
Bullet-hell shooter with RPG-like elements such as exploration, growth and reinforcement. In each area, the situation changes, and you have to earn experience scores, acquire materials, level up and strengthen your weapons, and challenge the bosses
Modeled estimate, not a reported figure. How we estimate →
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About
This is exploration-style shooting RPG.
【Game flow】
Each stage is divided into several areas, and players can attack any area they like.
The player can use the experience gained in the process, the materials collected and the money to level up and strengthen their weapons,
The aim is to defeat the stage bosses while using the experience gained in the process, collected materials and money to level up, strengthen weapons and purchase new weapons and skills, etc.

【Game features】
The damage system is based on HP rather than a residual unit system, so it is possible to reduce damage by leveling up and strengthening the system.
Damage can be suppressed by improving your level and strengthening. Because of the earning system that uses enemy bullets, you can enjoy the earning play without worrying about being hit by bullets.
You can enjoy a bold earning play without worrying about being hit by bullets.
【Score system】
The Absorption, which can be activated by accumulating a gauge, is an important system for both earning money and Safe standing, as it can convert all of the bullets of an enemy into Gems when you kill them.
It is an important system for both earning money and safe positioning.
The more you earn, the more you can level up and strengthen your character, so don't be afraid of enemy bullets and attack aggressively.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
最初から色々な要素が多くて覚えきれないこと、シューティング部分で強くなったことを実感できないことから2時間弱でリタイアしてしまいました。 プレイしている間ギルドの依頼もなく、お金も素材も不足して強化を多少した以外何も買えないため、シューティング部分がずっと単調な繰り返しとなり爽快感がありませんでした。 チュートリアルを2回やってシューティング部分については理解できましたが、これ以外にRPG要素とシミュレーション的な要素が加わってもう何が何やら…となってしまいました。 最初のハードルを超えられれば楽しそうであることは想像できるのですが、そこまで気力が続きませんでした。 最近のヌルいゲームに浸かっていた私には難しかったようです。
Bought this on release but only now got around to playing through and finishing it. It was awesome and I loved everything about it... ...except the 4 spheres boss. [spoiler]The fight itself was fun but 4 colored balls just don't look very imposing especially considering how far they are into the game; maybe if the background had been scrolling at high speeds the fight would've looked more impressive.[/spoiler] Anyways that's an insanely minor nitpick in the grand scheme of things - the game is bug free; plays, looks and sounds great - so I have no problem wholeheartedly recommending this game to even casual shmup enjoyers.
這遊戲是新品節試玩偶然注意到的。富有早期RPG風格的STG遊戲,主要是重複刷關刷素材強化推進度的流程,關卡隨過關次數增加難度也會上升,整體來講還不錯玩,但剛好有其他遊戲優先,只先玩了一下。
I won't leave a negative review due to not wanting to prejudice the all positive reviews so far, but the game certainly is not for me. As a side note, game asked me to grab a controller. Its nice and all but, since I'm on a PC, I expect to be able to play and have the best gaming experience using keyboard and mouse.
めちゃくちゃ面白い! シューティングゲームとしても、 ARPGな感じとしても、 どっちとしても面白い! MirrorWarってゲームを思い出すけど、 これすごく面白いです!
great mix of genres, the dev knows a thing or two about shmups. wish there were more shmups-rpgs with proper scoring system tied into grinding and the rest of fundamentals done right, that seem like a nice way to combine these genres. the rpg parts and plot seem to be engaging, and characters seem fun to interact with, guld quests and resource management are nicely tied into shmup gameplay with extra enemies and growing difficulty for the same maps. you'll need to engage in RPG stuff to make the game work like a shmup. on the downside: aside from a couple of bugs (the inn did not want to take my money when I had barely enough, ui was locked on inn half a sec more then needed etc) horizontal movent seem non-normalized unlike proper vertizontal shmups, the hit situation is poorly communicated to player, everything is too small and theres too many things on the screen, and there's obstacles on maps (that feels very irritating). despite these flaws game feels very good
RPG要素不算重,至少一周目没有感觉到特别严重的数值压制。 STG部分比较看重速破,不能速破的话会有大量滞留弹幕压缩走位空间,不过容错很高,稍微刷一下素材就不会卡。 不过也由于容错很高导致弹幕非常癫狂...总的来说不算无聊,可以玩。
Love this game, Such a breath of fresh air in the shooter genera. Its a Bullet Hell RPG haven't finished it yet but its totally bodacious so far. Thank you Angel M team for reals
I've played some other shmups with RPG-like elements, but none that have leaned in as hard as this. Progression involves gaining levels as well as collecting materials to upgrade your equipment. Materials are gained by completing stages and quests as well as "mining" for them while playing the stages. There are a lot of interesting, overlapping systems in this game. Taking on bounties offers rewards, but they spawn new enemy formations in the stages. Each time you complete a stage, you unlock a harder version of the stage with better rewards. Divine Orders is full of experimentation, but it's also a fun game that plays smoothly.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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