
A psychological 2D puzzle platformer. You must switch between two versions of the past: dark & light, positive & negative, hope & despair. Every action is innately tied to this dualistic battle. Traverse a surreal landscape of memory to try and mend a fragile mind.
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Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра «Disorder» — атмосферная психологическая драма с элементами головоломок. Главный герой, страдающий от амнезии, погружается в тайну своей прошлой жизни, исследуя запертые комнаты и разгадывая загадки. Графика мрачная, но детализированная, а звуковой ряд усиливает напряжение. Плюсы — оригинальный сюжет, захватывающая атмосфера, глубокая проработка персонажей. Минусы — редкие технические сбои, иногда сложное управление. Игра заставляет задуматься о человеческой психике, но требует терпения. Рекомендую тем, кто ценит интеллектуальные вызовы и психологические триллеры.
When his younger brother dies, the protagonist loses his marbles. Navigate zany, topsy-turvy worlds to help him find them again! Actually: Disorder is a grim platformer based on slow, precise jumps and the ability to switch between two slightly different versions of the world. Expect to jump from a platform that exists towards empty air, switch worlds, and land on a new one. Pros: - Great level design. - Challenging and interesting puzzles. - Solid exploration of the world switching mechanic. - Good replay value. There are multiple endings, branching paths, and every hidden item you unlock can be "enabled" to add a challenging effect to gameplay. (Think the gods in Bastion, or the limiters in Transistor.) - I encountered no bugs on my first playthrough, which is not something I say a lot. - The trick of the last level is pretty clever. According to taste: - Tries very hard to keep a dark, gloomy atmosphere. Let me put it like this: I can imagine a depressed late-teen to early twenties person writing everything that the main character says in their diary. That said, I wouldn't go out of my way to read that diary. - Some polarity switching games have very distinct flavors for the two worlds (Giana Sisters comes to mind). Disorder switches between sad and agonized, or drab and creepy. As a result, the two worlds aren't easily identifiable: at any given time, I couldn't tell you which one I was in. This didn't bother me at all, but it was sort of unexpected. - Balanced around a slower character with a short jump. Con: - Pretty short. I beat this game in 1.5 hours. There could have easily been another few levels and at least one more major mechanic. - There should really be some sort of visible indicator of whether or not you're blocked from shifting. I'd put an icon on the screen, but if the dev is really committed to not having a HUD, do something with the main character's facial expression instead. The constant, cartoonish frown was a bit much. Overall, a good and innovative game, but I wish there were more of it.
트라우마를 갖고 있는 주인공과 그의 심리 상태를 보여주는 듯한 스테이지 구성, 어두운 분위기의 플랫포머 게임이다. 주인공의 내면과 기억의 어둡고 밝은 부분을 기믹으로 이용하는 방식이 재미있었고 스테이지 레벨 디자인은 부분적으로 난이도가 조금 있지만 오토 세이브나 중간 세이브 포인트가 많고 목숨에 제약이 없기 때문에, 쉽게 반복하며 도전할 수 있다. 플레이 타임도 짧은 편이라 부담이 없고, 도전과제 요소도 있어 다회차 플레이도 가능하다. 분위기가 조금 어둡고 우울하지만 이런 분위기에 거부감이 없고, 플랫포머 게임을 좋아한다면 추천.
Motion City Soundtrack — I Am the Movie (2003) Первая выстраданная потом и кровью большая удача MCS. Дела у группы в 2002 шли плохо, по сути альбом уже был написан, они пытались распространять его на концертах и в интернете, но всё было тщетно. Тогда они обратились к продюсеру Эду Роузу. Эд решил, что оригинальная запись никуда не годится, и группе стоит начать всё заново. У них было всего 10 дней, чтобы записать альбом, они ночевали все вместе в 2-комнатном номере за 100 баксов, а Эд оскорблял их, когда они лажали. Нервно, в торопях, со сжатыми сроками, альбом был записан, сведён и достиг большого успеха. Они делают что-то интересное и творческое со своими инструментами. Синтезатор Moog придаёт музыке причудливый и завершённый облик. Здесь предостаточно разнообразия, есть песни по-тяжелее, по-быстрее и ближе к панку (Cambridge и Don't Call It A Comeback), есть также медленная грустная прощальная баллада (Autographs & Apologies). Вокалист отлично справился, он может и сорваться на хриплый крик, когда это надо, и брать чистые распевные ноты.
https://youtube.com/watch?v=6TCMRyujjRY&list=RD6TCMRyujjRY&index=1&pp=8AUB&ra=m
A serious / sad theme paired with puzzle platforming. Controls are fine, mechanics are good. I didn't like the combination of the theme and the platforming, but it's made well enough if you like that part of it.
Un plataformas de esquivar trampas que parece guai pero... ya es la segunda vez que se queda colgado finalizando un nivel y me toca volver a empezar. Si vas a publicar un juego por lo menos soluciona estos errores tan basicos. Los logros no queda muy claro como se completan! Me a salido uno cuando se quedo colgado en un sitio muriendo todo el rato... !Para adivinar eso!
The kind of emotional ride that you don't usually expect to find on this genre. If you get into it, you'll find a deep and emotional experience that will leave you feeling *things*. It's sad and thought-provoking, and you'll probably end up thinking about your own life. But if you don't get into it, well then it's just another platformer.
для 2015 года очень недурно как минимум это не высер на рпг мейкере то что сейчас
Может, это и была бы хорошая игра, но..Господи, какая же она тормознутая!!! Вся игра, словно, в слоумо, это просто невыносимо!
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