
Distant Worlds 2 is a vast, pausable real-time 4X space strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 820 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Got this game 4 years ago, never could paly more then an hour before I got bored, left it on and forgot to turn it off. Did try a long session once just to see but it really didnt change my feelings on the game. Idk I wanted to like this game but something about it is just , empty? and the music is horrible. Coming from stellaris, this game just feels void of stuff to do. Somehow a whole galaxy has only the same couple space monsters in it, not much to do with worlds comparingly and the whole thing just feels like a numbers factory where the focus is to let the AI play the game for you. Now my opinion is probably biased since im a long term stellaris fan (and that game is far below perfect ether. lots of issues) so im sure others have fun with distant worlds 2. I wish there was a moderate review option instead of just negative and positive
Excellent in-depth space empire game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 820 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
just dont
万人向けではないかもですが、神ゲー。 (ゲーム内エディタとかShift+BSでチートモードをONにすれば、本当にゴッドゲームにもなります) 買うか迷っている方へ。 まず、適当なプレイ動画をYoutubeとかで見て、なんとなくゲームの雰囲気を見ておきます。 いい感じかな?と思った方は 公式サイトにいって、Manualを熟読します。 (ゲーム内チュートリアルとかGalactopediaはこれ読んでる前提のため) https://www.matrixgames.com/game/distant-worlds-2 次に公式ForumからScotts DW2 guide V3.0.pdfを落として目を通します。 https://www.matrixgames.com/forums/viewtopic.php?p=4969382#p4969382 お疲れさまでした。ここまで楽しくできた方は、このゲームを買っても後悔しない可能性が高いです。 あ、50%オフの価格で買う場合は、オートで眺めてるだけでも値段分の価値はあると思います!
Großartiges 4X-Strategiespiel, bei dem die eigene Logistik (Frachter die Rohstoffe transportieren, Schiffe benötigen Treibstoff für Reaktoren, etc.) endlich mal eine tragende Rolle spielt. Andere Spiele wie zum Beispiel Stellaris können davon noch viel lernen. Die Grafik wirkt auf den ersten Blick etwas veraltet, aber wenn ich eine Entscheidung zwischen sehr guter Grafik und dem hier gebotenen Simulationsaspekt wählen müsste, würde ich mich immer wieder für die tiefere Simulation entscheiden. 10/10!
Longtime DW:U player, so love the franchise. DW2 is generally brilliant sequel and give 10/10 for concept, 9/10 for overall design, but right this moment in late 2024 - only 6.5 to perhaps 7.0 on actual implementation. Deliberately waited ~2 years after initial release to play, because knew would take awhile to settle in with patches and improvements. And to their credit, from what I've read, tons of things have improved. But at the moment there are still very frustrating, basic bugs left. Don't mean very hard to quantify things like 'AI could be better at picking decisions for XXX'. I mean completely broken, basic game functions. 1- Fleet templates, awesome concept, but have to re-do from scratch each game. All saved Fleet Templates refuse to load at all, so this UI option might as well not exist. Unlike Ship Designs which are very on-the-spot and depends on many random tech factors you can't predict one game to next, Fleet Template designs are generally permanent (e.g. your style of play - do you prefer many local system defense fleets, massive regional cover fleets only, etc) 2- Start settings - some of the most important preferences are essentially useless. One example is Colony Events - some players like random events like earthquakes and plagues happening to their empire. Others hate it. So great, option exists to toggle these mechanics on or off. However, the setting is completely irrelevant at moment, and these events happen regardless. Plague spam after spam, not so fun. 3- Performance: will have to commend/edit later as right now see zero issues, even on largest 2000 star, 10x10 - but I don't favor huge AI numbers. e.g. more AI empires than AI races in game. So I play all games with total 11 empires (me + other 10 races). GPU usage is basically irrelevant, very CPU and RAM driven game. With 13900k, 4090, and 64GB ram, even towards endgame the simulation run pretty smooth. Have read with more AI empires it can bog down, but have not seen that with my preference settings above. 4- Freedom to design and play your way - where game truly shines. Mix and match auto vs manual settings, design down to the very last civilian freighter or only military ships, whatever. It makes replayability huge because so many factors are random. Depending what AI race you are fighting and what weapons they pick, random tech bonuses you picked up that move you down different path from one game to next, etc. 5- Combat - just stunning. Can watch from galactic map down to individual ship level as it launches fighters or slugs it out. Viewing how your fleet and ship designs perform is very satisfying. The weapons and combat sounds are fairly ok, but could use some more improvements (e.g. some missile weapons just don't have the same satisfying sounds of railgun daka for example.) Overall, the design and current state is worth buying the game. However, basic bugs which I've googled and seen reported repeatedly in 2022, 2023, and earlier in 2024 and STILL in game (e.g. loading fleet templates) prevents scoring overall any higher than 7/10. Once fixed, I'd raise it to 9/10 or even 9.5/10
Amazing Game. Ignore the mixed reviews. This game is a Grand Strategy Simulator
Excellent Game.
The game is finally at the point where I vastly prefer it over Distant Worlds: Universe. With the Shakturi DLC the game finally feels more "complete". Very happy to support a small dev for an admittedly tiny niche game. If you love space 4x games you should already know of this game and I recommend you try it. The somewhat limited graphics come with the upside of massive scale and the size of the universe very much feels like ant farm simulator at times. If you have not played space 4x games I would probably try something more accessible like Stellaris, Endless Space or Galactic CIvilizations first, as there is a bit more of a learning curve to this one. I would not dive into it without being familiar with the genre or reading the numerous guides. This game has less "RPG" than the other games in the genre but it does well enough to get by and on all other counts it is an excellent Space Empire Simulator.
I will change this review to positive when they add the ability to queue orders. Should have been included in the game from day 1. Playing manually was a large part of more advanced play in Distant Worlds: universe, which I played over 800 hours on. This game was missing some major parts from the first game. and two years later, its still not there.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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