
A single-player game set in a archipelago full of puzzles.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
(don't mind my short play time, i've put many hours into the original itch version) Dis Pontibus is a very satisfying puzzle game. Marcos Donnantuoni has a way of making procedural puzzles that somehow feel hand-made. Every time I play, I get surprised by how good it is. Heartily recommended!
There are two main things about Dis Pontibus that are notable. The first is that the entire game is procedurally generated, including the puzzles. And the second is that the puzzles are surprisingly good considering that. They don't feel generated. Pros: Challenging Inventive Puzzles A Lot of Them Pleasant although minimal aesthetics Optional challenges in some puzzles that are even harder Cons: Environment is a bit monotonous No real overarching structure, just a bunch of puzzles to solve Puzzles aren't obviously grouped into types If you're into hard-core puzzle solving games like Stephens Sausage Roll or Pipe Push Paradise, this may scratch some of those itches in a different way.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 30 reviews with recorded playtime.
Nice idea but no clear save points, so I gave up pretty quiickly .
"Dis Pontibus" is a procedurally-generated logic puzzle. There is no other game like it. It's clever, well-designed with custom settings. So can you connect all the islands?
Disclaimer, I've only got a low play time on this product. From what I've played this game is a good puzzle game, similar in some ways to Stephen's Sausage Roll but a bit easier. I'm not a massive puzzle game fan (in general), but Dis Pontibus combines a nice aesthetic, the main character is a cute little robot, with some quite tricky puzzles. I solved a few, more than in the aforementioned Stephen's Sausage Roll (which was just too tough). Gameplay synopsis: You move different blocks around by walking on them, in order to try to make a bridge to the next island, if the pieces aren't connected edge to edge then they fall off into the sea (but you can undo that move), some of them have different abilities -pivoting around specific points, one that is kind of snake like and can bend. Best feature? The Z button allows you to reverse each step you've taken up until the puzzle is reset, in case you have made a mistake somewhere in the process of solving a puzzle. Worth a shot if you like cute but tricky puzzle games like Snakebird/Stephen's Sausage Roll etc, at a very reasonable price, from a small team (I think it is from a solo dev?), and should have replayability due to being able to procedurally generate sets of puzzles for the player. The puzzles feel like you can work them out with enough patience/inspiration. I wish I could comment on the later puzzles but lack the patience to carry on playing (as I said, I'm not really a massive puzzle game player, my genre preference tends to be RPGs/action adventures/survival games).
I'm not a hardcore puzzle game player... or at least I wasn't. Then I played this game. Honestly, Dis Pontibus is simple, challenging, and addicting. I'd highly recommend it for the puzzle enthusiast and puzzle-curious gamers out there.
I was a bit skeptical when I heard the praise for this game. It seems rather peculiar that procedurally generated puzzles could be as expressive and focused as human-designed ones. But, the game does an excellent job of crafting and curating puzzles. The mechanics are few but very deep. Many puzzles initially present you with situations that seem to be very limited but after some experimentation you discover new avenues to explore. And the difficulty of the puzzles (and they are difficult) doesn't feel cheap like those in sudoku generators. The game never inundates the player with large numbers of platforms or generates overly complex shapes. Each puzzle's difficulty is the result of very few moving parts. Overall, the success of the game comes down to the approach the designer had in presenting the mechanics which feels like a Zachtronics game in a weird way. Rather than having puzzles be a vehicle for facts about the game's universe the puzzles are varied and unique enough that at a sufficient number of puzzles you will encounter plenty of golden nuggets. If you like puzzle games, this is one not to be missed!
太难了,打不过
Amazing puzzle game with very well designed and smart mechanics! I played the early beta when it was on Itch and was in love immediately. The rules are simple and those auto generated puzzles (w/ incredibly high quality) you can playthrough again and again and never get bored.
If you like difficult puzzle games, then this game is for you. I'm an hour in as of writing this review and have probably only gotten 1/4 of the way through my first island. The game does a fantastic job of teaching you the rules and then letting you figure out the puzzles on your own. It doesn't get in your way, just lets you experiment with the puzzles quickly (thanks to the undo and restart mechanics) and figure them out on your own. There are only a handful of actual puzzle mechanics but the way they are combined make for some extremely challenging puzzles.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Riot of the numbers | $2.1K | 104 | 65% | $0.99 |
| No.HazedHeart | $2.1K | 87 | 95% | $0.99 |
| Wind Child | $2.1K | 116 | 78% | $0.79 |
| Powerful Courses | $2.1K | 50 | 100% | $1.49 |
| Captain Pawsome | $2.1K | 75 | 48% | $0.99 |
| 枪神出击 | $2.1K | 75 | 85% | $0.99 |