
【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】 Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
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【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】
Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
Simultaneously summon numerous pets to fight alongside the protagonist
Almost all enemies in the game, including bosses, can be captured as pets
All monsters in the game have completely different growth attributes, talents, personalities, and preferences, making each one a unique individual; different training methods lead to entirely different outcomes
Defeating enemies or encountering certain special events has a chance to yield [monster eggs], which can be hatched in the hatching chamber. By adding hatching materials during the process, the creature is born incredibly powerful and with enhanced growth potential.
A vast and flexible skill system allows all monsters to freely combine suitable skills instead of being limited to a fixed, boring skill tree. Even identical skills can undergo qualitative changes due to differences in skill level and unlock progression
Every 10 levels, you can advance your pet once. Successful advancement allows the pet to draw new talents. Combine pet advancements strategically to build the strongest talent combinations!
In the adventure map, besides the fixed continental areas, there are numerous random realms, merchants, and events that appear over time with certain probability. Some realms allow learning powerful skills, some enable capturing legendary creatures, and others contain abundant treasures. However, the majority are dangerous combat events, where higher difficulty yields rarer rewards.
Materials obtained in the game can be used to upgrade buildings and NPCs in the main city. Rational allocation of resources enhances the overall gaming experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Russian*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
还是有潜力的,,然后个人感觉还是有点不足。1.角色攻击的时候默认向右,其他方向攻击的时候要按住方向键+攻击键,感觉有点别扭(第二次玩又好了);2.屏幕上其他操作可以按鼠标点击触发,但是技能又必须要按对应的数字,不能鼠标点击,也是别扭;3.技能没有筛选功能,太多了,点进去一个一个看太傻了,最好加上分类,物攻、特攻之类的,然后技能的星级也偏隐晦,只能看颜色来猜,技能等级都是lv0,对于召唤的技能也应该加上说明,召唤的宝宝是属于什么类型的,有没有技能,不然也不知道给哪个宠物学习;4.孵化感觉也有点问题,那个蛋不知道可以孵出来什么,那对应加属性的道具也没办法用;5.洗性格也有点问题,那个道具直接把性格全洗了,但是性格加成又是有正有负,洗性格就感觉是鸡肋,食之无味弃之可惜;6.宠物分星级,但是又没看出来这个星级有什么用,一般星级高成长值高,但是也有些不是6星的宠物也有标黄的成长值,这个地方没看懂;7.最后游戏的说明有点少,感觉可以加个游戏内的百科之类的说明;8.全体集合和退出是一个按钮,找宝藏的那个图容易误触,进去就退出
总体刷材料和刷生物的动力还是很足的,玩到现在还有一些疑问: 1. 没太搞明白训练场的作用; 2. 孵蛋很随机,目前我的进度最高只有紫色的蛋。大部分都没用处,材料要把建筑升到顶级才好一些。不知道什么蛋,上一堆材料没感觉,付出远小于收获; 3. 宠物跟随我一个脆皮法师,距离野怪太远只会挨打,不管是进攻还是跟随近战远程都挤在一起死,玩塔防防守自己摆阵型还可以玩; 4. 两个符文槽不够用,肉需要拿红色两个血量+生命回复配合一堆奶才行(技术有限目前研究); 5. 等级升到80不知道怎么继续进阶 6. 主角人物闪现如果像火炬之光显示次数和cd就好了; 7. 异化不敢尝试,就感觉变个属性而已。游戏里有属性克制吗?不清楚。元素抵抗的符文作用如何?不清楚。看到很多妖之乡的影子,玩法上还是不错的。比较肝,没有图鉴不知道玩游戏最终为了什么?爬塔?竞技?目前看不出有什么阵容搭配。控场的宠物是我目前进度需要去研究的。整体还在琢磨中,欢迎指正
нереально играть с русской локализацией
流程太短,可玩性不足
不错
Game still needs a heap of polish but its pretty fun and indepth if you give it a chance. Dev is super responsive aswell, litteraly 3-4 suggestions ive gave on discord have been added within a day. Heaps of traits and skills to customize and min max all your monsters, pretty fun if you like that kinda thing.
一款小游戏,画风是像素的,这在一类人中没什么大不了的,我并不这么觉得,视觉效果也是一项重要的影响因素,所以如果满分有五星的话,先扣半颗星。 养宠物以及2.5D战斗模式,玩法不算新颖,但还可以。 但作为一款宠物养成类游戏,居然没有自己生蛋再做培养的系统,现在蛋的获取是随机的,这简直不能忍。扣一颗星。 游戏内容太少,总体售价在20元左右算合理,目前售价偏高,扣一颗星。 综上这游戏至多只能打二点五星。 综合评价,不推荐购买。
未来可期 东西太少了
好玩,希望增加图鉴功能和查看进化途径的功能
很有潜力,希望作者能多整点魔物娘。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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