛ Generic [*] ⬛ Bad / Glitchy [*] ⬛ Played with Spotify in the background [/list] [hr][/hr] [h1]⚔️ GAMEPLAY & CONTENT[/h1] [b]➤ Narrative[/b] [list] [*] ⬛ Masterpiece (10/10) [*] ⬛ Emotional / Gripping [*] ✅ [b]Lore Heavy[/b] [*] ⬛ Good [*] ⬛ Average / Generic [*] ⬛ No Story [*] ⬛ Didn't finish the game [/list] [b]➤ Gameplay Loop[/b] [list] [*] ⬛ Addictive [*] ✅ [b]Flow State (Smooth)[/b] [*] ⬛ Fun [*] ⬛ Average / Generic [*] ⬛ Clunky [*] ⬛ Just don't [/list] [b]➤ Difficulty[/b] [list] [*] ⬛ Cozy / Zen [*] ⬛ Adjustable (Story to Hardcore, etc.) [*] ✅ [b]Normal[/b] [*] ⬛ Challenging [*] ⬛ Soulslike (Punishing) [*] ⬛ Unfair / Artificial Difficulty [/list] [b]➤ Learning Curve[/b] [list] [*] ✅ [b]Pick up and play[/b] [*] ⬛ Easy to learn, hard to master [*] ⬛ Steep learning curve [*] ⬛ Requires a Wiki/Guide open [*] ⬛ Need a Ph.D. [/list] [hr][/hr] [h1]💰 ECONOMY & COMMUNITY[/h1] [b]➤ Target Audience[/b] [list] [*] ⬛ Everyone [*] ⬛ Kids [*] ✅ [b]Teens[/b] [*] ✅ [b]Adults[/b] [*] ✅ [b]Grandma / Casual[/b] [*] ⬛ Hardcore Gamers [/list] [b]➤ Monetization[/b] [list] [*] ✅ [b]None / One-time Purchase[/b] [*] ⬛ Cosmetic DLCs only [*] ⬛ Battlepass / Season Pass [*] ⬛ Pay-to-Fast (Time savers) [*] ⬛ Pay-to-Win [/list] [b]➤ Modding[/b] [list] [*] ⬛ Native Steam Workshop Support [*] ⬛ Active Modding Community (Nexus) [*] ✅ [b]No Mods / Closed System[/b] [*] ⬛ Developers hostile to Mods [/list] [b]➤ Community[/b] [list] [*] ✅ [b]Offline Game / Singleplayer[/b] [*] ⬛ Wholesome / Helpful [*] ⬛ Average [*] ⬛ Toxic [*] ⬛ Radioactive / Unsafe [*] ⬛ Dead Game (No players) [/list] [hr][/hr] [h1]📝 FINAL VERDICT[/h1] [h1]RATING: 8 / 10[/h1] ⠀⠀⠀⠀⠀⠀⠀⠀⣠⡤⠶⠶⠶⠶⠶⢶⣶⣶⣶⣶⣶⣶⣶⠶⠦⢤⣤⣤⣀⣀⣀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⣠⡞⠉⠀⠀⢀⠤⢐⣊⠭⠄⠀⠒⠐⠢⠤⠬⠍⡉⢉⠩⠭⠭⠭⠭⡛⠶⣤⡀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⣰⠏⠀⢀⠤⢊⠴⡪⠕⠂⠈⠉⠉⠈⠙⡀⠀⠀⠀⠀⢖⠒⠂⠉⠒⠤⡀⠀⠀⠙⣦⠀⠀⠀ ⠀⠀⠀⢀⣴⠏⠀⠀⠀⠀⠁⠊⣀⣤⣴⣶⣶⠶⣤⣀⠁⠀⠀⠀⠀⠎⠀⣀⣀⣀⡀⠘⠀⠀⠀⢿⡄⠀⠀ ⠀⢀⣴⡿⠟⠒⣦⣀⣀⠒⠆⠺⠿⠿⢻⠛⠻⣶⣤⣙⡷⠀⠀⢠⣤⣶⣿⡿⠿⠿⠿⠃⠒⠒⢢⠤⡙⢶⡀ ⢀⡿⢹⠁⣴⠟⠉⣹⡙⠛⠶⠦⢤⢶⡏⠐⢀⠇⠀⠉⠀⠀⠀⠀⠈⣿⠀⠀⠀⣀⣀⣠⡶⡶⢶⡝⡌⢾⡇ ⠘⡇⢠⠐⣏⢠⣴⣿⠛⠶⣤⣀⡀⣸⠃⠄⣼⠴⣴⠶⠆⠀⠀⠀⠀⠙⢳⣦⡀⠈⠉⠉⢰⣇⠀⠠⠃⣾⡇ ⠈⢿⡌⢆⡻⠀⠀⡿⠦⣄⠈⢹⡟⡏⠀⢠⣧⣀⣻⡆⠛⠛⠃⠠⣄⣤⠞⠋⠉⠑⢂⣠⣾⣿⡆⠐⢪⡿⠁ ⠀⠀⠹⣶⡂⠀⢰⠁⣀⣪⠟⢿⣍⠀⠀⢸⡈⣿⠙⠛⠳⠶⣶⠶⠿⣧⣦⠴⠶⣾⠛⢹⡙⣿⡇⠀⣾⠁⠀ ⠀⠀⠀⠈⢿⣄⡞⢸⡎⠁⠀⢺⠘⠀⠀⠈⠻⠿⣶⣤⣤⣤⣿⣤⣤⣼⣧⣤⣤⣾⣶⣾⣿⣿⡇⠀⣿⠀⠀ ⠀⠀⠀⠀⠀⢻⡤⣿⢀⠀⠀⣿⠀⠀⠀⠀⠀⡄⠘⡍⠙⣿⠻⠿⠿⣿⡿⢿⣿⡿⣿⢿⣿⣿⠁⠀⣿⠀⠀ ⠀⠀⠀⠀⠀⠈⢻⣣⠂⠀⠀⡏⡄⠀⢀⡇⠀⡇⠀⠙⣄⣿⡀⠀⢀⣟⠀⣰⣏⣰⣯⣬⠿⠃⠄⠀⣿⠀⠀ ⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⠰⠃⠄⠀⢸⠀⠀⢹⠀⠀⠻⡉⠉⠉⠉⠉⠉⠉⠉⠀⣀⠔⠀⢠⠀⢻⠀⠀ ⠀⠀⠀⠀⠀⠀⠘⣇⠀⠀⠀⡘⠀⠀⠀⠀⠀⠀⠀⠀⠀⡿⠤⠆⣐⣂⣒⡒⢂⢂⠈⣁⡠⠔⠁⠀⣸⠃⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠑⠢⣜⠰⠀⠀⠀⠁⠀⠀⠀⢀⣸⣥⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⠟⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠓⢤⣀⠐⠠⢀⢠⡴⠋⠀⠀⠉⠉⠛⠛⠲⠶⠶⠶⠶⠶⠲⠚⠋⠁⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠛⠛⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
非常好玩,新玩家建议搜一下攻略(不然真的很容易漏东西 beholder系列好像也是这个公司的 反正促销力度挺大的,原价也不算太贵
среднячковый симулятор кибервуайериста для прохождения на один-два раза, хотя и то во второй раз уже начинается рутина. Я уж молчу про фарм на платину, конкретно мне не везло с единственной камерой из-за чего всё растянулось до 26 часов одних и тех же действий. Не могу её рекомендовать как хорошую, но и как плохую тоже.
好玩的,发人深省
Muy bueno, es complicado no alimentar a los monos pero así es el trabajo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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