
A single-player first-person sci-fi shooter/RTS hybrid unlike anything else. Fight on the front lines and command from above. Pilot your aerial grav cycle into battle while leading a squad of elite troops to ignite a revolution to reboot humanity.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Portuguese - Brazil, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Please don't buy this for full price. Make sure it is at least 50% off. The graphics are decent, gameplay feels janky, the story is sub-par, but I had enough fun to want to get all the achievements.
I refunded this title due to abundant invisible walls that undercut your mobility on the hoverbike. After three attempts to flank enemies by flying over a small hill are prevented by running into nothing, I was done. The art design, premise, and V/O all seem pretty good, but I can't deal with the invisible walls, Vaseline smeared visuals (weird TAA implementation?), and anemic primary weapon early on. This might not be a bad purchase on steep discount to play what is going to be a forgotten title in the vein of Fracture and Inversion.
Wasn't sure I was going to enjoy it, but the solid story telling and voice acting more than made up for the of bit of jankiness here and there.
EASY RECOMMEND AT 10 EURO THIS IS A GEM OF A GAME AT THAT PRICE This game is a really sad story though and just one of those hard lessons you see in game development as they killed the game entirely within a couple months of its launch My takeaway from playing this , is that major mistake were made by the management in what they wanted the game to be. It was a small studio with like 30 people trying to make a AAA level title and then selling it at AAA price which of course failed. For a game like this to succeed I believe you need to prioritize the core gameplay mechanics and AI, then build it up around a solid multiplayer suite and a skirmish modes as all FPS / RTS games do. This is what keeps people playing the game consistently and keeps it alive. Just one hour in playing I think the closest comparison for this game and what Im trying to say would be something like Titanfall. Instead they chose the put everything into a campaign mode, which while really really cool and as charming as it is, was the wrong choice. Now the campaign is incredibly mediocre and janky, but playing it knowing it was made by a small group of people is actually really nice and impressive. I really do feel bad for the devs honestly, as overall this is an incredibly well made game for the team size. It has got a hub, everything looks clean, it has loads of cinematics, good voice acting, everything is super well designed. It sadly just isn't what you should have prioritized. No idea what multiplayer was like they shut it down after four months or something so I am guessing it was just bad and poorly put together as a side attraction to the campaign. Probably the main reason they chose to pull the plug as you have the be averaging something like 12 players a month to think it wasn't worth keeping the servers running so fast after launch. This game could very easily have gained a dedicated following imo and like I said earlier it really is a hidden away gem of a title that could have been so much more than what it ended up being. Also selling this game at 50 euro at launch was a ridiculous choice if it was a game like what I said with just Multiplayer and Skirmish while being in EA for 30 I think it would have succeeded. With the campaign I would say 40 is the absolute limit for the first year or so. Pick this game up for 10 euro and no more is my final recommendation. Hope the people who worked on it got the chance to move onto better projects since because they really did have some talented MFs cooking in this kitchen.
Pretty innovative hybrid FPS/RTS, fun challenges to complete, worth checking. /!\ Disintegration is great on Steam Deck with good performance. "SILVER" on ProtonDB. https://www.protondb.com/app/536280
👍
"From Marcus Lehto, the co-creator of Halo" ... just goes to show that names don't mean ♥♥♥♥ in the games industry. Disintegration disintegrates hard ... and not in a good way. A blend of FPS and RTS, but neither even serviceable. The FPS portion consists of you hovering at above shoulder height shooting at enemies. With 1 gun per mission. And 1 support gadget, like a healing gun ... that is it. There is no real strafing, no high altitude recon, no sneaking, obviously, no frantic gameplay, because the gravcycle is slow as a snail and the "turbo" to evade is on a long cooldown. So, what you do is just find the nearest healing station and camp it, until all enemies are dead. The RTS part, on the other hand, is nothing more than you pressing 1, 2, 3 for various squad mate abilities, most of which are "concussive grenade". Then select a target, and curse, because the auto snap-to-target has your grenade hit 1 dude, instead of everyone, because you wanted to target the ground ... it's messy. The only other thing you can do is order your guys to focus on 1 target. Your squad, meanwhile, is on an auto-follow course and always roaming ahead of you, getting slaughtered by the enemies. I can only imagine the ♥♥♥♥♥♥♥♥♥♥♥ this would be on the higher difficulty levels. You're always going up against 10 to 20 enemies, and your guys will HAPPILY just auto walk over a mine and instantly die. There's nothing you can do, because you can't tell them NOT to do that. They will just move WITH you whenever you dare to move around. The graphics are ... fine. For a 2020 game that costs 30 bucks (initially it supposedly cost 50, which was basically full price AAA back then, yeah no, never). Sound design is also fine. Animations are pretty bad, though, characters slide over surfaces, lips don't sync at all, yet the game insists on zooming in close during every conversation. The voice acting is fine, the story is ... what even is this? The game begins with the villain "Black Shuck" (the most ridiculous villain name ever) being an obvious villain (black armor, red eyes, torture, ultimatims, etc.), then suddenly "what is wrong?" and you're free and you escape with a bunch of outlaws you supposedly never met before. Then you're crashing and trecking across the land Lord of the Rings: The Fellowship style, before meeting a supposedly blind black human (you're basically a brain in a robot body), who tells you, you can't continue, because that base up there is his, blablabla ... and then you're suddenly in the base, where you can "talk" to your crew, that is, listen to a sentence they have to say between each mission. Oh yeah, Agnes supposedly was/is Black, because naturally every black character in a video game has to do the "uh oh uh" snap and talk like they're from the hood. I don't get forced DEI (which this isn't), but what I get even less is DEI with obviously racist and sexist representation (every black, asian, gay, whatever, they're all just stereo types). She wants her real body back ... to take a long, hot bath. The story has no rhyme or reason. You just move awkwardly through this motionless, silent base, then back to the computer to start the next mission ... and upgrade your crew in between with the most boring upgrades, like 10% more health, yay. Funnily, one of my guys, Coqui, is just fully upgraded from the start. Not sure if that's a bug, but I gotta assume so. Usually, the upgrades are level-gated. And you increase your level by collecting salvage during missions. Listen, this is one giant mess. I am not invested in the story, because the story is super disjointed and just throws characters at you without any explanation, but we're all friends now? The villain is not really present anymore, at least not in the first 2 missions. And the gameplay of those 2 missions has been EXACTLY the same. Fly along a predetermined route through the level, instead of at least maybe finding your own routes, scouting, then planning your attack ... no, just stupidly fly forwards, then kill the same groups of enemies over and over again. Heal, rinse, repeat. Liste to pointless, boring, and badly written "banter" in between. If one of your guys dies? Who cares, they will instantly resurrect once you get near their corpse (there is a timer), and drop back down from ... from where, actually?! You don't have an orbital facility. You insert via drop ship. Are their bodies just rebuilt? What about their brains? Nobody knows. The characters are just generic templates: big burly serious guy, young cocky guy, black lady with an attitude, timid hacker lady, and so on and so forth. They don't have any personality, they're just shells. Fitting for this game. Could they develop into something more? Well, not the way the game goes about character development by letting you walk around an empty base between each mission. I don't have a desire to continue, because if you can't spruce up your first hour of gameplay with SOME variety, then maybe you didn't make an interesting game, Marcus Lehto, whoever you are. Co-creator of Halo and creative director of Halo: Reach ... well, THAT game is 10 times better, right from the start. Play that game instead. Skip this one. To end with a note what they could have done better: - Fully customizable gravcycle with multiple weapons and support systems (think Freelancer for those of you old enough, or Armored Core), shield, hull, speed strength, etc. - Fully customizable squad of 4 with full range of options like "hunker down", "hold this area", "flank here", etc. - Slower, more methodical gameplay - Perhaps some slight "base building" elements like radar towers, defensive towers, mine fields, etc. - Better character writing - Better cinematics - More cohesive story - Non-linear approach to missions, maybe even the campaign, like in Crysis 1 - Optional objectives that actually matter and can shape the progression of the campaign, strategic hits to weaken the enemy overall - More enemy and weapon variety And so on and so forth. I want to feel like an actual commander who uses his weapons strategically to assist his team, not a bad FPS with occasional team commands that don't really matter.
[b]~*~2024 is the Year of the Backlog~*~[/b] Disintegration is a game for people who never got over the five Michael Bay Transformers movies. Whether this is good or bad depends on your view of Bayformers. It has a fun ragtag group of robot* characters, some nice voice acting and character design, scenic and cinematic views, and mid-to-late 2000s humor. It also has cliches abound, an assumption that players understand the backstory and lore and doesn't wait for them to catch up, a tough female love interest who is essentially there to be tough and female and a love interest, and mid-to-late 2000s humor. Pulling away from the story for a bit (because in the spirit of Bayformers, this isn't really about the story and characters (although its a nice bonus); its about a blazing guns and the big explosions), there's an interesting combination of first-person shooting and real-time strategy; you're assigned guns and a squad at the beginning of each mission and have to adapt to what you have. The gravcycle can feel very floaty (and not in the way it should, considering it does literally float), the guns need to reload way too much, and the squad AI can get confused sometimes...but in general the gameplay loop is very smooth. The game scaffolds its difficulty, easing players in to the truly chaotic battles later on. There's a lot of unseen potential, too; I would have loved to be able to pick and choose how to build my gravcycle or have more options for squad members (which might have been in multiplayer; I don't know, because by the time I got this game that mode had been removed completely). But what we have is what we get. I, personally, love me some cool robot dudes. I love me some cool robot dudes shooting other cool robot dudes. I kinda wish this game had done better so that we could get a sequel that fixes up a lot of the janky bits (I personally choose to blame Epic and their exclusivity for the failure), but what is there is good. It has that 2007 soulfulness. It has unique ideas that could have used a bit more refining. The overall product is fun and I would say the game is worth it if you like weird shooters. *yes I know they're human brains in robot bodies and that drives the lore and conflict, we could sit here all day and debate whether a human brain being the only organ in a mechanical body makes it robot or human, but for the sake of simplicity i'm going with "robot" (also i call dibs on doyle.)
No estoy acostumbrado a los juegos RTS, bueno, si es que se lo considera así. Yo lo veo más como un shooter en primera persona desde una nave donde comandas a tu equipo. Un juego simple, con una historia olvidable y mecánicas sencillas de dominar. No entendí un choto de que se trataba porque se cuenta todo así nomas y deduje que somos como unos robots casi humanos que se fugaron de la ''nube'', una nave espacial que domina el mundo. Y de ahí conocimos a un viejo que nos ayudó a obtener recursos y de ahí se forma una especie de resistencia que lucha contra los malvados por así decirlo. Una pabada total. No tiene gracia alguna. En tema gameplay, puedo decir que estamos siempre arriba de una nabe o ''gravcycle'' y podemos mandar a nuestro equipo de un lado a otro, tanto para matar enemigos e interactuar con los objetivos, ya que en ningún momento podemos bajar de la nave, lo cual es bastante molesto. Parecería fácil estar alejado mandando a los soldados al campo de batalla, pero la verdad es que es más difícil de lo que suena. Tu equipo muere fácilmente y los enemigos no dudan en dispararte. La mayoría de las veces no contamos con mucha vida y cuesta conseguirla. Hay poca variedad de armas. En cada misión llevas armas diferentes, así que no podes elegirlas libremente (punto negativo). Y también hay poca variedad de enemigos, van llegando algún enemigo grande a medida que avanzamos de nivel pero siempre se repiten. Por lo menos hay un sector de ''habilidades'', si se puede llamar así, ya que no es mas que chatarra que vamos acumulando y una vez desbloqueadas, podemos tener un poquito mas de daño, salud o algun tipo de regeneración para vos y tus aliados. Las misiones son genéricas. Ir de acá para allá. Destruir esto, volver, ayudar a civiles, etc. Las cinematicas no aportan nada y para colmo los personajes intentan ser graciosos y no funciona para nada. Disintegration termina siendo un juego mediocre y olvidable. No te perdes nada si decidis no comprarlo. Estuve esperando comprarlo en 90%off pero creo que fue cerca de 70%off. Aún así siento que pague demasiado. Puede llegar a ser divertido en los momentos de combate cuando tenemos buenas armas pero nada más. Se siente muy simple y vacío en todos los aspectos. Duración: de 6 a 7 hs en normal. Hubiese estado bueno poder bajarse de la nave, libre selección de armas y modo foto. Estoy entre recomendarlo y no hacerlo. Así que le doy un 6/10.
I wanted to like this game a whole lot more than I did. I have a feeling that it ran out of money halfway through development and was simply pushed out the door as is, when it really needed a lot more time, and resources, to realize the potential of it's somewhat unique concept. If you're gonna buy, get it on discount. And wait for a *deep* discount.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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