
Investigate a sprawling, maze-like castle where engaging tactical battles hide long-buried family secrets. A unique blend of mystery, turn-based combat, and exploration.
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About
Amelia expected her evening to be perfectly ordinary. What she did not expect was for her best friend to hack her car and bring her against her will to the Haven, the ancient castle her family used to holiday in when she was a child.
Far for being a sentimental visit, this improbable return to the place of her childhood finds Amelia forced to take part in a game she knows nothing about: not the how, not the who, and certainly not the why... And this game just might uncover secrets her family would have rather left hidden.

The Haven is yours to roam freely and in any order you want. Search through its handcrafted rooms, find secret passages and open forbidden doors. Uncover the castle's history and that of Amelia's family on this larger-than-life, intricate playing board.
Your observation skills and a keen sense of curiosity will be the keys to truly know the Haven and uncover every last of its secrets.

Create your own strategies, organise your team, position your fighters wisely and anticipate enemy patterns in exciting tactical battles where every choice matters.
Each enemy has a unique behaviour, and learning them is the key to mastering this unique battle system at the crossroad between puzzle games and RPGs.
Defeat is not the end: explore other paths, gather your strength and establish new strategies with a myriad unique fighters and skills.

Delve into a piece of speculative fiction that questions technology, ethics, and the weight of unspoken family trauma. Investigate both the present and childhood memories to find out the truth between Amelia's kidnapping, and the true reasons behind the mysterious game she finds herself playing.

This entirely hand-drawn world comes alive to a soundtrack that blends epic orchestra and synth music, creating a unique atmosphere where ancient history meets futuristic technology.

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Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Looking forward to going a full review once I get the time to play, but I want to get out an early review to confirm that the game runs great on steam deck so far!
Dissimilar is a great story-heavy adventure game with puzzle-like tactical encounters. In combat, the protagonist primarily serves a support role and she can print robot allies on certain spaces. You can only have up to 3 units (plus the protagonist) in play at a time and you cannot have multiple copies of the same unit at the same time. If an ally dies, you can reprint them (without any buffs/debuffs they may have had before death) or print an entirely different unit instead, though usually at the cost of some of the protagonist's limited health. Health is only restored at certain terminals, which also reset every encounter, and you sometimes need to use health to open doors, so battles heavily revolve around preventing the protagonist from taking hits from enemies while also winning without using too much health resummoning units. Dissimilar also gives you plenty of tools to support a wide variety of playstyles, including several creative in-universe options which can break the combat system in half for players who prefer to focus on the story and exploration elements. Like many stories about robots and AI, Dissimilar explores themes revolving around the nature of humanity and personhood. I won't go into details since much of the game is about unraveling the mystery of what is happening and why, but I will say that Dissimilar has solid storytelling with strong character writing and an inventive setting. Aside from encounter difficulty, exploration is largely freeform, allowing for plenty of variation in how the story comes together over the course of a playthrough. I wish there were a few more optional late-game challenges and an additional shortcut or two would have saved a lot of time walking back and forth between areas in the later parts of the game, but I greatly enjoyed Dissimilar overall.
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Languages: French, English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Barring some minor pacing and QoL issues, this is a phenominal game. Can't say much about the story without spoiling anything, but it's well written and escalates in a believably organic way as you start finding answers to the mysteries presented to you. The puzzle design is amazing, and fairly open. I had multiple paths to explore for the majority of the game, and you're very much rewarded for exploring everywhere. Combat leans more towards the puzzle side of things, but you get given enough options that I never felt like any encounter had one expected or optimal solution. It's well worth your time if you're a fan of narrative puzzle games, and has the option to trivialise the combat should that not be your thing.
Some damn good scifi
Compelling story and characters combined with a huge castle to explore and tactical puzzles to solve makes this game really stand out as an indie gem. The art style and the music are incredible as well. Excellent first outing from the team! Cannot wait to see what they do next.
Je ne savais pas trop à quoi m'attendre avec DISSIMILAR ... Je ne comprenais pas le concept au départ. Des combats tactiques dans un jeu narratif ? Au final on se laisse embarquer par l'histoire et on découvre au fur et à mesure. Gros coup de coeur pour la DA. Attention néanmoins, il faut aimer les jeux qui prennent leur temps avec beaucoup de dialogues.
Extrem coole Story und ein spannendes, taktisches Kampfsystem. Ein Adventure-RPG Hybrid, der großen Spaß macht.
Une histoire prenante dès le début. Un jeu qui nous fait poser mille questions pour comprendre l'intrigue. Des combats au tour par tour où il faut vraiment réfléchir tactiques. Le tout soupoudré d'une DA impressionnante. Je ne m'attendais à rien de particulier, je suis devenu accros. Je veux savoir le fin mot de cette histoire !!
After an intro that is simply too long starts a slog of grueling slow combat. Do you enjoy playing one hit to player = k/o games? Because that's what this turns into very quickly. Can't learn patterns when an enemy knocks you out first hit regardless of where you are on the field. And then the recharge, headless chicken backtracking trying to find a health station because you've lost maps due to losing a fight. All in all an unfun experience that punishes you for attempting to play, lacking many QoL features that would normally make this style of game fun.
Dissimilar est un jeu comme on en voit peu. Il mêle avec brio phases d'exploration et RPG tactique (les joueurs en recherche de challenge seront servis !! le mode normal suffira amplement à contenter leurs attentes... et pour les autres comme moi, le "mode narratif" vous permettra de profiter du jeu sans trop transpirer), et propose en outre un scénario riche, prenant part dans un manoir de Bretagne et un futur "proche", propice à la réflexion autour de la robotique et de la place grandissante des IAs... L'histoire inclut même quelques révélations et twists rares en jeu vidéo :-) Côté DA, les yeux et les oreilles sont servis. Quand on sait que Dissimilar a été développé par seulement 2 personnes... C'est le genre de bonne surprise à côté de laquelle vous ne voudrez pas passer sans vous arrêter :-) Je suis très heureuse d'avoir eu la chance de découvrir cette pépite pendant Games Made In France, et j'espère que la team nous reproposera un jour un jeu du même acabit <3
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