
A single-player first-person sci-fi shooter/RTS hybrid unlike anything else. Fight on the front lines and command from above. Pilot your aerial grav cycle into battle while leading a squad of elite troops to ignite a revolution to reboot humanity.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not a half bad port from the toyboxes (consoles). It is original but certainly has little to no depth. Pros: - Innovating in gameplay - Varying missions (types) - Good (enough) story and actors (luv the Dutch voice actor, what horrid accent :D) - Graphics and music - Challenging (on hard mode) Cons: - They didn't exploit the innovating concept of the grav cycle. - No AI, you command a team but they just stick to X distance from you at a standard angle. - Short. - Clearly limited due to console compatibility. - No open maps, restricted paths. This game could have been awesome instead of nice if it was developed with PC capabilities. If you are interested i highly recommend waiting for a sale and not buy at full price.
Spiel macht sehr viel Spaß und ist sein Geld wert. Grafik ist toll und auch keine Bugs oder Glitches entdeckt. Das einzige was ich gemacht habe ist, dass ich die Tastaturbelegung geändert habe. Da waren einfach zu viele Tasten absolut ungewohnt belegt. Die Story ist auch interessant und die Charaktere sind authentisch, wenn man das so sagen kann.
I got it on sale and it was worth what i paid. Interesting concept. You are the pilot of a futuristic hovercraft. You serve as air and tactical support for your squad. You can give them orders and utilize their abilities while you assist them from above. Never really played anything like this but i can only recommend it on sale. Its probably not worth it at full price unless you think you will truly love the concept.
I am conflicted about this game. On one side, its a fun and interesting First-Person-Strategy, on other side, it has flaws and bugs that turn playing into frustration. Goods: + you can revisit missions later, so no stressing over missed collectibles + there is enough upgrade points to max all your stats, so don't sweat it. + you get to play as robot in team of robots. + Kudos for devs for locking one of the units from being upgraded. It was quite obvious "why", so it spoils the story a bit, but still my thanks for saving us frustration of 'wasting' points. + the game did not crash on me once. Bads - No way to pick your equipment or team. Your vehicle gets "random" loadout (fixed per mission) and you can't even see what you will be working with until you start the mission. You can't pick who to take either - I understand locking some store-required charcters in, but having every mission with random cast "because I say so" is annoying. Especially when you just spent points upgrading your unit and it gets switched out forever to never be seen. - landmines are stupid. several units will just throw landmines that can take out your whole team. your units can't see them and will happily run into them. This starts in early missions and continues throughout whole game. - several challenges with unclear rules and required enemies not spawning in. - overall jaknkines - the between mission area looks cheap and unfinished. You can't even jog to get places faster so you have to mandatory slow walk to all the npcs. The npc dialog indicators reset between save loads so you cant even see if you talked to them yet. I have completed the game and even got all the achievements, but it started to feel like a chore at times. If you are fan of strategy games where you can also shoot the enemy yourself, like robots and have some patience, you may have some fun with this, but not worth a full price. The campagin story is ok. Feels unfinished (what happened to the big bad?), but makes overall sense.
Some of the destructible environments are the best I've ever seen.
有中文了。fps和rts的融合还算不错。 -核心优点只有一个就是gameplay感觉非常流畅,零重力机移动和武器手感都很不错,高难度也不会很烦人,fps和rts元素的比例设置的很合理,有单独的关卡体验射击,有些关卡给的武器搭配在高难度下突出即时战略的部分,角色的技能也都算有用,这也算是唯一能通关这个游戏的原因了。 -缺点比较明显:虽然总体剧情感觉还算可以,但是角色塑造比较少,事件的衔接和转折也非常平淡,画质和音乐没什么亮点,加上过场cg里自然人的表现实在是僵硬得不行所以很容易给人一种粗制滥造的感觉。有人觉得重复度很高,但是能感觉出来实际关卡设计已经在尽量降低玩家的重复体验,只是在最后几个关卡的敌人种类偏少,而且没有新敌人,加上可能因为经费不足所以不能做到每个关卡的美术风格都不一样,但总体几个大的环境都还不错,十个小时不到的流程不会很枯燥。 -总的来说还是比较值得游玩,但是适合有折扣再入手
Disintegration is a science-fiction action title developed by V1 Interactive and published by Private Division, later brought to Steam by Untold Tales. Built around an ambitious blend of first-person shooting and real-time tactical command, the game sets itself apart from conventional military shooters by asking players to think like both a frontline combatant and a battlefield commander. Rather than relying solely on reflexes and accurate shooting, success depends on coordinating a squad, managing abilities, and making strategic decisions while participating directly in combat from a heavily armed hovercraft. The game's setting presents a future where humanity has turned to a radical technological solution in order to survive. Through a process called Integration, human minds are transferred into robotic bodies, allowing civilization to continue after environmental and social collapse. However, what begins as a means of preservation gradually becomes a source of control and conflict. Players take on the role of Romer Shoal, a former pilot who joins a resistance movement fighting against a powerful regime seeking to make this transformation permanent. The narrative explores ideas of identity, freedom, and the cost of technological progress, giving the campaign more substance than a typical action-focused shooter. What truly defines Disintegration is its unusual gameplay structure. Romer does not fight on foot like most shooter protagonists. Instead, he pilots a Gravcycle, a hovering combat vehicle that provides an elevated perspective of the battlefield. From this vantage point, players can fire weapons at enemies while simultaneously issuing commands to allied units. These squadmates are not passive companions; they possess specialized abilities and play a crucial role in every encounter. Some can heal, others can disrupt enemy positions, and several are capable of delivering powerful attacks that can shift the momentum of battle. The constant need to balance direct combat with tactical oversight creates a gameplay rhythm that feels fresh and rewarding. Combat encounters are designed around teamwork and battlefield awareness. Charging forward without considering squad placement often leads to failure, encouraging players to use their resources carefully. As missions progress, enemy forces become more varied and aggressive, requiring greater coordination between offensive and defensive strategies. The game successfully delivers the sensation of commanding a small strike force while still allowing players to enjoy the satisfaction of controlling a powerful combat vehicle. This hybrid design may take time to fully appreciate, but it remains one of the game's greatest strengths. The campaign benefits from strong world-building and a convincing visual style. Environments range from industrial facilities and ruined landscapes to settlements struggling to survive in a transformed world. The robotic designs help reinforce the themes of the story, while the Gravcycles themselves stand out as some of the most memorable vehicles in recent science-fiction games. Character models, environmental details, and cinematic cutscenes all contribute to creating a believable universe. Although the visuals may not compete with the biggest blockbuster productions in terms of technical spectacle, the artistic direction effectively supports the game's narrative and atmosphere. Audio presentation is equally solid. Weapon effects have impact, vehicles sound appropriately powerful, and the soundtrack complements the futuristic setting without overwhelming the action. Voice acting is generally strong, helping players connect with Romer and the members of his resistance crew. Conversations between missions add personality to the cast and provide insight into the larger conflict, making the world feel more authentic and lived-in. Despite its originality, Disintegration is not without shortcomings. Some missions can become repetitive as objectives occasionally rely on familiar patterns. Character progression and customization systems are functional but lack the depth needed to significantly alter playstyles. The story introduces compelling concepts yet sometimes struggles to fully capitalize on them, and certain antagonists fail to leave a lasting impression. Additionally, the hybrid gameplay can be intimidating for newcomers. Shooter fans may need time to adapt to squad management mechanics, while strategy enthusiasts may find the tactical systems less complex than dedicated RTS titles. Even with these flaws, Disintegration deserves credit for attempting something genuinely different. In a genre crowded with familiar formulas, it offers a creative combination of tactical leadership and action-packed combat that few games have successfully replicated. Its willingness to experiment results in an experience that feels distinct, memorable, and often engaging from start to finish. While it falls short of becoming a classic, it remains a commendable effort that showcases innovative design ideas and delivers a compelling science-fiction adventure for players seeking more than a standard shooter. Rating: 7/10
Finally got around to playing this 5 years after release. The game got a lot of grief at launch for being basic, among other various complaints that made me wait for a patch, and then ultimately forgetting about it. I'm glad I returned to it however. Yes, the game has some shortcomings; basic gameplay loop, simple AI, and a predictable story. However, I ended up loving it. The story is a fun sci-fi experience with excellent characters. The gravcycle flying feels great to fly and fight with, and I got some awesome old school Ghost Recon vibes when managing my squad on the battlefield. The push and pull during combat around environmental objects and choke-points is really fun. Picking where your teammates go, who they attack, and when they used their abilities IN REAL-TIME, while you're fighting as well, is pretty damn cool. When the credits rolled, I had a smile on my face. I am slightly biased with this game. I met the devs at PAX and spent some time hanging out and talking with them about the game. A really small indie team with a cool vision, which inspired me to have high hopes for the game. I've met the composer (Jon Everest) as well, and love his work. He's created some of my favorite video game scores (check out BATTLETECH, 2018). His music in this game is wonderful as well. With that said, Disintegration has some cool gameplay ideas and story elements that make its little 10hr sci-fi adventure a fun ride. It relies heavily on its core 'squad RTS inspired' elements and charming characters, and honestly, I'll remember it just for those reasons.
I waited for years for the price of this game to go down. The concept of it intrigued me greatly. Unfortunately the concept is better than the execution in this case. The gameplay puts you in a hovercar above the action and has you give orders to your AI teammates below. You yourself can also shoot at stuff, but it's always with the same hovercar guns that aren't very impressive. Graphics wise it's pretty mid, and what story or campaign or personality they attempted to add to the game was really not assembled at all. There's nothing to do in between missions except walk around an empty hangar space. All in all a very boring time. Did not enjoy. Do not recommend.
A game that is just under the radar i see it dont go to well with the people but i still had fun (^o^)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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