
Her ex-boyfriend became a shut-in. The girl goes to visit him... then things start to go wrong. They always do, right? Experience two stories about digital gods and loss. And remember - believe in the net.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $0 | 144 | 82% | Free | |
| approximately $58K | 525 | 72% | $6.99 | |
| approximately $43.9K | 396 | 87% | $7.99 | |
| approximately $50.5K | 114 | 98% | $8.00 | |
| approximately $6.6K | 66 | 83% | $5.99 | |
| approximately $1.1K | 48 | 75% | $1.49 |