
Investigate a sprawling, maze-like castle where engaging tactical battles hide long-buried family secrets. A unique blend of mystery, turn-based combat, and exploration.
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About
Amelia expected her evening to be perfectly ordinary. What she did not expect was for her best friend to hack her car and bring her against her will to the Haven, the ancient castle her family used to holiday in when she was a child.
Far for being a sentimental visit, this improbable return to the place of her childhood finds Amelia forced to take part in a game she knows nothing about: not the how, not the who, and certainly not the why... And this game just might uncover secrets her family would have rather left hidden.

The Haven is yours to roam freely and in any order you want. Search through its handcrafted rooms, find secret passages and open forbidden doors. Uncover the castle's history and that of Amelia's family on this larger-than-life, intricate playing board.
Your observation skills and a keen sense of curiosity will be the keys to truly know the Haven and uncover every last of its secrets.

Create your own strategies, organise your team, position your fighters wisely and anticipate enemy patterns in exciting tactical battles where every choice matters.
Each enemy has a unique behaviour, and learning them is the key to mastering this unique battle system at the crossroad between puzzle games and RPGs.
Defeat is not the end: explore other paths, gather your strength and establish new strategies with a myriad unique fighters and skills.

Delve into a piece of speculative fiction that questions technology, ethics, and the weight of unspoken family trauma. Investigate both the present and childhood memories to find out the truth between Amelia's kidnapping, and the true reasons behind the mysterious game she finds herself playing.

This entirely hand-drawn world comes alive to a soundtrack that blends epic orchestra and synth music, creating a unique atmosphere where ancient history meets futuristic technology.

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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellente découverte : avec ses couacs, mais ses très grandes qualités aussi. (+) Artistiquement formidable. Un gros travail a été donné sur le visuel et le son, pour rendre chaque interaction avec le jeu engageante. Certains détails comme les animations des coups en combat sont un plus qui donnent vraiment vie à un style de jeu normalement très 'rigide'. (+) Un contexte et une histoire qui sont intrigants et qui ont un véritable propos et une richesse à faire passer. (+) Le level design et l'encounter design (là où j'en suis rendue, ~5h de playtime) sont tous deux très élégants et communiquent parfaitement les bonnes infos. (-) Si le fond — ici l'histoire — me plait beaucoup, la forme un peu moins. J'ai trouvé l'écriture très verbeuse et un peu maladroite à certains moments du jeu, et ça ralentit un peu la progression. (-) Les combats peuvent être très longs : ça complimente le rythme du jeu qui se veut assez lent et posé, mais ils sont aussi très punitifs. Ça peut vite devenir une gageüre sur une longue session de jeu. En passant outre l'écriture parfois un peu trébuchante, on se retrouve au final avec un jeu extrêmement solide.
C'est rare de croiser un jeu comme Dissimilar, qui fait une excellente synthèse entre une patte graphique originale, des musiques de haute qualité, une intrigue de SF prenante et des combats tactiques profonds. Le cocktail fonctionne à merveille, et c'est d'autant plus impressionnant quand on sait que le jeu a été développé par une équipe de 2 personnes. Techniquement, c'est impeccable : aucun bug ou plantage, ça tourne très bien même sur Steamdeck, et l'interface est très efficace. Les combats peuvent être exigeants, et la défaite est parfois frustrante, mais des options d'accessibilité permettent d'avancer dans le jeu en mode 'histoire'. A n'en pas douter une des pépites de l'année 2025 pour les amateurs d'exploration et de combat au tour par tour !
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Languages: French, English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
What a wonderful surprise from this french studio (cocorico)! The game is visually stunning and the story is captivating. It's a pleasure to explore this mysterious castle, especially with such an incredible soundtrack! The battles are tough, but you can always get through them with a little perseverance. The strong point for me is that, unlike other games where you struggle with the combat (hello Hollow Knight!), the developers had the good idea of including an easy/story mode so you don't get stuck. It's great if, like me, you absolutely want to know how the story ends but don't want to spend a whole day on the same boss. I highly recommend it for fans of narrative-driven games and/or turn-based combat!
I only scraped the surface of the mystery but the presentation was quite nice. I had to check and was very happy to find that the game is claimed to be fully hand drawn. The style is very appealing and holds a sort of melancholy to it. The story set in the future supplies some interesting tech concepts and ideas of what a future might hold. I didn't make it to any battles but from the trailer they look to be interesting. Very interested in hopping back into this one. My only "negative" is that during some scenes there is text over just a black screen and with all this great art I think it would benefit to put that text over an image of some sort. I recommend this if you are feeling melancholy and would like some mystery.
Dissimilar allie narration, puzzle et combats tactiques : un mix original et efficace ! Je n'ai pas encore terminé le jeu (loin de là) mais j'apprécie beaucoup les mécaniques proposées, même si elles ne sont pas toujours évidentes, il faut faire marcher son cerveau et ne pas avoir peur du retry. L'histoire qui repose sur des secrets familiaux et qui aborde les enjeux éthiques liés à la technologie est très intéressante, et me donne envie de creuser. Point bonus pour la DA très réussie ! [url=https://www.twitch.tv/paupoune]Paupoune[/url] - [url=https://indiestogether.carrd.co/#]Indies Together[/url]
Bretagnepunk 2077 Game is good and has an incredible vibe Unfortunately I reached a point where I'm stuck behind two fight level 3 and I'm too bad and idiot so I don't even understand how I'm supposed to do it :(
Dissimilar is a great game ! Loved the story, so many good twists and turns. The exploration was also very good, reminiscent of old games like Resident Evil. The battle system needed to get used to, but the fights felt rewarding, especially the bosses. I just wish there were more :D Recommended if you like well written mystery novels, and tactical RPG.
I can say that Dissimilar was a fun game with interesting mechanics that I really enjoyed; the story is nice, and the battles have a certain difficulty. The art style is amazing, and the music is very enjoyable to listen to.
Dissimilar is one of those indie games that immediately grabs your attention the moment you see it. What stood out to me first is its striking originality. Both the story and the visual direction have a very strong identity, and it’s the kind of game where you instantly feel that you're experiencing something different from the usual indie landscape. The narrative concept is bold and intriguing, and it manages to spark curiosity right from the start. The art direction is equally eye-catching. It doesn’t just serve as a backdrop—it actively reinforces the atmosphere and themes of the game. The visuals are distinctive, stylish, and memorable, making the experience stand out even more in a crowded genre. What also deserves to be highlighted is that Dissimilar is created by a French team, and it’s genuinely impressive to see such creativity and ambition coming from them. There’s real talent behind this project, and it shows in both the artistic direction and the originality of the concept. It’s always refreshing to see independent French developers pushing boundaries like this. Overall, Dissimilar feels like a game driven by a strong creative vision. It’s unusual, visually impactful, and immediately intriguing, which is exactly what makes it memorable. A very promising and original indie experience from a talented French team. 👍 Highly recommended. (Links of the videos in description)
Wow, an original and surprising game — a subtle blend of tactical gameplay, exploration, and narrative. It’s a great discovery, congrats to the team!
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