
Divineblaze : March Tactics is a turn-based tactical game that combines classic strategy SRPG with roguelike elements. Assemble your march, battle unique foes in 3D grid-based battlefield. Customize tactics with equipment and skills to crush nefarious leaders.
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About

The game features 18 playable characters. Select 6 to form an expedition squad and embark on a journey to vanquish the source of evil.
Each of the 18 characters possesses unique combat styles. Strategically assemble your squad to balance offense and sustainability, significantly reducing expedition difficulty.
Deploy Nimble Cat to steal equipment from enemies using her theft ability, ensuring your squad fights with abundant resources.
The Loongstrike Fighter can trigger consecutive pursuits with base-attacks, unleashing a barrage of continuous strikes upon enemies.
Aegis of Gold shields allies with wings of protection, sharing damage taken and dramatically boosting squad survivability.

Engage in turn-based tactical combat across maps with elevation differences. Control key areas using terrain height advantage to eliminate enemies efficiently.
Entering strongholds from different directions on the route map generates varied starting positions. Approaching from the rear may grant tactical advantages.
Tactical cards spawn at specific battlefield locations during combat. Acquiring and strategically deploying these cards can secure decisive victory or enable dramatic reversals.
Over 50 unique combat boards featuring grasslands, wastelands, deserts, oases, towns, forests, tundras, snow peaks, and ruins. Procedurally generated routes ensure distinct expedition experiences.

Neutral units—Oversight Committee members—appear alongside allies and enemies. At battle start, they issue challenge tasks. Completion grants battlefield buff selections lasting until battle end.
Repeated challenge completion yields additional equipment and items from the Committee based on achievement count.

Post-combat Crystals appear for each expedition member, containing core mechanic enhancements. Choose wisely to significantly empower characters for subsequent journeys.
Defeated enemies drop equipment. Each character has 3 equipment slots for customizable builds, providing stats, passive skills, and additional combat skills.
Characters possess unique Skill Board. Spend AP to permanently unlock abilities granting base stat improvements and new combat skills.

Strategic points on the route map offer recovery, resurrection, shops, and other functions. Utilize them methodically for tactical supremacy.
Random events may spawn post-combat. Arriving expedition teams can trigger diverse effects.

Unlocking sufficient Skill Board nodes unlocks customizable board. Use special items to tailor skill unlocks, enabling personalized character progression.
After completing an expedition, enable Enhanced Mode for new runs. Enemies scale with character progression, while post-battle AP rewards increase and deployable unit cap rises by 2.
Fulfilling hidden conditions before expedition completion unlocks special stages featuring unique combat challenges. Clues may appear in in-game text.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese
Reviews
18小时 一周目通关 忍者强无敌 1个人杀穿全部 31小时 通关增强模式 输出还是靠忍者 全点攻击 52小时 满成就 第一关 击杀所有委员会成员 可以进入隐藏关卡
战棋游戏《圣辉战纪》STEAM评价逐步添加 第一次评价(2026.4.23) 还是挺好玩的,有不少战棋游戏的缝合。看起来是肉鸽的壳子,养成的底子。我现在打过了第二关,解锁初始6加第二排6共12的角色。 1、第一排给的初始六个角色,第一推荐练“龙拳·秋兰”,她是可以一个人打全场的那种,这里有《尼罗河勇士》的缝合,就是把奖励被动堆到一个角色身上无双,龙拳有追击、反击,穿上高防、高攻的装备,人堆里反击死远程之外的单位。第二推荐练“单招吸血法师·瑟拉菲娜”,她是远程,法术能吸血,输出和生存都有,还不怎么吃资源。第三推荐练“初始奶妈·诗音”,她的标签有复活,不过在技能图里面我还没看到;战棋游戏,奶妈一般有用。第四推荐“初始盾·伦道夫”,先用一用,然后仓管一段时间。初始的刺客和射手,我只是在队伍里吃熟练智,把四方天赋格右上的下一排人物点出来,这两个角色貌似不太好用。 2、快速解锁最后6个角色,有技巧,就是只用一个“龙拳·秋兰”老资历角色,去带5个第二排小资历角色,笔直走右上的招人天赋格,很快就全部解锁,可以组件自己的BD拉。 3、最后要点赞那个额外的自定义天赋格,高级的属性加的不少,一个800点,提供了刷的动力~(等多解锁一些角色后,继续评价)
第一排最强的就是玲珑飞侠,能一回合行动2次,还能偷能量偷战技点。偷一次叠3点速度,速度叠上了不但能连续行动还能增害。带个有吸血效果的武器,秒了人还能回满血。
希望添加练级地点,友伤开关和难度选择,手动存档功能.
非常好玩。 -這個遊戲是用Unity開發的,介面很舒服,尤其沒有反祖追求像素風,這點特別點讚。SRPG Studio制作的戰棋作品介面局限性太高,操作繁複,許多因開發軟件而出的常見BUG也無法修復,我已玩吐了,再也不想玩這種開發的遊戲。 -東方人的美術風格我就十分喜歡,繼聖女戰旗之後這是唯一一個樣我這麼滿意的戰棋遊戲了。西方戰棋的美術風格題材還盡是些黑暗、噁心怪物、外星人、LGBTQ等,要多醜有多醜真的合不來。 -後面戰場雖大,但各種加移動和跳躍的裝備、技能或戰場增益,再大的戰場也能輕易玩轉。尤其是玲瓏飛俠,加上爆發後可再移動的裝備後一回合最多移動三次,先偷一開始滿能量的敵人,再移動到物防弱的敵人背面爆發先扒光所有寶物再殺,事了拂衣去,從容脫離危地,特別地爽~(玩過一些連續好幾個回合或十多個回合都在移動,完全打不到敵人的戰棋遊戲,真的太累) -遊戲速度過慢,建議用Cheat Engine加速到3倍速玩,會爽好多。 Cheat Engine使用教程: https://steamcommunity.com/sharedfiles/filedetails/?id=1997723641 -------------------- 希望改善或打磨一下的地方: -護盾能量有多少和剩餘多少希望能查看到。 -希望加個功能戰前也能查閱角色資訊欄,如角色原生技能技能和裝備後的技能,所有裝備和祝福的效果可以在資訊欄一目瞭然。 -增加可以點一下關閉已學習了的技能盤功能(變成灰暗)。否則再次遠征時敵人容易一下就被秒殺了,想偷兩次都不容易。 -增加可以點一下關閉已獲得的祝福功能(變成灰暗)。因為有些技能可能不好用或有衝突,例如魔女的技能擊中讓敵人減戰技點的功能(體能損毁),這會導致玲瓏飛俠沒有技能點偷。 -祝福術士的廣域祝福技能似乎沒有單體技能加得多,算了下單體120%,廣域75%,敵人都會集中打弱的,等到湊夠戰技點可能該角色已被打倒了,回復量還被閹割,因此兩點戰技性價比很低。玩了一章後刪檔重玩我就沒再優先學習這個(等到最後其他都學了,AP多到無地方用才可能會學它。因此建議改成一個戰技點或不閹割回復量的。 -每關督戰委員的要求希望從隨機改為讓玩家自選,背擊和遠程常駐,再加1-3個針對該場景的。例如有些要求需要撞擊傷害,進入戰場後也不能更改裝備,那第一排只有石衛統帥可以做到,但如果沒有預定讓他出場,好裝備都放其他角色怎麼辦?又例如有些關面對對面幾個骷髏弓手站在高地,刷到最遠距離加屬性怎麼辦?一般只能退出再入,不能狂加天數就只能Alt+F4關遊戲再入,直到滿意的條件為止。因此隨機在這沒有太大意義,只會讓人感到麻煩,讓玩家自選反而更有策略性。如果想針對特定戰場有特定要求,但又想有隨機性,可以在進步整個章節時所有關卡一次性生成要求(最好是針對該場景的要求),並直接顯示在大地圖上,這樣玩家也不好反覆刷(奬勵似乎就是這樣生成的),一章10關左右很難刷到全都滿意的,只能硬著頭皮面對(笑)。 -對於每移動一格增傷10%的技能,如果能夠指定移動路徑就好了,否則系統會自動按最短距離走,如果玲瓏飛俠能走10步,對鄰接的敵人最多只能走4步繞到背面攻擊,少了60%傷害,那可太虧了(可參考聖女戰旗) -定制技能盤關於速度的定制性價比太低了,速度2、3、4地遞增,但學習需要AP卻是100、300、1000。相比之下其他技能收費合理很多。 -手柄試了一下,地圖中按方鍵向要一格一格地按,不能按住方向鍵快速跳轉到其他格,這樣會很累,可以參考機戰之類的改良一下。
i played the demo a little bit before writing this review, bought the game to see if anything changed. in it's current form the game is extremely barebones. controls feel really bad on mouse+keyboard. didn't try with controller but assume it'd also be bad. animations are quite slow, having some sort of speedup button would be greatly appreciated. edit: one was added the gameplay itself seems like it has the potential to be quite interesting, a roguelite square based tactics game. the board system for level ups seems fun, trying to minmax rewards in combat by completing the challenges, making use of the cards(randomly spawning powerups). however the task of actually getting there in it's current state isn't really worth it with how early the game is currently. will be following to see how it progresses however. unsure why it went on steam as a full release, game is clearly super early access. edit: i forgot this game doesnt even have a feaure to change controls. it also doesn't tell you what your controls are. so for some reason changing camera angle on mouse+keyboard is... holding rmb and shaking your mouse? idk. game just is so early on that i have no idea why it released.
角色设计得还不错,不过鸡肋也确实有,整体关卡太少,如果能更多一些,随机性更丰富一些就更加好了,总体来说是一款值得一玩的战旗作品
有点ps上《最终幻想战略版》的味道,但是不能调速度有点耗时间,希望可以增加个加速选项。
游戏不错,人物蛮多,技能定位各不相同,就是战斗速度不能调整,人物移动偏慢,能不能出个2倍4倍率战斗速度设置。
数值设计得很差,难度曲线很离谱的游戏。敌方精英级敌人自带濒死回血,打我方技能伤害一招秒一个,出招带各种异常状态倒也罢了,作为战旗老手我可以耐着性子周旋一下,但是你连个战场存档都没有是几个意思?一点容错率都不给是吧? 哦,还有那个招笑的卡牌系统,由于敌军的压力,我方根本没有那个余裕去捡取的,这玩意基本就是给敌方准备,用来增强敌方实力的。而且放范围技能是敌我不分的,敌人不在乎伤到自己人,对我方则有要命。 有足够理由相信,游戏制作者压根没有好好测试过这游戏,怕是做完游戏自己都没怎么玩过,从头到我我只看到对玩家的不负责不尊重并且毫无诚意的表现。如果不出个补丁改善这些问题,这游戏可以从游戏库中删了
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