
Dispersio is a retro-style action platformer. As you progress through the game, you will have to use and combine special abilities, such as dashing, wall-jumping and more. There's even a hard mode for hardcore players.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, German, Russian, Ukrainian, Polish
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A nice relaxing soundtrack, with a gameplay mashup of mechanics from Super Meat Boy, VVVVVV, Dustforce, and a few others. It's not doing anything innovative, but it's a nice remix of platformer elements that you've seen before. This game is a steal at its current price.
Originally this was a positive review. However, apparently, the developer of this game got upset at my negative review for the sequel and decided to try and get the review for that game banned. This isn't the first time a developer has acted childishly like this as the developer of Red Goblin Cursed forest tried the same thing, causing the review for that game to be "reported" for several years before steam finally dropped the frivolous report. Amazingly, this time steam actually fell for it and unjustly banned my review despite it not violating any rule. As such, I can not recommend playing any games that this developer has ever made or will ever make in the future. Stay far away from this game and anything else that is made by Achpile. As for Achpile I have this to say: if you can't handle criticism, get another career. Edit: He opted to get another career. Good.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Very good platformer. 7 different mechanics. All of them are implemented in a good way. Very good physics and controls of all of them. Wall jump could be a little bit better, but still good. Awesome boss in the end, perfectly fit game mechanics. Big thanks to all staff - Achpile, Creepue, all testers = you did a very good job. I wish last level would be 2 times longer ) On hard mode (no checkpoints + harder final boss) Dispersio is even better. Music is outstanding. I haven't even noticed loops. Absolutely amasing tracks, caves and castle are my favourites. 10/10
This game is challenging, but not overly punishing. It reminds me of the old EGA games I used to play in the early 90's as a child and brings back so many great memories. I can't wait to get home for the holidays and grab a copy for my brother so we can play side by side together to see who can finish levels first - and to generally have more time to game - I will be editing this review as I get through the game. (So far I've completed the first stage, Factory, and Egypt) Pros: -Available on Linux, Windows, as well as Mac OS. -The Soundtrack is excellent. It's a really cool balance between real instrumentals and chiptune music. -Works well with my Xbox 360 gamepad, controls are great. -The player can get addtional powers, jumps, and skills - So far I've only achieved the freeze skill and it's been fun to use to overcome certain challenges. -60 FPS. Thanks. -The title of the game really makes sense with the story - and to have a pretty cool story in a platformer is incredible in and of itself. This really takes me back to classic DOS gaming. -After you beat the first level you have a choice between going to a bunch of levels that have a great amount of variation. reminds me of how Shareware/Full registered games used to work. If you're bored, or simply want to see other levels, you have a choice to skip to them, and then revisit the episode you could not beat. -Challenging, but not punishing. Has the same quick restart/pace as Super Meat Boy. No lives either, a healthy amount of checkpoints. Very rewarding when you get past some of the tricky rooms. This is a game where timing is crucial! -Jewels and treasure are a great addition and often tricky to get to, but rewarding. Reminds me of Apogee Software's Crystal Caves. -Price. There has been a lot of games saturating Steam at this price-point, but a great number of them are frankly kind of terrible. With what I've experienced so far, I believe that this dev selling himself short. This is a great game! I'd pick this up at $5-$10 without any hesitation. Overall, and especially given the EGA/DOS nostalgic charm of this game, great soundtrack and responsive controls - combined with the overall inexpensive cost of the game; I rate this game a 9.5/10. NOTE: I emailed the dev about saving progress and he replied that they come into play as soon as you finish the first episode or level. (He got back to me very quickly after messaging him through his Youtube Channel - kudos to him!)After you complete the first challenge you will have a choice to play 6 other episodes or levels. You can't save within them, but given the amount of checkpoints, I'd suggest giving yourself about 20 minutes each episode to finish if you're not very skilled at platformers like myself.
Годнотень, классный платформер с пасхалками к другим играм, хорошие не очевидные механики. Приятная музыка.
This looks and sounds great and has all the makings of a good game, but there's too much precision jumping - a so begins the cycle: death repeat! death repeat! death repeat! death repeat! death repeat! death repeat! I really wanted to like this game and I got the the final boss and guess what: death repeat! death repeat! death repeat! death repeat! No fun at all. It's totally linear as well.
This is a retro-style rage game. Think Super Meat Boy or IWBTG. However, there are few to no cheap tricks or trolls here. This is not a beginner's platform, so you're really going to have to get good. Fortunately, respawns are rapid and checkpoints are generous.
I had a ton of fun playing this game. Challenging, but within reason so that when you triumph, you feel accomplished. Definitely worth the 1$ pricetag. SNAKES IN THE LAAAAKE!
Dispersio is yet another of literally thousands of 2D retro pixel platformers infesting Steam and lowering the average quality of all video games everywhere. In fairness this one does a pretty good job of capturing the look and feel of 8 bit games, but that in itself is a problem because it's 2023 and Commodore 64's became obsolete over 30 years ago. And if I wanted to play C64 games, I'd emulate them. But I don't, because I was there, and nothing pleased me more than seeing technology advance and improve. If you've seen any of my reviews before, you'd know of course there's a lot of disdain for lazy pixel "art" being used instead of proper graphics, but what really bugs me when pixel "art" gets used is that it doesn't resemble the gaming machines that produce them, be it because it's mismatched or just plain inauthentic. So here, it at least looks and feels authentic, so kudos to the developer for doing something they shouldn't do, but at least for doing what they shouldn't do in an accomplished manner. This platformer has you controlling some blobby pixel astronaut jumping around environments full of various moving enemies that don't make a huge amount of sense for an astronaut to have to deal with, but again I guess that's also on par with those 35 year old C-64/Spectrum games this is trying to be like. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics. The game only displays in 4:3 pillarboxed aspect ratio. It's possible they developed this using an old CRT they found in a dumpster, or this game has been specifically designed for people gaming on PC's from 1995... either way, this isn't really acceptable in the modern era of PC gaming. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 9 players. That's right, only 9. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason. Dispersio is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. And as the old saying goes, you can't go home again.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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