
【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】 Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】
Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
Simultaneously summon numerous pets to fight alongside the protagonist
Almost all enemies in the game, including bosses, can be captured as pets
All monsters in the game have completely different growth attributes, talents, personalities, and preferences, making each one a unique individual; different training methods lead to entirely different outcomes
Defeating enemies or encountering certain special events has a chance to yield [monster eggs], which can be hatched in the hatching chamber. By adding hatching materials during the process, the creature is born incredibly powerful and with enhanced growth potential.
A vast and flexible skill system allows all monsters to freely combine suitable skills instead of being limited to a fixed, boring skill tree. Even identical skills can undergo qualitative changes due to differences in skill level and unlock progression
Every 10 levels, you can advance your pet once. Successful advancement allows the pet to draw new talents. Combine pet advancements strategically to build the strongest talent combinations!
In the adventure map, besides the fixed continental areas, there are numerous random realms, merchants, and events that appear over time with certain probability. Some realms allow learning powerful skills, some enable capturing legendary creatures, and others contain abundant treasures. However, the majority are dangerous combat events, where higher difficulty yields rarer rewards.
Materials obtained in the game can be used to upgrade buildings and NPCs in the main city. Rational allocation of resources enhances the overall gaming experience.
Engagement
Reviews
pretty fun
Pls more updates
玩了一会考虑下还是给好评吧,战斗系统欠打磨,打磨好了还是有一定深度的 不知道是否与我改键有关系,在我把图鉴改为b,背包改为tab后 打开眷族强化后页面一片空白(开了新档之后似乎又解决了?) 游戏创意不错,但ui上确实有种廉价感,不是不好看,只是交互逻辑有点怪,比如在背包中打开宠物升阶的界面后,按esc反而是退出了背包界面,而宠物升阶界面仍留在屏幕上,其他一些地方也有不少问题 2026年6月现版本最需要吐槽的一点是主菜单按开始游戏是创建新存档,即便有玩过的存档依然是这样,这也太反人类了!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Russian*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Hours played at review time, across 38 reviews with recorded playtime.
I got my money's worth, end game is sort of meh, but the game itself is an enjoyable rabbithole if you dive into it with a podcast or some music in the background. They're pushing out updates and there are a few placeholders, so I imagine there's gonna be more content in the future. Definitely something to keep an eye on.
好玩,希望增加图鉴功能和查看进化途径的功能
这游戏虽然养成比较史,养成UI有问题,但战斗方面还是挺好玩的(虽然不能改快捷键) 战斗而言,就是带小弟去各个图刷资源的幸存者类游戏,但可以自主释放技能和召唤小弟调整位置。目前版本的数值还是很友好。 美术和音乐而言,算是合格,听得不会腻。 养成的天赋一团糟,物理系角色能刷出法系天赋, 进化的效果没有显示(如果技能槽满的情况下进化,不会获得新技能),而且不同天赋和技能的平衡性也很差,随机性的数值调的也不是很好。虽说有自由搭配的空间,但效果和理想差的比较大。 目前技能基本都是供法系角色使用,物理近战系的几乎没有(除了加buff) 整体而言,算是值得推荐,目前作者还在积极更新20260603
养成起来挺上头的,每个宠物4个技能,技能可以升级,10级一个天赋,再加上性格,还可以带两个可以升星的装备,挺有多样性的。
有潜力的作品。不过定这价格,希望保持更新吧,不少功能还没全。做好再上架反响会好很多。支持下吧。
酷爱生物收集,所以玩着还不错,就是目前版本进步空间确实挺大,首先引导给的太少,进阶和异变什么意思还得去小黑盒看作者发布的说明,建议作者把基础信息都搓出来放说明里。还有就是整体ui,给人一种老游戏既视感,不太有质感,希望作者慢慢优化吧。
游戏玩法很有潜力,游戏本身也挺好玩的,就是大后期完全成型后有点重复,期待后期有其他好玩的玩法
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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