
Disney's Treasure Planet: Battle at Procyon is a 3D RTS game focusing on space combat.
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Amazing gameplay comparable to Empire at War, Homeworld and Battlefleet Gothic: Armada. And the only expansion upon the Treasure Planet universe outside the movie. Such a crime as to how underrated. And make sure to check out the Etherium Forces mod on ModDB. It adds hundreds of maps and dozens of ships from the dinkiest fishing boat to OP dreadnoughts that can solo fleets
Insane how most of the positive reviews are basically from people who played this when they were young and barely played it in their library AT ALL. This is such a ♥♥♥♥ ass port. I hope you have an old ass mouse that has a trackball on it because you can BARELY move around in this game without one. There is so much info this game wants you to learn about how to play that I'm surprised kids back in the 2000s just didn't drop it after the essay it gave on how to play. ♥♥♥♥ I would of, what a disappointment that Disney gave two ♥♥♥♥♥ about. Couldn't even give it a good re-release, just the same game, thinks your playing on ♥♥♥♥♥♥♥ Windows XP, no actual display settings and ♥♥♥♥♥♥ gameplay that requires one ancient mouse. Do not be fooled by the amount of positive reviews as I did thinking this was a good game re-release ♥♥♥♥.
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Hours played at review time, across 40 reviews with recorded playtime.
Disney’s Treasure Planet: Battle of Procyon, developed by Barking Dog Studios and published by Disney, is one of those rare licensed games that dares to reach beyond the constraints of its movie tie-in roots. Rather than attempting to recreate the events of the 2002 animated film, it expands the world of Treasure Planet through an ambitious blend of naval strategy and science fiction. Set several years after the movie’s events, the game follows an older Jim Hawkins as he rises through the ranks of the Royal Navy, facing pirates, Procyon rebels, and the mysterious Ironclad fleets that threaten the balance of power in the Etherium. What emerges is a hybrid real-time strategy experience that feels both familiar and unique—a game that captures the romance of age-of-sail combat while infusing it with a distinctive spacefaring twist. The premise immediately sets Battle of Procyon apart from other RTS games of its era. The player controls fleets of solar-sailed ships that glide through the Etherium, a glowing cosmic ocean that evokes the swashbuckling aesthetic of the film. These ships, while reminiscent of 18th-century vessels, are equipped with futuristic weaponry—plasma cannons, flak turrets, mortars, and grappling hooks—making each battle a visually dynamic mix of tradition and technology. The real magic of the game lies in how it translates the logic of naval warfare into a three-dimensional space environment. Each ship has weight and inertia, requiring careful management of momentum and positioning. Turning arcs and acceleration rates matter as much as firepower, and lining up broadside attacks or maintaining formation against faster, more maneuverable foes demands both patience and foresight. Unlike many strategy games that emphasize base-building and resource management, Battle of Procyon focuses entirely on tactical control. Each mission or skirmish revolves around commanding small to medium-sized fleets, issuing orders, adjusting formations, and managing weapon cooldowns. The player must consider each ship’s orientation, shield coverage, and weapon type when engaging enemies. Success relies on timing volleys correctly and anticipating the movement of hostile ships. The interface allows you to toggle between individual control and group commands, giving you a satisfying balance between micromanagement and strategic oversight. The combat, while slower-paced than a typical RTS, carries a sense of weight and deliberation that makes every engagement feel like a duel of intellects rather than mere reflexes. The campaign provides a structured narrative framework for the gameplay, chronicling Jim Hawkins’ career as he uncovers a conspiracy that threatens the Royal Navy. The story introduces new factions—the disciplined Navy, the cunning Procyons, and the ruthless Pirates—and allows the player to experience the conflict from multiple perspectives. Though the writing and voice acting are modest by modern standards, they effectively convey a sense of adventure and moral tension. The dialogue is straightforward but earnest, giving the impression of a serialized space opera more than a traditional Disney tale. The inclusion of familiar characters, including John Silver, adds continuity with the film, but the game wisely focuses on new conflicts and lore rather than retelling old ones. Visually, Battle of Procyon was a striking achievement for its time. The ship designs are intricate and imaginative, blending wooden rigging and glowing thrusters into something that feels both fantastical and functional. The Etherium’s cosmic backgrounds shimmer with color, and the lighting effects—especially the glow of cannon fire and the explosion of a destroyed ship—still hold charm even decades later. Each faction’s fleet carries distinct visual identities: the Navy’s ships are elegant and disciplined, the Procyons’ vessels are utilitarian and angular, and the Pirates’ ships are patched together with reckless ingenuity. The camera system allows for cinematic angles during combat, letting you appreciate the spectacle of fleets clashing against the backdrop of nebulae and asteroid fields. The sound design further reinforces the game’s atmosphere. The soundtrack, while understated, leans on orchestral and ambient motifs that capture the grandeur of space exploration and the tension of battle. Cannon blasts, hull impacts, and crew chatter lend battles a satisfying sense of scale. There’s a tactile pleasure in hearing a volley of plasma fire crash into an enemy broadside while the music swells in the background. Though the voice acting can occasionally verge on campy, it fits the adventurous tone of the setting. The game feels like a Saturday morning serial—earnest, exciting, and unashamedly dramatic. In terms of structure, Battle of Procyon includes both a story campaign and skirmish modes. The skirmish option allows players to assemble custom fleets and test them in stand-alone battles across different maps and victory conditions. This mode showcases the game’s depth, as experimentation with ship types, formations, and tactics reveals new layers of strategic possibility. Some players may find the pace deliberate, as ships move and turn slowly by design, but this measured tempo suits the theme—it’s about commanding armadas, not twitch reflexes. The skirmishes reward methodical planning and situational awareness, where a single well-timed broadside can change the outcome of a match. For all its creativity, Battle of Procyon does show its age. The artificial intelligence, while competent, can behave predictably, and allied ships occasionally struggle with pathfinding in tight formations. The campaign, though engaging, lacks branching choices or deeper narrative consequences. Graphical fidelity, while respectable for 2002, is limited by the hardware of its time, and the controls can feel clunky during larger-scale engagements. Yet these flaws are more symptoms of its era than signs of poor design. What matters is that the game’s core mechanics remain compelling, and its unique premise still sets it apart from most strategy titles released before or since. What keeps Treasure Planet: Battle of Procyon alive in the memory of fans is its personality. It is a game that captures the spirit of adventure—something rare in the often cold and mechanical world of real-time strategy. Its combination of naval command, science fiction, and Disney flair creates an experience that feels both nostalgic and surprisingly sophisticated. There is a quiet artistry in the way it blends cinematic storytelling with tactical depth, presenting a world that feels alive with imagination. Even decades after release, it stands as a testament to the creative risks that licensed games once took before the industry narrowed its scope. In the end, Battle of Procyon is more than a forgotten tie-in; it’s a hidden gem that successfully transforms a beloved animated film into a distinctive strategy experience. Its mix of deliberate pacing, tactical nuance, and imaginative world-building ensures it remains enjoyable even years after its debut. For fans of Treasure Planet, it is a worthy continuation of the story; for strategy enthusiasts, it offers a refreshing alternative to traditional RTS formulas. It is, quite simply, a game that dared to dream big—and in doing so, it achieved something timeless. Rating: 9/10
Good game. I love the movie and recently found out this game existed (a little late to the party, cut me some slack i wasn't even alive when the movie or this game came out). if you wanted more Treasure Planet content lore and story wise, i'd recommend this game. It's age obviously shows and the AI can be weird at times but its not unplayable.
i remember when i got a demo cd for this at mcdonalds
[h1][b]🎮 Reseña de Disney's Treasure Planet: Battle of Procyon[/b][/h1] [h2]Resumen del Juego[/h2] Disney agarró “El Planeta del Tesoro”, le puso un sombrero de capitán espacial y dijo: “¿y si lo hacemos un híbrido de Acción + Aventura + Estrategia en tiempo real?”. El resultado es [i]Battle of Procyon[/i]: batallas de naves con vibra pirata-steampunk en el espacio, donde gestionas unidades, te posicionas, y decides si hoy serás un almirante brillante… o el meme que se estrelló contra un asteroide. La propuesta es clara: comandar flotas, pelear por control y sentirte en una película animada con cañones. La primera impresión es curiosa (y hasta encantadora) por la ambientación de ciencia ficción con piratas, pero también te deja esa sensación de “esto es de otra era”, para bien y para mal. Y sí, tiene multijugador… técnicamente. En la práctica, el espacio está más vacío que mi lista de pendientes cuando abro Steam. [h2][Capitanes del Vacío: Lo que Brilla y lo que Se Oxida][/h2] Lo Bueno: ✅ 🚀 Mezcla rara pero atractiva de estrategia en tiempo real con acción espacial y sabor aventurero. ✅ 🏴☠️ Ambientación pirata en el espacio con toque steampunk/ciencia ficción: concepto ganador, aunque te lo vendan con cara seria. ✅ ☁️ Steam Cloud: al menos tus avances no se pierden en un agujero negro. ✅ 👥 Un jugador y multijugador: opciones hay, aunque el multijugador parezca una reliquia arqueológica. Lo No Tan Bueno: ❌ 👻 0 jugadores actuales: el multijugador es más “leyenda” que modo de juego. ❌ 🏆 0 logros: si tu dopamina depende de numeritos y medallas, aquí vienes a sufrir. ❌ 📉 Solo 266 recomendaciones totales: es un “clásico de nicho”, o sea, el tipo de juego que tus amigos no jugarán aunque les ruegues. ❌ 🧩 Entra en demasiados géneros a la vez (acción/aventura/estrategia): a ratos se siente como buffet… y a ratos como mezcla que no termina de cuajar. [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Estrategia espacial cumplidora, pero no redefine nada.[/td][/tr] [tr][td]Dificultad / IA[/td][td]6[/td][td]Funcional; no esperes un rival con doctorado.[/td][/tr] [tr][td]Contenido[/td][td]5[/td][td]Se siente limitado; lo salva el concepto, no la cantidad.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Se nota la edad: cumple, pero no presume.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]El universo ayuda; no es una novela, pero acompaña.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Piratas espaciales: difícil no sonreír… aunque sea con ironía.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Correctos, sin fuegos artificiales memorables.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Aporta tono aventurero; no se te queda tatuada.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]Nada escandaloso; tampoco algo para aplaudir.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]No es su enfoque; queda neutro.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Suele ir estable; al menos aquí no hay drama.[/td][/tr] [tr][td]Rejugabilidad[/td][td]5[/td][td]Sin logros y con comunidad dormida, se agota rápido.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.7[/b][/td][td]Buena idea, ejecución envejecida y multijugador fantasma.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] [i]Disney's Treasure Planet: Battle of Procyon[/i] es ese juego que suena mejor cuando lo describes que cuando lo vives por horas: “estrategia en tiempo real de piratas espaciales steampunk” debería ser ilegal de lo cool que suena… y aun así termina siendo más correcto que espectacular. ¿Vale la pena? Depende de tu tolerancia a lo retro y a jugar “multijugador” en modo sesión espiritista (0 jugadores actuales, gracias por nada). Con 266 recomendaciones totales, está claro que tiene su grupito fiel, pero no esperes una comunidad vibrante ni un ecosistema moderno de recompensas (0 logros). Es un viaje de nicho: si te encanta el universo y quieres comandar naves con sabor a aventura, cumple; si buscas competencia viva y estímulos constantes, aquí solo encontrarás eco. [h3]Recomendación de Compra (Solo para fans del nicho)[/h3] Puntuación Total: 5.7/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Recomendado con reservas[/i] Si vienes por estrategia espacial con estética pirata y te basta el modo un jugador, adelante: hay encanto, aunque esté empolvado. Si tu plan era vivir del multijugador y presumir logros, mejor ahórrate la decepción y deja esta cápsula del tiempo para una tarde de curiosidad, no para tu próxima obsesión.
underrated extension to the series
Всё так же легендарно как и в 2002-ом, жаль что такую гениальную франшизу Дисней просто выкинул ради 3D хлама, который сейчас никто уже и не вспомнит. У планеты сокровищ фан база - уже 24 года активна, представьте 24 года активной фан базы, при том что был выпущен только один мультфильм и две игры - эта RTS-ка и платформер на PS2, в общем игра действительно потрясающая, некоторым конечно покажется что игра медлительная в коротких моментах, (как никах игра про корабли) но её шарм и сеттинг закрывают этот мелкий недостаток, must have P.s очень странно читать комментарии преимуществно на ангйлийском что они ждали от игры чего то большего, это игра из 2002, камон, да когда играешь в старые игры нужно выставлять настройки в ручную, все проблемы с мышью и графикой решаются через туторы на ютубе, это решить легче чем бф6 запустить
It's bloody wild to me that I picked up a childhood memory of mine right before the Evil Darth Mouse Corp delisted it. It's crazy how much Disney hates actually good artstyles like this game's movie has.
I played this game with my son when he was little. I bought it out of nostalgia (and because it was fun.) Despite people claiming that they can get it to run, I've never been able to get it to run properly on Windows 10 or 11. Unless you really know your way around your computer, I'd be careful.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.