
A psychological 2D puzzle platformer. You must switch between two versions of the past: dark & light, positive & negative, hope & despair. Every action is innately tied to this dualistic battle. Traverse a surreal landscape of memory to try and mend a fragile mind.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ᅠ
strange but good game
Game: Simple to control. Design: 2D pixel graphics. Story: A good story. Odd. Somewhat thought-provoking. Overall: It's a bit of a challenge to get it right, but rewarding when you do. Sadly, it was too taxing for my tablet, so I never finished it, but I hope to go back to it.
Like Shift but with tedious reading.
literal trash
An interesting exploration of the depths of mental illness. Really enjoying it :)
A puzzle-platformer with just a touch more elegance and flair than average. The music is really the high point here - the seamless transitions between ethereal, floating melodies and grating, distorted noise is really well done. Level design is fairly average and you probably won't find yourself scratching your head often. Story is a bit heavy-handed, but the writing is competent and the execution is nice. Worth a play. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
унылый платформер про эмо, не рекомендую.
really interesting game nice to develop your brain recommend it to everyone who likes a challenge
для 2015 года очень недурно как минимум это не высер на рпг мейкере то что сейчас
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Trends
Modeled estimate over time.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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