
A digital voyeur simulator where you watch strangers through surveillance cameras. Invade their privacy and witness their most intimate moments, but don’t interact with the subjects – anything could happen if you dare feed the monkeys!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 14 → 3/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−90% | 10.4Kreviews | 94% | — | $440.2K |
| $9.99−50% | 96ratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent Game. Sorry I missed it in 2018.
Я могу захватить страну сказав деду, что он был крутым
起码二周目才能看到所有的事件,小故事有点保量不保质了,推理都很简短但是高并发,时间限制下想多做事就要靠大量sl来把打工和事件发生时间错开,很大程度上降低了游戏的连贯感,体验上不是很愉快
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2/day in the week to Jul 21 → 5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Russian, Simplified Chinese, German, Korean
| $1.59−90% |
| 73ratings |
| 78% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩好有意思好烧脑 本地化不错 [spoiler] 忘不了那个一口天津话的老头 介似揍嘛呀[/spoiler]
A very enjoyable game, especially to someone how doesn't really play these..
视奸别人的生活最好玩的一点就在于你感情和感受和镜头里那位谁的共振。你可以像逗猴子玩一样涉足别人的人生。或许玩到了这个游戏这件事也是镜头外的某个观察者对我的干涉呢。这种物化感和凝视感太1984了!
интересная игра, жаль коротковатая
评测标题:独特的偷窥创意,败给硬核且繁琐的反人类机制 【核心创意:题材新颖】 通过监控窥探“笼子”里的人并抉择是否干涉,创意极佳。整体属于黑色幽默风格,不同笼子的故事各有特色(荒诞或温情),剧情体验不错。 【时间与生存:令人窒息的高压折磨】 游戏将“数值生存”与“监控解谜”杂糅,不仅打工、睡觉、购物会实时消耗宝贵的时间,其时间机制更极其不合理: 流逝极快且无法微调: 现实1秒=游戏5分钟。系统没有精确等候功能,只能靠睡觉以“小时”为单位粗暴跳过,极易睡过头。 触发固定且全靠硬记: 触发时间固定,全靠玩家用血泪史死记。经常多个笼子同时开戏,逼你在极快的时间压力下来回疯狂切换。 隐蔽且不透明的时限: 许多故事有截止日期却完全不标明,往往完美错过、笼子报废后你才后知后觉。 【解谜机制:跟不上思路就只能“穷举”】 极度依赖“对电波”。核心的关键词检索非常死板,能产生新线索的有效词组搭配极其有限。一旦跟不上作者的脑回路,游戏就会从逻辑推理沦为毫无体验的“词语穷举”和盲目试错,玩起来非常痛苦。 【细节体验:机制与交互硬伤】 全看运气的强行多周目: 单局笼子数量有限且刷新纯看运气。如果碰不到新笼子,想体验全内容就必须强行多周目。 “死笼”严重干扰操作: 结案的笼子画面几乎不再变化,不仅占地方,在后期高频切换摄像头时,还极易导致鼠标误点,严重影响操作。 【总结与购买建议】 概念超前,但玩法设计很不现代化。极快的时间流逝、不透明的时限反馈、逼人穷举的解谜以及碰运气的刷新机制都很劝退。感兴趣的建议等打折或买个低价Key体验,目前的性价比较高。
感觉这游戏很难有代餐啊。一开始还不屑一顾,跟npc聊天还在想,啥玩意能看得走火入魔,打进去之后也是三天怒打15小时拿下全成就。 第一次玩的时候特别难受,因为把握不好赚钱和休息的时机,交不起房租被赶出去了。第二轮认真研究了之后,明显得心应手起来,也是成功打到最后的结局。开了几轮之后差七个成就,搜了攻略查漏补缺,以我的水平,不看攻略都不知道原来还能这么打——里面有很多黑色幽默小故事,大部分故事都有两个及两个以上的结局,做得真的挺有意思。就是也太黑色了,即使全程按攻略走做好事,最后也没有好结果,资助水晶厨房结果因为爱吃外卖多后面成了瘾君子,给一直哭的小孩买玩具结果一家子疑似被化学玩具毒死。 印象比较深刻的就是斯特勒老头的那个故事,汉化很搞笑,很符合口音奇怪的设定,一边看一边心里默念,忍不住想笑,映射的故事懂的都懂,最后要是打电话给他选过去太棒了,他还会跑去搞党派选举,不过没有成功就是了。
Игра топчик, моя первая в таком жанре. О чем игра и что делать разберетесь сами. Если сомневаетесь, не сомневайтесь, фор ё нью экспирианс
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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