
Humans live alongside creatures, each with different personalities, abilities, and moral codes. The invention of the DiscKid has changed life for everyone. Humans can copy creatures and use their power to help others and solve mysteries around the world.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I have tried many times to play this game but the whole game system doesn't have enough guide and the UI was the oldest Pokemon system. I guess only very hardcore Pokemon players would like it, but I am not one of them.
Juegazo.Los gráficos y el diseño sonoro son perfectos: están muy bien cuidados, son consistentes en estilo, paletas y detalles, y logran transmitir esa mezcla de nostalgia y sencillez que busca el juego. Las misiones son muy divertidas y hay un montón de secretos por descubrir. Encontrarlos por uno mismo es súper entretenido y genera una gran sensación de logro. En cuanto a la historia, es simple, pero tiene una pátina existencialista interesante. No es grimdark ni nada por el estilo, pero muestra muerte, injusticia y violencia, cosas que la obra en la que se inspira suele evitar. Lo único que me sacó un poco de onda fue el jefe final, aunque creo que en realidad llegué sobreleveleado (en eso si tiene un pequeño problema el juego, el grind es heavy, y si cambias de personajes de un capitulo a otro se nota, y bastante.) El sistema de batalla es simple pero original, entretenido y facil de entender. En lugar de usar maná tradicional o movimientos limitados como en Pokémon, acá los personajes —las creatures— tienen el E-Charge. Cada movimiento consume energía, y podés recargarla libremente, pero con la desventaja de quedar vulnerable a críticos seguros en el turno en que lo hacés. Además, las creatures no evolucionan de forma tradicional. En algunos casos, podés fusionar discos entre sí para crear un disco nuevo, que da lugar a una criatura que no existe en estado salvaje, siguiendo una receta (las recetas las conseguis en la historia, explorando o como recompensa de misiones secundarias o logros). El sistema de captura también es distinto: no atrapás criaturas como tal, sino que las clonás. Para lograrlo, primero gastás discos y tenés que derrotar a la criatura que querés clonar. Eso sí, el diseño de las creatures es algo básico y a veces peca de simplón en cuanto a conceptos o a pregnancia grafica, y muchos de ellos se parecen entre sí (perdí la cuenta de cuántas criaturas eran básicamente una bola cíclope :P). Pero, curiosamente, en lo tonto y poco elaborado de su diseño hay un encanto pueril que termina sumando a la personalidad del juego. Por último, algo que me encanta es que los movimientos de cada creature se pueden cambiar a gusto, siempre que los tengas desbloqueados. Este juego fue hecho básicamente por una sola persona, y se nota muchísimo el amor que le puso, y que el tipo de juego que hizo es exactamente el tipo de juego que ella misma jugaría. Espero con ansias la secuela el año que viene!
Este juego es un retro bueno! Si te gustan los clasicos pokemon este es tu juego. Aqui la review: https://youtu.be/_AMatcTM7PQ
Disc Creatures is an old school creature collector rpg, like Game Boy Color old style which I super enjoyed. Very fun, 6 episode run for the main story and an actual post-game afterwards. Love the art design, I F***ing love 8bit pixel art, the creature all look good and very charming. The story is abit disjointed though, and kind of dark. I do like there is a way to make griding easier in this game. It isn't that difficult unless you want to just vibe with a one element team. If you miss Game Boy Era of pokemon, I believe you'll like this. ALSO press ALT + ENTER to enter fullscreen.
Fun and quite long Pokemon-like (I have not beaten it yet). Combat is fun and zippy, and there is enough difference in gameplay to keep it from feeling like clone. It nails the Gameboy Color aesthetic well and the world is quite fun. My biggest complaints would be that grinding up multiple teams is pretty time consuming, making it too easy to stick to one team. Additionally, I would love more creature lore. The "Pokedex" analog gives strategic analysis of Creatures,which is welcome, but no lore/in-universe description.
Allow me to preface this: I DON'T hate Disc Creatures, I love it for what it is and what it offered but I can't necessarily say that I like some of the aspects the game itself has. The 3v3 team aspect of the battling was done really well but unfortunately, things drag to a crawl once you realize that all the creatures get defaulted to LVL 1 upon obtaining them. In-universe, I understand why it's like that but it's just not my jam, especially when the lvl-boosting options themselves aren't that feasible in terms of time-investment. I just finished the campaign mode for defeating Phangon and while I cherish the dedication and time put into creating Disc Creatures, I personally just can't find that enough to warrant actively recommending it to anyone. Again, it was an OK experience for me but it was ultimately the tiring level grinding that ultimately killed it a bit for me. Still enjoyable to an extent, tho.
Disc Creatures is very charming and fun game. The world of Disc Creatures feels very creative in its approach and the lore makes a captivating setting with its monsters and cute retro art style. The style of jrpg combat feels familiar yet distinct in its own personality with interesting creature specific skills that help define each of the 200 creatures. There are also unique status conditions that gives battles strategy and promote using non-damaging moves. The story is serviceable and has fun cast of supporting npc's which will last about 20 hours of play. Post game content is available if looking to get more out of the game.
My bird team (flying types) was very inferior in all bossfights. It took a lot of courage to level up and carry through. Maybe, I shouldn't have been so casual about building my team.
A very nice game if you are a fan of pokemon like in generale but it is very grindy
O jogo lembra muito Dragon Quest Moster com batalhas de 3 vs 3 e, ao invés de evoluir, você fusiona seus mostros; Para quem fala que as melhores gerações de pokemon são as 2 primeiras de Game Boy não vai ter o que reclamar deste jogo (que está ganhando uma sequência baseada no GBA). Mais de 200 criaturas para capturar (sendo algumas apenas pós jogo) e vários segredos para descobrir que lhe darão criaturas e itens raros fazem deste um dos melhores jogos que "emula um jogo de GB"
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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