
A single-player first-person sci-fi shooter/RTS hybrid unlike anything else. Fight on the front lines and command from above. Pilot your aerial grav cycle into battle while leading a squad of elite troops to ignite a revolution to reboot humanity.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I really wanted to like this game. The shooting is not bad and the flying isn't too sluggish. The squad controls are passable. Squad members' unique skills can be fun to mix and use. But oh my god, it's BORING after 2 minutes.
Salut à tous ^^, Bon alors perso, j'ai trouvé le jeu sympa, plutôt marrant à jouer . Je ne m'attendais pas du tout à cela ! je voyais ça comme un énième Jeu de tir, mais en fait c'est un entre le FPS et RTS. Personnellement je n'aime pas les RTS mais là c'est complètement différent. Bon des trucs chiants : - On ne choisie pas ses armes, ils sont imposés par le jeu. (C'est la chose la plus pénible de ce jeu.) - Le scénario n'est pas vraiment développé, dommage l'idée était bien trouvée, j'aurais aimé en savoir plus sur le monde dans lequel ils vivent et surtout sur mes compagnons de route. - La dernière chose est le prix, il ne vaut pas ce prix là, avec un multijoueur oui mais là... Perso je l'ai trouvé sur un site bien connu que je ne nommerais pas, en promo à 5 euros, donc la ça va.
Absolutely terrible. I never heard of this, took a chance, brutal. I read comments about the game being similar to Battlezone. I was a fan of Battlezone 1 and 2 and Uprising as well (good old games that combined FPS with RTS decades ago). This isn't even close to that. You are on a grav cycle, the POV is so weird, I imagined being on a floating chair or something as the movement speed is extremely slow. You can boost for a fraction of a second then wait 10 seconds for a recharge. You essentially have 2 machine guns strapped to your floating chair, I mean cycle. Like to wait for a boost recharge? Well you'll love constantly reloading. The AI is horrible. Enemies continually spawn to extend small maps. There is only a checkpoint system (which is fine) but if you quit a level then restart later the checkpoint doesn't save and you have to start over... I gave it a chance. The slow movement, constant reloads of your own guns and bad AI are too much to make this completely unenjoyable.
通关!!!!!!!!!!!!!!!!!!!
Here goes nothing: I genuinely, unapologetically enjoy Disintegration! There, I said it. I know the gaming public agreed to collectively hate on this game when it was released 5 years ago, but having played it now, I just think [b]it’s good fun; not amazing, but good fun[/b]. And honestly, I appreciate the fact that [b]the developers tried to do something unusual here, marrying [i]Aquanox[/i] style vehicle combat with some very basic tactical control elements[/b]. I’ve seen people compare Disintegration to [i]Battlezone[/i] (unfavourably, needless to say). But if anything, [b]Disintegration is to [i]Battlezone[/i] what [i]Republic Commando[/i] is to [i]Rainbow 6[/i]. It’s a highly simplified, streamlined and mass-market-ready version of a fairly complex game for nerds[/b]. Except in Disintegration’s case, the devs arguably overshot the goal and [b]simplified [i]Battlezone[/i]’s RTS elements to a point where I don’t think the comparison even applies anymore[/b]; except as a potential point of origin for some of Disintegration’s basic gameplay ideas, that is. What we have here, then, is [b]a streamlined, easy to play vehicle combat game whose main draw is the fantasy of flying around the battlefield on an anti-gravity bike, giving simple orders to a bunch of grunts[/b] who’re limited to running around the ground like you’d do in any other shooter. In its best moments, Disintegration has you weaving in and out of cover, as you descend to ground level to hide from enemy fire behind boulders and then suddenly fly upwards to get a birds-eye view of the battlefield, giving orders to your troops and taking shots at particularly dangerous enemies crawling along the ground. I’ve always had a soft spot for vehicle combat games and [b]if you’re in the same boat and you don’t mind this game’s tactical elements being extremely basic, then this fantasy alone may be enough to provide you with a few fun evenings[/b]. From that perspective, the only real downside to the game in its current state is that when the devs left it to die, they [b]cut out the multiplayer[/b], so the only content we have here is a [b]12 mission campaign with very little replayability, outside of trying to find collectibles[/b]. At the very least, the devs could’ve allowed us to change our weapon loadouts, instead of limiting us to whatever the game has prepared for each mission. Ultimately, [b]Disintegration is a flawed, but still fun game with some unusual gameplay ideas[/b], whose main fault I feel was trying to sell [b]AA production values[/b] at AAA prices and trying to appeal to the [i]Halo[/i] crowd by putting Marcus Lehto front and centre in the marketing, when its gameplay is actually far removed from a straight-up first-person shooter like [i]Halo[/i]. And that’s perhaps the worst part of this: If Disintegration hadn’t committed these marketing mistakes, it might’ve found its own audience, outside of both the hardcore action-RTS crowd and the purely action-focused [i]Halo[/i] crowd. And if that had happened, perhaps more developers these days would be willing to take the risk to make another vehicle combat game with tactics elements like this, except better. Who knows, we might’ve even gotten a proper new [i]Battlezone[/i] or [i]Sacrifice[/i] out of it. But as it stands, the lesson so-called 'AAA' devs seem to have taken away from Disintegration’s failure is that the mainstream audience just doesn’t like being confronted with new ideas. So let’s just shovel the next annual iteration of [i]Call of Duty[/i] down their throats, shall we?
Сначало думал щас поиграю в удовольствие , но нет иои сокомадники пкшат толпу типов когда им приказываю укрыться меня уже это взбесило .
Disintegration é um jogo com boa jogabilidade, mas muito limitado e limitativo. O esforço da equipa do jogo, acompanhado por nós no Discord oficial do jogo é muito grande e Disintegration esteve a poucas afinações que ser capaz de lutar frente a frente com grandes jogos, que infelizmente não chegarão em próximos patches.
Had to buy a key for this game since developers left this overpriced mess and forgot to give it a decent price on sale. Pretty boring campaign, lackluster and repetitive gameplay.
freaking love this hope they expand on it.
Чудова гра! Було дуже цікаво проходити. Цікавий задум, непоганий сюжет, насичені бої. У грі все на місті. До технічного стану гри теж немає жодних претензій. Усім раджу!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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