
【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】 Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
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【Pet Catch】+【Evo/Mutation】+【Hatch Egg】+【World Shift】
Summon multiple pets to fight. Breed unique pets with random talents/traits/runes/skills via evo/mutation. Explore shifting world, challenge hidden BOSS, rampage Endless Tower. Tired? Return home to build and rest.
Simultaneously summon numerous pets to fight alongside the protagonist
Almost all enemies in the game, including bosses, can be captured as pets
All monsters in the game have completely different growth attributes, talents, personalities, and preferences, making each one a unique individual; different training methods lead to entirely different outcomes
Defeating enemies or encountering certain special events has a chance to yield [monster eggs], which can be hatched in the hatching chamber. By adding hatching materials during the process, the creature is born incredibly powerful and with enhanced growth potential.
A vast and flexible skill system allows all monsters to freely combine suitable skills instead of being limited to a fixed, boring skill tree. Even identical skills can undergo qualitative changes due to differences in skill level and unlock progression
Every 10 levels, you can advance your pet once. Successful advancement allows the pet to draw new talents. Combine pet advancements strategically to build the strongest talent combinations!
In the adventure map, besides the fixed continental areas, there are numerous random realms, merchants, and events that appear over time with certain probability. Some realms allow learning powerful skills, some enable capturing legendary creatures, and others contain abundant treasures. However, the majority are dangerous combat events, where higher difficulty yields rarer rewards.
Materials obtained in the game can be used to upgrade buildings and NPCs in the main city. Rational allocation of resources enhances the overall gaming experience.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Russian*, Simplified Chinese*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 33 reviews with recorded playtime.
Reviews
游戏类型是我喜欢的,一直很喜欢召唤类的游戏,给作者提出几点优化建议,仅供参考。 1.需要图鉴啊,有一个大目录,能提高很多游戏好感,可以找到自己喜欢的眷族 2.物品排列需要优化,尤其是技能,建议增加属性分类,比如火系放一起,现在学技能找某一个系的太难了,希望再增加技能批量分解功能,多选手选的那种,现在只有根据等级选不太方便。 3.眷族进化希望多一些分类,很喜欢的血狼进化之后变成鹿了,而且没有刺客定位了,这就很尴尬,之前的培养都是定向的,这种进化太难受了。 4.新增的神话闪光画面很好,无尽模式一眼就能看到哪只怪物是神话的值得抓,但是有点瑕疵,技能召唤的怪物也有闪光,对于召唤师类型的眷族,一下召唤出来很多,全都闪光的话就看不到怪物的闪光了,建议去掉召唤兽的特效。 5.至今没找到射手类的眷族呢,射手类的技能目前没有发现能学会的,这也是反馈1图鉴的重要性了
[h1] 《眷族》简评[/h1] [h3]说实话确实是未来可期的一款游戏 [/h3] 《眷族》是一款融合了战斗、捕捉宠物、宠物对战、进化以及变异、孵蛋以及养成的像素风类宝可梦游戏。游戏玩起来其实意外的很不错,我们可以在游戏中召唤至多8个宠物与我们协同作战,并且可以在不同地形的世界当中,去挑战并且捕捉各种神奇的眷族,甚至于可以捕捉BOSS级别的眷族!并且每个眷族都是拥有独立属性的个体,我们可以进行自由自在的培养方式!游戏还有超级多有趣的系统玩法,感兴趣的话不妨一起来探索! 说实话我还是比较吃惊的,一开始看到游戏的评分说实话看着挺一般的,但是自己实际上手,却还是意外的感觉非常的上头。从一开始人物选择就感觉还挺不错,双人物可选,还行。进入游戏最爽的就是抓到第一只怪物的时候,确实感觉那一刻有点爽。然后就开始尝试去抓其他的怪物,甚至于,最后一直磨血尝试,顶着个位数的概率抓到boss的爽感直接爆炸! 通过击败各种boss或者探索世界可以获得书页,书页的话可以帮助我们提升上阵数量、攻击力、血量等等,同时也可以提升捕捉概率。可以说其实还是很好获得的,提升比较容易,毕竟游戏也没有为难你,前期就给你一个传说龙蛋了。 比较有趣的是,游戏在近期对世界选择做出了调整,一些世界需要一定的天数才能进入,这确实是比较正向的更新,使得我们的成长更阶梯化而非摸瞎。而且每一次在世界中进行任务,时间一下子加的也是很多的,所以不用担心几百天的数字看起来很多以为游戏的节奏很漫长。 宠物在每一次提升十级之后都会获得一次提升,可以开启进阶,进阶成功可以让我们获得新的宠物天赋,一般来说都会比较强力,当然三选一的选择,主要还是看我们想怎么玩,当然游戏并没有做出为难你的事,所以尽情的发挥自己的可能性! 此外,游戏还有着许许多多有趣的玩法,这里不做剧透了,大家如果感兴趣可以自己去体验一下,直接爽玩!目前游戏虽然来说依旧是存在一定的缺点,但实际上可以说潜力十足,至少我玩的还是非常爽的,大家可以期待一下,确实是未来可期。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
还不错啊,未来可期。引导这方面确实做的不是很好,新手很容易懵逼。还好我是游戏大王,玩会就知道大概怎么玩了。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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