
A first-person puzzle game. Simply walk to the door.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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The title very much describes this game, especially as it's in first person view. lol It's cheap, especially when on sale. The game runs pretty well also. Overall, I'd recommend it if you like puzzle games similar to Monument Valley.
Пространственная головоломка. Скучная. Не всем подойдет.
[url=https://store.steampowered.com/curator/45346629-Fun-Minimal-Retro-Stylized-games/] Minimal / Retro Curator review: 2/10[/url] This is a maze without walls, where you traverse floating walkways in the sky. The concept is good. Gravity is wherever your feet touch, with curved surfaces that allow you to change which way is up. Plus there are switches that rotate segments of the pathways and buttons that turn on and off segments. Unfortunately the levels are pretty disappointing. They went with extreme minimalism with their visual design, and while this can be done well, it isn’t here. It is often difficult to tell which way is up, and there are zero cues to tell you which walkways will be manipulated by the various switches and buttons. In the end the solution is almost always encountered by mistake and not by careful planning or by understanding the layout of the level. Also, too many levels are solved with the simple rule that if you see a thing, interact with it. Whether the levels are too easy, or too obtuse the end result is the same: solving them never makes you feel clever, just relieved to be done. At this point it’s already clearly a niche game, but it gets worse: the controls are not very good either. It’s way too easy to fall off of the platforms because movement is too twitchy, and there is no controller support; you must play with keyboard and mouse. If you’re still on the fence, let me suggest a different game: Attempt 42. While it is also filled with many questionable design choices and some definite flaws, it is actually an enjoyable implementation of the idea that you rotate gravity by walking on curved surfaces. And if you choose to think of its bugs as features that you can manipulate in order to make the levels easier to solve it’s actually a blast to play, in distinct contrast to this game.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Disoriented - Kaos ve Bilinmezin Karanlık Dünyası[/h1] [h2]Gizemli ve Kafa Karıştırıcı Bir Deneyim[/h2] *Disoriented*, ismiyle uyumlu bir şekilde oyunculara yön duygusunu kaybettiren, kafa karıştırıcı bir bulmaca oyunudur. Bu oyun, alışılmadık bir perspektifte ve labirent benzeri seviyelerde geçer, oyuncuların düşünce tarzını zorlayarak gerçeklik algısıyla oynar. [hr][/hr] [h2]Oynanış ve Zorluklar[/h2] Oyuncular, sürekli değişen yerçekimi ve dönüşen ortamlarla mücadele ederken, çıkış yolunu bulmak için dikkatli stratejiler geliştirmelidir. Oyunun her seviyesi, farklı bir meydan okuma sunarak oyuncuların yaratıcılığını ve problem çözme becerilerini test eder. [list] [*]Alışılmadık perspektif ve yerçekimi mekaniği [*]Zorlu bulmacalar ve karmaşık seviyeler [*]Psikolojik bir meydan okuma sunan atmosfer [/list] [h2]Sonuç - Zihninizi Zorlamaya Hazır mısınız?[/h2] *Disoriented*, klasik bulmaca oyunlarından sıkılan ve daha fazlasını arayan oyuncular için ideal bir seçenek. Zihinsel bir meydan okuma arıyorsanız, bu oyunun sizi nasıl şaşırtacağını keşfedin ve bilinmezin derinliklerine doğru bir yolculuğa çıkın!
The constant flipping of axes makes me feel sick after ~4-5mins of play. I was too late to request a refund so, being the fool that I am, I play in small doses to minimise the effect rather than just delete it. If you get motion sickness easily, I would avoid this like the plague. No other 3D game has caused me to feel sick before and this does so very, very fast.
Disoriented, against my expectations, turned out to be a minor masterpiece. A platformer that plays on a fear of heights (combined with dizziness), that at times requires very careful jumping, and constantly shifts gravity such that pretty much any surface you see will become important at some point. It's also a tricky puzzler, with elements such as switches that rotate given surfaces to help lead you elsewhere, buttons that change the environment from light to dark to reveal hidden parts and delete other ones, twisting surfaces that take you to unexpected places, and teleporters that take you to the other end of the map. The difficulty in the game lies with keeping track of which areas each button changes, and making sure you do them all in the right order (getting the teleporters facing the right way at the right time is a particular challenge). The only objective in each level is to get through a portal or door at the end, but in several levels you will of course have to ensure the portal is rotated the right way, and that you yourself are oriented such that you can walk through it (on one occasion, I solved a puzzle in a different way by falling through the door rather than walking through). To help you, you can assign a key to change the camera in order to view the map from afar, seeing more elements than you would do from first-person, but the game cleverly doesn't let you see all of the level from any one position, so the challenge is always there. The game, with its gravity mechanic, might remind you of other games such as Manifold Garden, although in this one, if you fall off the map you are just taken back to where you quicksaved. Be careful, if you do the elements wrongly you may end up in a dead end with no way back to where you need to be, so you'll need to restart the level. Some levels took me just a minute, others took me up to half an hour: the difficulty curve is unpredictable on your first playthrough. Given its price, Disoriented is well worth a look and carves its own niche in the puzzle games category. If you're scared of heights, be thankful it's just a videogame! If you don't like platformers, this may not be for you, but puzzle fans will enjoy the concept, solid execution and worthy challenge.
Decent little puzzle game especially for the price.
A fun and fairly short puzzle game that does a decent job of introducing and building upon its gameplay mechanics. The difficulty progression feels smooth, as the first time you encounter a mechanic, it’s not too hard to figure out how to use it correctly. The gameplay features a few core mechanics: - Walking up curves changes which direction is down. - Switches that piece together parts of the level. - Toggle switches to change between night and day, affecting platforms that appear or disappear. - Teleporters for navigating puzzles. The levels do a good job of combining these mechanics in interesting and creative ways, making it an engaging experience throughout.
Well, it does live up to its name. One of the big problems is that falling off the level is very easy because of disorientation, and that means a reset to the start of the level, and most levels take a fair amount of walking around to execute the solution even after you figure it out.
Disoriented is, as the name suggests, quite disorienting. The puzzles range from pleasantly challenging to mind-bendingly complex. The graphics are simplistic, yet the game pulls off its style remarkably well. The white cubed environment set against a white background, highlighted by a kind of "toon shader," looks fantastic. Small touches like water pools, trees, and portals enhance the overall beauty. The game provides a solid 4 hours of engaging gameplay. Admittedly, I had to look up a solution or two online—does that revoke my gamer card? Despite that, Disoriented offers a satisfying and visually appealing puzzle experience. If you enjoy getting lost in thought and occasionally the game itself, this one’s for you.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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