
A first-person puzzle game. Simply walk to the door.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[url=https://store.steampowered.com/curator/45346629-Fun-Minimal-Retro-Stylized-games/] Minimal / Retro Curator review: 2/10[/url] This is a maze without walls, where you traverse floating walkways in the sky. The concept is good. Gravity is wherever your feet touch, with curved surfaces that allow you to change which way is up. Plus there are switches that rotate segments of the pathways and buttons that turn on and off segments. Unfortunately the levels are pretty disappointing. They went with extreme minimalism with their visual design, and while this can be done well, it isn’t here. It is often difficult to tell which way is up, and there are zero cues to tell you which walkways will be manipulated by the various switches and buttons. In the end the solution is almost always encountered by mistake and not by careful planning or by understanding the layout of the level. Also, too many levels are solved with the simple rule that if you see a thing, interact with it. Whether the levels are too easy, or too obtuse the end result is the same: solving them never makes you feel clever, just relieved to be done. At this point it’s already clearly a niche game, but it gets worse: the controls are not very good either. It’s way too easy to fall off of the platforms because movement is too twitchy, and there is no controller support; you must play with keyboard and mouse. If you’re still on the fence, let me suggest a different game: Attempt 42. While it is also filled with many questionable design choices and some definite flaws, it is actually an enjoyable implementation of the idea that you rotate gravity by walking on curved surfaces. And if you choose to think of its bugs as features that you can manipulate in order to make the levels easier to solve it’s actually a blast to play, in distinct contrast to this game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Decent little puzzle game especially for the price.
Disoriented, against my expectations, turned out to be a minor masterpiece. A platformer that plays on a fear of heights (combined with dizziness), that at times requires very careful jumping, and constantly shifts gravity such that pretty much any surface you see will become important at some point. It's also a tricky puzzler, with elements such as switches that rotate given surfaces to help lead you elsewhere, buttons that change the environment from light to dark to reveal hidden parts and delete other ones, twisting surfaces that take you to unexpected places, and teleporters that take you to the other end of the map. The difficulty in the game lies with keeping track of which areas each button changes, and making sure you do them all in the right order (getting the teleporters facing the right way at the right time is a particular challenge). The only objective in each level is to get through a portal or door at the end, but in several levels you will of course have to ensure the portal is rotated the right way, and that you yourself are oriented such that you can walk through it (on one occasion, I solved a puzzle in a different way by falling through the door rather than walking through). To help you, you can assign a key to change the camera in order to view the map from afar, seeing more elements than you would do from first-person, but the game cleverly doesn't let you see all of the level from any one position, so the challenge is always there. The game, with its gravity mechanic, might remind you of other games such as Manifold Garden, although in this one, if you fall off the map you are just taken back to where you quicksaved. Be careful, if you do the elements wrongly you may end up in a dead end with no way back to where you need to be, so you'll need to restart the level. Some levels took me just a minute, others took me up to half an hour: the difficulty curve is unpredictable on your first playthrough. Given its price, Disoriented is well worth a look and carves its own niche in the puzzle games category. If you're scared of heights, be thankful it's just a videogame! If you don't like platformers, this may not be for you, but puzzle fans will enjoy the concept, solid execution and worthy challenge.
3.5/5 Cool puzzle formula, fun to navigate through the levels.
Пространственная головоломка. Скучная. Не всем подойдет.
The title very much describes this game, especially as it's in first person view. lol It's cheap, especially when on sale. The game runs pretty well also. Overall, I'd recommend it if you like puzzle games similar to Monument Valley.
Boring, annoying, hard to play, uninteresting.
[h1]Rating:5/10[/h1] [b]Completion difficulty:1/10[/b] It's a short game about switching gravity. Simple, without any frills. If you really think you'll like it, you should buy it, but if you're just lukewarm on it you may want to pass and find another puzzle game to enjoy.
아.. 진짜 너무 어렵다...
En vrai c'est bien et rarement cher donc c'est coolos
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $457K | 7.7K | 95% | $4.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $19.3K | 107 | 87% | $9.99 | |
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