
The disc golf game built for people who actually play disc golf. Throw real licensed discs, pick your angles, play online, and chase the leaderboards. Made by disc golfers. Updated constantly.
Modeled estimate, not a reported figure. How we estimate →
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About
Disc Golf Masters is a disc golf game made by disc golfers, for disc golfers. The studio builds it in the same factory where Latitude 64 presses its discs. If you play the sport, this is the game you have been waiting for.
Throw officially licensed discs from the brands already in your bag. Latitude 64, Discmania, Westside Discs, and Kastaplast. More brands are on the way. The same disc you bag in real life flies on your screen.
Every disc flies on its own flight characteristics. Hyzer, anhyzer, turnover, fade. Pick your angle, read the wind, and watch the disc curve the way you threw it. Miss it and you are throwing out from behind a tree, just like real life.
Take it online against players around the world, or grab friends for multiplayer up to four players. Chase the leaderboards and prove your game.
Build your player with discs, apparel, and accessories. Your bag, your look, your style on the course.
Early Access is the starting line, not the finish. We update Disc Golf Masters constantly. Check the roadmap on this page to see what is coming next. More courses, more discs, new skills, and real-life pro players joining as playable characters. We built the demo with the community all year, listened to real players, and everything we learned is in this version.
Disc Golf Masters comes from Spin Off Games, the studio behind the mobile hit Disc Golf Valley with over a million players. They are part of the House of Discs family. They play the sport. It shows.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disc Golfers, Here me out! I come in from a "disc golf nut" perspective, and for the first time, I found a video game that gives me the "feels of painting a beautiful line" where I felt proud of the shot. For example, a drive put me out of position. I had a backdoor line with a forehand flex around a tree over a stream, and after I park it 6 feet away. I literally shouted YESSS! It's the right amount of difficulty. It makes the player think about golf shots and care about whether they have the right disc. It feels good. For the technical stuff. - Graphics look great. - The character animation and model are good. The step/throw look and feel good - Flight / disc physics are maybe a 8/10 - The game is super stable for me, no crashes, no major bugs or glitches or rule errors. - Great framerate but I have a beefcake machine What I feel this game still needs - Different Game Modes (tournaments, Tour/career, skillshot, putting, league) - Features and settings are a bit bare bones. - Needs variety on the character model. Man/Woman is not enough. If you're not going to have a character editor, then at least have 4 or 5 characters per gender. - I hope the full game gets more courses before they start to gate them by DLC - IRL courses would be nice. Maple Hill, USDGC, Fox Run - A few more disc manufacturers would be nice (Disccraft, MVP, Innova, etc...) - Replay, I want to save my best shots. trail for follow flights, rewind, pause, change camera to a catch-cam - Game needs a full range and practice putting basket. Disc Golfing: Great 5/5 Captures the fun of IRL very well Difficulty: Fair.3/5 Not hard to pass challenges, but the highest difficulty requires you to play good disc golf Fun: Good: 4/5: I can be proud of good shots, and the game allows you to accept a bad shot and recover. It's not like disc golf valley where every shot needs to be perfect to advance. Stability: Great 5/5 Not a single crash, glitch or graphical bug Content: Poor 2/5 Needs a lot more courses, discs, features, modes
I went in with low expectations but was pleasantly surprised. The game play and graphics are very solid. They nailed the disc physics. Looking forward to future updates with career mode and more courses. Right now you teleport to your disc after throwing, but I think it would be cool if they added the ability to walk to your disc. Also, I've recently played some MP games with proximity chat, and I can't help but think that free walking + proximity voice chat would take multi player to the next level.
A little light on content for 25$ but a lot of fun
I Love what this game can become for sure. The Disc Physics are Totally Accurate as far as I am concerned. Yes I have had some problems with Multiplayer like many others have described. I also have had discs fall through the world map. once these 2 things are sorted out however this is a Banger. I Really REALLY Wish for Innova Discs to be added to the game as I play with a Star Destroyer in real life!
Thought this would have been improved since the the demo version, but this game is still too buggy and inconsistent: - The game recommends using a controller, yet the game does not read inputs correctly. I've found in my testing that if you move the stick from bottom left to right, the game has a chance of reading it as bottom right to left. This was tested on two controllers. Not sure how that gets messed up, but playing with mouse and keyboard is vastly better than controller. You get more accurate readings and can throw the disc better. - Where you aim your disc and where it actually releases at are completely different. - Tall grass does not affect disc flight on the courses that were in the demo, but tall grass does affect disc flight on the new courses. - Trees can affect disc flight even if the disc does not hit a branch, leaf, etc. - Disc power is not universal. Sometimes 50% power will send a disc 20-50ft farther or shorter. This is true when wind is turned off and it is thrown on a flat surface. - The game's disc flight path that is presented in the UI is not accurate. Over-stable discs will fly flat and straight for most of their flight path. - Discs still slide across the grass, mud, etc. as if it is sliding on ice. Sometimes, though, if you're playing for a skip the disc will get literally stuck into the ground almost like it clipped through the ground. - Not necessarily a bug, but I find it odd that you can be off by 1% yet the game will think that you shanked a disc. Again, not a bug, but just really weird to think that 1%=completely shanked. Either the numbers need to be reflected better or things need tightening up. I play disc golf and love the amount of attention this is bringing to the game, but this just seems like a really cheap mobile version of a disc golf game. It's inconsistent and just... **bad**. I hope they fix all of this, especially now that they are charging money and getting brands into the game. $25 seems too steep for where the game is at right now. At most I'd pay $5 for the game in its current state.
The game seems very fun but multiplayer is unplayable due to bugs. Tried playing with a friend and he couldn't join my lobby 90% of the time, would just disconnect him. When we finally got it to work, we got to the 2nd hole, he birdied, and then I shot the disc close enough for a tap in. When I hit the button to tap it in, it glitched out and put me in spectator mode and said it was waiting for other players to finish the hole. Had to back out, try to remake the lobby, and he couldn't join again. Wouldn't recommend if you're looking to play multiplayer
If you like playing disc golf at all this game is a blast! It is, of course, still a work in progress, but I'm very much looking forward to what it becomes.
Game has been a lot of fun, and has a lot of promise if it receives ongoing support Critical feedback: Multiplayer - Play order is a must. Presently multiplayer feels like a bunch of people playing solitair in the same room because everybody throws out of order, playing as quickly or slowly as they like. Players should have teeing order, and spectating (with an option for timers). Watching other people's shots is part of disc golf, and this game is worse in its absence - The multiplayer feels held together with duct tape at the moment. Lobbies are unstable and often break after a single game or if you change the course, requiring you to remake them. You can't access customizations to your bag or discs while sitting in a lobby. Mechanics: - Wind: wind is weird in this game. Sometimes a headwind makes a disc more overstable because it slows it down, sometimes it turns it over. Cross winds don't feel very impactful overall. I suspect some of this is because winds are a range from X to Y mph. Realistic, but unpleasant gameplay. Wind should be more consistent, or more readable. -Ground action: 10% of throws exhibit ground play like I'd expect them to IRL. Most often, the discs just king of velcro to the ground without any clear reason why. Occasionally you get huge hover skips in those same spots. It feels a bit arbitrary and inconsistent. - fly over camera: A servicable implementation currently, but OB and mandos should be more visible, and a more free-camera mode should be available. This should serve the role of a tee-sign, but often the overhead camera obscures lines and OB features because of tree foliage Content: - More courses: I love how there's variation within maps for different layouts. Eventually though, I think it'd be a huge selling point to include pro-level courses for fans to play the courses they see on the pro tour. Also fall versions of courses without foliage would be cool. - Achievements or objectives: Currently the only objectives are getting -9 on each course layout. Having more specific and interesting objectives like get an X distance drive, get an under par score on Y course without a single par, stuff like that would breath real life into the game - Skins and effects: People will pay for goofy skins and disc effects they can show off to their friends; especially so if you have to spectate them while they throw. A chicken suit. A rainbow follow-flight tracker. Sell these at reasonable prices to fund the development of courses, discs, challenges, and other fun content that keeps the game alive. - Advancement: currently you get better in the game by mastering the throwing mechanics, and understanding your bag. I think the game would be elevated with a system where your character has stats, which make the mechanics of the game more or less forgiving based on the "XP" you rack up while playing. Throw 30 forehands and 10 backhands? Your Forehand stat goes up, and your backhand stat goes down a bit, making backhands something you need to be more precise with to "train" back up, and allows your forehand to fly a little further than another player who is backhand dominant. This would create a sense of ownership and advancement over your character. Currently it feels a little weird that every player has identically perfect mechanics in every type of throw they perform, and that homogeneity kind of makes the game feel a bit blander as a result
Brilliant game, the disc actually as they do in real life. The different challang course every day keeps it fun and entertaining. It would be nice to have an option to watch each other shots and alternate shots in private online matches. But a brilliant game all round. Can't wait for more content to be released
For what it currently is, it is rather entertaining. Hopefully more soon?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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